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Dimension3 | the homepage of Michal Valient

Making of the Killzone Shadow Fall announcement demo for PS4. Hard data about our assets, memory, CPU and GPU usage and a whole bunch of tricks.

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Dimension3 | the homepage of Michal Valient | dimension3.sk Reviews
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Making of the Killzone Shadow Fall announcement demo for PS4. Hard data about our assets, memory, CPU and GPU usage and a whole bunch of tricks.
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Dimension3 | the homepage of Michal Valient | dimension3.sk Reviews

https://dimension3.sk

Making of the Killzone Shadow Fall announcement demo for PS4. Hard data about our assets, memory, CPU and GPU usage and a whole bunch of tricks.

INTERNAL PAGES

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1

Deferred Rendering in Killzone 2 | Dimension3

http://www.dimension3.sk/2012/08/deferred-rendering-in-killzone-2

The homepage of Michal Valient. Skip to primary content. Deferred Rendering in Killzone 2. I gave a talk about Killzone 2 deferred rendering at Develop Brighton in 2007. View slides at Slideshare. This entry was posted in All. Proudly powered by WordPress.

2

Anti-aliased Soft Shadows | Dimension3

http://www.dimension3.sk/2012/08/anti-aliased-soft-shadows

The homepage of Michal Valient. Skip to primary content. Valient, M., “. Hardware Generated Object Silhouettes. 8220; G – Journal for Geometry and Graphics, No 3, Volume 2, Slovak Society for Geometry and Graphics, 2005, ISSN 1336-524X. Valient, M., Bujnak, T., “. GPU Friendly, Anti-aliased, Soft Shadow Mapping. 8220; Reviewed poster. ACM Proceedings of SCCG 2005, ACM Press, October 2005, ISBN 1-59593-203-6. How are these articles related:. The first article (. Hardware Generated Object Silhouettes.

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Publications | Dimension3

http://www.dimension3.sk/category/publications

The homepage of Michal Valient. Skip to primary content. Skip to secondary content. Killzone Shadow Fall Demo Postmortem Talk. The talk I gave at Sony’s Devstation and Devcon conferences earlier this year. View slides on Slideshare. Download the slides in PPT format (72.4mb – includes notes and downsized videos). Download the slides in PDF format (27.1mb). Go to Guerrilla publications page for the original slides. Siggraph 2012 talk – Shadows in Games, Practical considerations. The Creation of Killzone 3.

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Demo | Dimension3

http://www.dimension3.sk/category/demo

The homepage of Michal Valient. Skip to primary content. Skip to secondary content. The demo Unlogical (I worked on the graphics) took 3rd place @ Demobit 1995. You can watch this old-times experience using the DosBox emulator (configuration file included). 8230; those were the times…. Killzone Shadow Fall Demo Postmortem Talk. Siggraph 2012 talk – Shadows in Games, Practical considerations. The Creation of Killzone 3. Practical Occlusion Culling in Killzone 3. The Rendering Technology of Killzone 2.

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Accelerated real-time rendering | Dimension3

http://www.dimension3.sk/2012/08/accelerated-real-time-rendering

The homepage of Michal Valient. Skip to primary content. Valient, M.,. 8220;Accelerated real-time rendering”. Master thesis, Faculty of Mathematics, Physics and Informatics, Comenius University, Bratislava, April 2003. This publication also contains parts from:. Valient, M.,. 8220;Advanced lighting and shading with Direct3D 9″. In: Engel, W. F., et al.,. 8220;ShaderX2 – Shader Introduction and Tutorial”. Wordware Inc., October 2003, ISBN 155622902X. Valient, M.,. 8220;Shadow mapping with Direct3D 9″.

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Michael Schwarz: Publications

http://research.michael-schwarz.com/publications.html

Practical grammar-based procedural modeling of architecture. Michael Schwarz, Peter Wonka. Advanced procedural modeling of architecture. Michael Schwarz, Pascal Müller. ACM Transactions on Graphics. 34(4) (Proc. SIGGRAPH 2015. Procedural design of exterior lighting for buildings with complex constraints. Michael Schwarz, Peter Wonka. ACM Transactions on Graphics. Nikolas Kasyan, Michael Schwarz, Michael Wimmer. Procedural facade variations from a single layout. Fan Bao, Michael Schwarz, Peter Wonka.

seblagarde.wordpress.com seblagarde.wordpress.com

GDCEurope 2013 talk : The art and rendering of Remember Me | Sébastien Lagarde

https://seblagarde.wordpress.com/2013/08/22/gdceurope-2013-talk-the-art-and-rendering-of-remember-me

Random thoughts about graphics in game. All posts and recent updates. Use All posts and recent updates in the Menu to natigate this blog. FXGuide Game environment series based on Remember Me. Water drop 4a Reflecting wet world →. GDCEurope 2013 talk : The art and rendering of Remember Me. August 22, 2013. Here is the slides of me and my co-worker Laurent Harduin’s talk at GDCEurope 2013 : The art and rendering of Remember Me. Powerpoint 2007: GDCE13 Lagarde harduin light.pptx. November 22, 2013 at 5:22 am.

seblagarde.wordpress.com seblagarde.wordpress.com

All posts and recent updates | Sébastien Lagarde

https://seblagarde.wordpress.com/site-map

Random thoughts about graphics in game. All posts and recent updates. Use All posts and recent updates in the Menu to natigate this blog. All posts and recent updates. This blog aim to provide articles related to graphics in game. Their purposes are to be use as references by myself and any other people interested. To facilitate the navigation in this blog I will use this site map page. 28/08/16: Siggraph 2016: An artist friendly workflow for panoramic hdri. Water drop 1 Observe rainy world. GDCEurope 20...

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Dimension3 | the homepage of Michal Valient

The homepage of Michal Valient. Skip to primary content. Skip to secondary content. Killzone Shadow Fall Demo Postmortem Talk. The talk I gave at Sony’s Devstation and Devcon conferences earlier this year. View slides on Slideshare. Download the slides in PPT format (72.4mb – includes notes and downsized videos). Download the slides in PDF format (27.1mb). Go to Guerrilla publications page for the original slides. Siggraph 2012 talk – Shadows in Games, Practical considerations. The Creation of Killzone 3.

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dimension33 | Resources for Optimal Health

An Introduction to dimension33. Important Nutrients May Not Be Deficient. Only ‘Sleeping’. Biorhythms are Graduating as a Science! What Does My Face Tell About Me? A Lighthouse is not home – It is illumination on our journey home. Friends and Past Students. Dimension33 is a Private Website. Dimension33 invites readers to make a journey an interesting journey that we trust will serve to illuminate the nature of human life: both as unique individuals and as a members of species/group. Glynn writes) Dear Fr...

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