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Diabolical: The Shooter

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www.DiabolicalGame.co.uk | diabolicalgame.co.uk Reviews

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Diabolical: The Shooter

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Diabolical: The Shooter

Saturday, 22 April 2017. Installing Blender on Windows 10. I've been having trouble installing and using Blender on Windows 10. I've had various issues with 2.78a, 2.78b and 2.78c. The issues might have happened on earlier versions but I hadn't updated for a long while. Just to be clear. Once Blender is working, it's working well. It appears to install but when I try to run it for the first time I just get the black console screen. This time, the first thing I tried was to turn on Developer mode. To get ...

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Diabolical: The Shooter: Ultimate FPS and Photon Unity Networking

http://blog.diabolicalgame.co.uk/2014/12/ultimate-fps-and-photon-unity-networking.html

Friday, 12 December 2014. Ultimate FPS and Photon Unity Networking. I received an e-mail today that got me interesting in my game again. Too much of my time was spent tinkering with animations and controls to try to get things just right. I've looked at some pre-built assets before but none quite hit the mark. Have added a third person view and are now adding multi-player. Both those features are exactly what I have been waiting for. They have teamed up with Photon Unity Networking (PUN). View my complet...

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Diabolical: The Shooter: Press

http://blog.diabolicalgame.co.uk/p/press.html

Is a Sci-Fi over the shoulder shooter with emphasis on lots of action and cooperative play. Set in a future where humans are colonising the galaxy evidence of a former galactic power is starting to emerge. The aliens want to rule, stop them before they stop you! John C. Brown'. When John came across Microsoft XNA which enables hobby developers to write games for the Xbox 360 it re-awakened a desire to create his own FPS game even if, as he joked with a friend, it took 10 years. John learnt a lot from usi...

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Diabolical: The Shooter: The Importance of Nothing

http://blog.diabolicalgame.co.uk/2014/07/the-importance-of-nothing.html

Monday, 14 July 2014. The Importance of Nothing. Just a quick tip for this article. I have a lot of layers in my Unity Mecanim. Controller which I turn on and off as needed by setting the weight to one and then usually fade that back out to zero when no longer needed. The layers are typically for upper body only movements like reloading or throwing. I had struggled with unexpected jerky starts when the layer was enabled. Subscribe to: Post Comments (Atom). The Importance of Nothing.

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Diabolical: The Shooter: December 2014

http://blog.diabolicalgame.co.uk/2014_12_01_archive.html

Friday, 12 December 2014. Ultimate FPS and Photon Unity Networking. I received an e-mail today that got me interesting in my game again. Too much of my time was spent tinkering with animations and controls to try to get things just right. I've looked at some pre-built assets before but none quite hit the mark. Have added a third person view and are now adding multi-player. Both those features are exactly what I have been waiting for. They have teamed up with Photon Unity Networking (PUN). View my complet...

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Diabolical: The Shooter: June 2014

http://blog.diabolicalgame.co.uk/2014_06_01_archive.html

Wednesday, 25 June 2014. I have been working on moving about the game and getting the animations in place for the actions I will need. The advantage of Unity is there are lots of pre-produced kits to use. Some free but most have a small amount to pay. I have been working on the in-game movement. I have tried lots of the free packages, used most of the tutorials. And purchased a lot of animations at modest prices. I have found that the Unity Mecanim system. Some of the best animations I purchased. If I ha...

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Diabolical: The Shooter: Screenshots

http://blog.diabolicalgame.co.uk/p/screen-shots.html

The screen shots are taken on a Windows PC at various stages during development. The scenes depicted may or may not end up in the finished game. Subscribe to: Posts (Atom). DIABOLICAL: The Shooter is a Sci-Fi over the shoulder shooter with emphasis on lots of action and cooperative play. View my complete profile. View The Articles By Subject.

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Diabolical: The Shooter: Tutorials

http://blog.diabolicalgame.co.uk/p/tutorials.html

This page contains links to tutorials or instructions. How Do I Get 3D Models From Blender In To XNA? Start here: http:/ blog.diabolicalgame.co.uk/2011/07/before-animating-with-blender.html. Then read: http:/ blog.diabolicalgame.co.uk/2011/07/exporting-animated-models-from-blender.html. Ask here: http:/ forums.create.msdn.com/forums/p/83172/503163.aspx#503163. Or here: http:/ forums.create.msdn.com/forums/p/68149/416081.aspx#416081. How Do I Start Using Blender To Create 3D Models? For XNA it is likely t...

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Diabolical: The Shooter: May 2014

http://blog.diabolicalgame.co.uk/2014_05_01_archive.html

Monday, 12 May 2014. Blender to Mixamo to Blender to Unity. As with all 3D modelling one of the biggest problems is transferring models between applications and still retain all the details. The following is what works for me to get a mesh modeled in Blender. 270a in to Mixamo. To create the rig and then back in to Blender and on in to Unity. 43 still in a state to animate. You may not need to get your model back in to Blender but I need to add some simple animations not available from Mixamo yet. I foun...

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Diabolical: The Shooter Development Blog. SCI-FI COOP MULTIPLAYER ACTION SHOOTER. Thanks to NASA and STScI for permission to use the images from the Hubble telescope.

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