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Monday, April 28, 2014. 343 Industries and Halo 4. Since my last update, I've been working on the Halo franchise at 343 Industries. My role on the team transitioned from environment artist into a lead role fairly early in the project so I don't have a ton of personal work to share, but thought I'd share regardless. Shortly after submitting the beauty corner work for Dawn, I was moved into a new role as Multiplayer Environment Lead. From this point on, most of my hands on work was to demonstrate succe...

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itsderrickyo! | derrickhammond.blogspot.com Reviews
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Monday, April 28, 2014. 343 Industries and Halo 4. Since my last update, I've been working on the Halo franchise at 343 Industries. My role on the team transitioned from environment artist into a lead role fairly early in the project so I don't have a ton of personal work to share, but thought I'd share regardless. Shortly after submitting the beauty corner work for Dawn, I was moved into a new role as Multiplayer Environment Lead. From this point on, most of my hands on work was to demonstrate succe...
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itsderrickyo! | derrickhammond.blogspot.com Reviews

https://derrickhammond.blogspot.com

Monday, April 28, 2014. 343 Industries and Halo 4. Since my last update, I've been working on the Halo franchise at 343 Industries. My role on the team transitioned from environment artist into a lead role fairly early in the project so I don't have a ton of personal work to share, but thought I'd share regardless. Shortly after submitting the beauty corner work for Dawn, I was moved into a new role as Multiplayer Environment Lead. From this point on, most of my hands on work was to demonstrate succe...

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itsderrickyo!: September 2009

http://derrickhammond.blogspot.com/2009_09_01_archive.html

Tuesday, September 1, 2009. Hellchick V2: The Fun Stuff. A long, long time since I had the chance to do some all out hard surface modeling, so to prepare I spent a lot of time just watching these vids. On the making of Vadim Bakhlychev's. Model for the latest Dominance War. Repeatedly. This thing is a masterpiece. I don't know any other way to describe it. Vitaly Bulgarov's gnomon DVD was also a huge. Subscribe to: Posts (Atom). View my complete profile. Hellchick V2: The Fun Stuff.

2

itsderrickyo!: June 2009

http://derrickhammond.blogspot.com/2009_06_01_archive.html

Monday, June 22, 2009. My level art from X-men Origins: Wolverine. I assembled these levels using individual assets created by the many talented artists on our team. My job was to bring all of these pieces together into a solid composition that looks great but is still functional with regards to gameplay. Big thanks to Gus and Dinges for dealing with all of my questions and showing me the ropes. I'm real proud of the work we did on this game! Subscribe to: Posts (Atom). View my complete profile.

3

itsderrickyo!: August 2009

http://derrickhammond.blogspot.com/2009_08_01_archive.html

Thursday, August 27, 2009. This is a throwback to the Quake 4 days: Paul Richards. Was gracious enough to draw pages. Concepts for me to model a few years ago. At the time I was probably too busy playing World of Warcraft or eating Doritos (maybe both) to finish it so I've decided that it's time to pick it back up. I also asked Paul about modeling his Dominance War entry. Subscribe to: Posts (Atom). View my complete profile.

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itsderrickyo!: June 2010

http://derrickhammond.blogspot.com/2010_06_01_archive.html

Tuesday, June 29, 2010. First and foremost I'd like to thank all the guys who made working on this project more fun than it had any right to be. We busted our tails to get this game out the door and while it had more than it's share of rough times the environment crew on this game made it one of the best experiences of my career. The Phase Tick Hive was our team's first major contribution to Singularity after coming off of Wolverine. I began this area by working with Designer Mike Majernik. This was a sp...

5

itsderrickyo!: 343 Industries and Halo 4

http://derrickhammond.blogspot.com/2014/04/343-industries-and-halo-4.html

Monday, April 28, 2014. 343 Industries and Halo 4. Since my last update, I've been working on the Halo franchise at 343 Industries. My role on the team transitioned from environment artist into a lead role fairly early in the project so I don't have a ton of personal work to share, but thought I'd share regardless. Shortly after submitting the beauty corner work for Dawn, I was moved into a new role as Multiplayer Environment Lead. From this point on, most of my hands on work was to demonstrate succe...

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Shawn Peeples: October 2009

http://shawnpeeples.blogspot.com/2009_10_01_archive.html

So this was my first project using Z-Brush. I'm still a lush for Z-Brush, but I think I have the basic idea of how to use the program. I haven't found stencils yet. My idea, on this mesh, was do do all of the fine detail within photoshop. Links to this post. Links to this post. Subscribe to: Posts (Atom). View my complete profile. Games I've worked on. Mark A. Nelson. It has come to my attention that I have not update. Awesome Inc. template. Powered by Blogger.

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Eric Widner - 3D Artist: May 2012

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Tuesday, May 8, 2012. Subscribe to: Posts (Atom). Simple template. Powered by Blogger.

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Eric Widner - 3D Artist: Nosferatu, revisited

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Tuesday, May 8, 2012. Subscribe to: Post Comments (Atom). Simple template. Powered by Blogger.

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Eric Widner - 3D Artist: Weapon X Augmentation

http://ericwidner.blogspot.com/2010/10/weapon-x-augmentation.html

Thursday, October 14, 2010. I was really excited to get to create this series of assets for X-Men Origins: Wolverine, not because they were particularly challenging (they were actually pretty simple) but because of their importance. This tank is where Wolverine had his skeleton covered in indestructible adamantium and received his razor sharp claws, essentially the birth of the character as we know him. Subscribe to: Post Comments (Atom). Head Study: Terry OQuinn. Simple template. Powered by Blogger.

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Eric Widner - 3D Artist: Prototype Sentinel Hand

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Wednesday, October 13, 2010. Subscribe to: Post Comments (Atom). Head Study: Terry OQuinn. Simple template. Powered by Blogger.

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Eric Widner - 3D Artist: Head Study: Terry O'Quinn

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Sunday, October 24, 2010. Head Study: Terry O'Quinn. This is my latest Zbrush project, a head study of Terry O'Quinn AKA John Locke on LOST. Or, if you prefer, Howard Hughes in The Rocketeer. And the titular character in The Stepfather. This was my first attempt to precisely capture the likeness of a specific person; overall I'm pretty pleased with how it turned out. I'm calling it done for now, but I may revisit it at some point to PolyPaint it. Subscribe to: Post Comments (Atom).

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Special Guest Interview: Geoff Hemphill | Art, Animation & Film Analysis by James Chiang

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Art, Animation and Film Analysis by James Chiang. Special Guest Interview: Geoff Hemphill. July 2, 2015. Veteran animator, Geoff Hemphill. (Photo by Derrick Hammond. As our first interview on the Animated Spirit Blog, I’ve asked an old and dear friend of mine, animator Geoff Hemphill – a talented veteran whose experience spans many different arenas of this industry and one of the most sincere and hard-working individuals out there. Welcome Geoff. Thanks for agreeing to be our first guest. Scene from Mich...

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Eric Spray - Concept Artist: September 2008

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Eric Spray - Concept Artist. Http:/ www.facebook.com/SprayNation? Saturday, September 20, 2008. Subscribe to: Posts (Atom). View my complete profile.

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Eric Spray - Concept Artist: November 2008

http://ericspray.blogspot.com/2008_11_01_archive.html

Eric Spray - Concept Artist. Http:/ www.facebook.com/SprayNation? Sunday, November 16, 2008. Subscribe to: Posts (Atom). View my complete profile.

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itsderrickyo!

Monday, April 28, 2014. 343 Industries and Halo 4. Since my last update, I've been working on the Halo franchise at 343 Industries. My role on the team transitioned from environment artist into a lead role fairly early in the project so I don't have a ton of personal work to share, but thought I'd share regardless. Shortly after submitting the beauty corner work for Dawn, I was moved into a new role as Multiplayer Environment Lead. From this point on, most of my hands on work was to demonstrate succe...

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