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The Ultimate DirectX Tutorial. DirectX for Windows 8. Or leave me feedback:. February 22, 2015 - DirectX 11.2 and Windows Phone Now Available. DirectX 11.2 now has it's own set of lessons. It is very similar to the DirectX 11.1 lessons, but features Universal Apps, meaning you can port the code to Windows Phone devices very easily. Next up I plan to add a section for model rendering for DirectX 11, 11.1 and 11.2. March 22, 2014 - A Word on Updates. March 13, 2013 - New Lesson, and Slight Reorganization.

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DirectXTutorial.com | directxtutorial.com Reviews

https://directxtutorial.com

The Ultimate DirectX Tutorial. DirectX for Windows 8. Or leave me feedback:. February 22, 2015 - DirectX 11.2 and Windows Phone Now Available. DirectX 11.2 now has it's own set of lessons. It is very similar to the DirectX 11.1 lessons, but features Universal Apps, meaning you can port the code to Windows Phone devices very easily. Next up I plan to add a section for model rendering for DirectX 11, 11.1 and 11.2. March 22, 2014 - A Word on Updates. March 13, 2013 - New Lesson, and Slight Reorganization.

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DirectXTutorial.com

http://www.directxtutorial.com/testimonials.aspx

The Ultimate DirectX Tutorial. DirectX for Windows 8. Or leave me feedback:. Please feel free to submit your own testimonial. To write one, you must be logged in as a subscriber. Please feel free to submit your own testimonial. The author is one of us! I have gotten books and such on DirectX, but I quickly found out that other resources jump around and use crazy terminology that is easily forgotten (*I get it, you know your stuff but could you please dumb it down for us? This is a great kickstart! I coul...

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DirectXTutorial.com

http://www.directxtutorial.com/setcolor.aspx?color=darkgray&amp;retloc=default.aspx

The Ultimate DirectX Tutorial. DirectX for Windows 8. Or leave me feedback:. February 22, 2015 - DirectX 11.2 and Windows Phone Now Available. DirectX 11.2 now has it's own set of lessons. It is very similar to the DirectX 11.1 lessons, but features Universal Apps, meaning you can port the code to Windows Phone devices very easily. Next up I plan to add a section for model rendering for DirectX 11, 11.1 and 11.2. March 22, 2014 - A Word on Updates. March 13, 2013 - New Lesson, and Slight Reorganization.

3

DirectXTutorial.com

http://www.directxtutorial.com/LessonList.aspx?listid=111

The Ultimate DirectX Tutorial. DirectX for Windows 8. Or leave me feedback:. You'll need these before beginning this tutorial:. 2 Visual Studio 2013. 3 A basic knowledge of C. 4 A burning desire to make games. Getting Started: Windows 8. Lesson 1: The Parts of a Game. Lesson 2: Creating a Direct3D App for Windows 8. Lesson 3: Window Events. Lesson 4: The Application Lifecycle. Lesson 1: Understanding Graphics Concepts. Lesson 2: Initializing Direct3D. Lesson 3: Preparing the Swap Chain.

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DirectXTutorial.com

http://www.directxtutorial.com/setcolor.aspx?color=black&amp;retloc=default.aspx

The Ultimate DirectX Tutorial. DirectX for Windows 8. Or leave me feedback:. February 22, 2015 - DirectX 11.2 and Windows Phone Now Available. DirectX 11.2 now has it's own set of lessons. It is very similar to the DirectX 11.1 lessons, but features Universal Apps, meaning you can port the code to Windows Phone devices very easily. Next up I plan to add a section for model rendering for DirectX 11, 11.1 and 11.2. March 22, 2014 - A Word on Updates. March 13, 2013 - New Lesson, and Slight Reorganization.

5

DirectXTutorial.com

http://www.directxtutorial.com/LessonList.aspx?listid=112

The Ultimate DirectX Tutorial. DirectX for Windows 8. Or leave me feedback:. You'll need these before beginning this tutorial:. 1 Windows 8.1. 2 Visual Studio 2013 with Update 2 or later. 3 A basic knowledge of C. 4 A burning desire to make games. Getting Started: Windows 8.1 / Windows Phone 8.1. Lesson 1: The Parts of a Game. Lesson 2: Creating a DirectX App. Lesson 3: Window Events. Lesson 4: The Application Lifecycle. Lesson 1: Understanding Graphics Concepts. Lesson 2: Initializing Direct3D.

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blog.fourthwoods.com blog.fourthwoods.com

Graphics | Just Thinking

http://blog.fourthwoods.com/category/programming/graphics

OpenGL Globe Screensaver (Update). Posted on 6 December, 2012. I’ve been running this OpenGL Globe. Screensaver I wrote for several years now on various machines without any issues. Until the other night when I installed it on my new laptop. So I did a little digging and figured out what was going on. After I installed the screensaver and tried to activate it I got the following error:. Googling for information brought me to this site. Hey, it starts! I’m probably not going to do it any time soon h...

blog.fourthwoods.com blog.fourthwoods.com

DirectX | Just Thinking

http://blog.fourthwoods.com/category/programming/graphics/directx

DjDoom v0.1 Released. Posted on 6 March, 2012. Version 0.1 of DjDoom has been released and can be downloaded from here. The game engine is built on Windows using MinGW. You will also need the DirectX 8 SDK. Newer DirectX no longer includes Direct Draw and won’t work for this code. DirectX 8 SDK comes with Windows Game Programming for Dummies, Second Edition. Go to the download page. Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. Game Development Essentials: An Introduction.

blog.fourthwoods.com blog.fourthwoods.com

Cpp | Just Thinking

http://blog.fourthwoods.com/category/programming/cpp

Undefined reference to IID IPicture. Posted on 28 May, 2014. I was writing a small test application to display some pictures and ran into a linker error complaining about an undefined reference to. In COM interfaces are identified by a globally unique identifier string. To get the linker to pick them up you need to link to. Replace Non-Alphanumeric Characters in a C String. Posted on 10 December, 2013. I needed to replace the non-alphanumeric characters in a. Methods for doing this, the. Does not have su...

haniman.de haniman.de

Jonas Hahn – Ein Computergrafik Blog » Computergrafik

http://haniman.de/category/computergrafik

Archiv der Kategorie ‘Computergrafik‘. Zweiter Compound – H DistColorChange 01. Friday, den 17. October 2008. Dieser Compound ändert die Vertexfarbe einer Geometry abhängig von der Distanz zu einer Null. Die Farbe ist über einen Gradienten steuerbar, über eine Falloff FCurve und über die Scalierung der Null. 1308 mal heruntergeladen ). Zu Beachten ist nur, dass das Objekt eine Vertexcolormap hat. Diese fügt man hinzu, in dem man Objekt anwählt und dann unter Property auf Colors at Vertices Map klickt.

georgeskleres.com georgeskleres.com

Tutorials « Game Dev Overload

http://www.georgeskleres.com/blog/category/tutorials

My game development world, one post at a time. Archive for the ‘Tutorials’ Category. Some More C Resources. Monday, December 27th, 2010. It’s been a while since I posted last. I’ve had a fantastic move to California to join Riot Games (will discuss more in future post) so I’ve been kind of busy. Here are two websites I just recently discovered. I’ve been going through the tutorials for the past couple days and they are quite good so far. I’ll do a more thorough analysis later. Friday, February 12th, 2010.

hypermotion.se hypermotion.se

Hypermotion.se - Links

http://www.hypermotion.se/links.html

Here are some links to sites with free information and applications that I have found useful in my. Development, so I recommend these to other users. It is not a complete list of free applications or. Info sites in any way, just those I have tested and decided to use in my work. You can also find. Books I recommend reading here. Information sites and forums:. Good forum where many professional developers seem to hang. Place to find general code snippets if you need help. Gamedev.Nets DirectX forum FAQ.

justinmchase.com justinmchase.com

Uncategorized | justinmchase

https://justinmchase.com/category/uncategorized

New Job at Evolve. I’m happy to officially announce that I have accepted a job at a local start-up here in Minneapolis called Evolve. We’re going to be a very small crew, working closely together to bring Evolve to the next level. I’m extremely excited to take this next step closer to my original passion: video games. I am also very excited to learn more about start-ups and what it takes to put them together and make them successful. And if you want to play some games head over to my Evolve profile.

fancochou.wordpress.com fancochou.wordpress.com

Franco.Chou's Space | Franco's Tech Blog | 第2页

https://fancochou.wordpress.com/page/2

Franco.Chou's Space. Franco's Tech Blog. A Closer Look into Model. OK,this time i’ll try to describe my work in English. I have a lot of stuff in hand recently, forgive me to update this space so late. I think we have neccessarity to have a closer look into Model Class — one of the basic elements in XNA. Maybe, but must be very important! First let’s shoot the framework of a Model! In the XNA Framework, the Model. Class represents the whole model. The Model. For each separate mesh in the model. Each.

gamedevelop.eu gamedevelop.eu

Spieleentwicklung - Spieleprogrammierung

http://www.gamedevelop.eu/Links/Spieleprogrammierung.htm

Hier finden sie Links zum Thema Spieleentwicklung. Hier finden sie Links zum Thema Spieleprogrammierung. Einführung in Direct3D 10. Diary of a Graphics Programmer. Einführung in die Direct3D 11-Grafik-Pipeline. Gamedev.net - game development categories. Eine der wichtigsten Websites zum Thema - Spieleentwicklung. Forum und Wiki zur Spieleprogrammierung and Spieleentwicklung. Buch - 3D Spieleprogrammierung mit DirectX. Nichts für absolute Anfänger, aber sehr empfehlenswert. Buch - Game Programming Gems 8.

alvinatorsplayground.blogspot.com alvinatorsplayground.blogspot.com

Alvinator's Playground: April 2008

http://alvinatorsplayground.blogspot.com/2008_04_01_archive.html

Sunday, April 27, 2008. Fun with DirectX SDK. What a stressful week! I've been looking forward for this weekend to cave in my room and relax. Instead of talking about my SCTP work, I decided to spend my weekend to play around with DirectX SDK. Making sure I'd get the best card for my hard-earned cash. Then after 6 months I got a Radeon 9600 which was a midrange card at that time. It was money well spent and even after five years I still use it. DirectX is a set of tools that provides software developers ...

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HLSL and Computer Graphics Tutorials - Direct X Shaders

HLSL and Computer Graphics Tutorials. GPU vs CPU Throughput. There are typically two factors that can limit the speed and throughput of a graphics application:. 8211; CPU speed, in which slowdowns in your application occur before it even gets to the graphics card. 8211; GPU throughput, in which the card itself is struggling to handle everything you are throwing at it. DotProduct = x1*x2 y1*y2 z1*z2. Be the first to comment. What do you think? Posted by Admin - October 10, 2013 at 6:30 pm. If you have an ...

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My Cart ( 0. Affordable Game Development Training For Everyone. Get the most extensive collection of instructional materials, source code, and tools available for game developers. Learn C programming, 3d graphics rendering, game engine development, shader programming, Unity, artificial intelligence, game art and animation, and more. Start Building Games Now. Save 50% - Limited Time Only. Join Now from $49. To Start Making Games. Start Building Games Now. Save 50% - Limited Time Only. Join Now from $49.

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DirectXtras - Xtra Power for Director and Authorware

DirectTransition3D Xtra Set I. DirectTransition3D Xtra Set II. DirectTransition3D Xtra Set III. Established in 1996, DirectXtras. Creates Xtras for Macromedia Director, Authorware and Shockwave, that empower developers to deliver content to end-users via the most unique, user-friendly methods. In each Xtra's home page you'll find the following icons that present the Xtra compatibility. Authorware 4.x Compatible. Authorware 5.x Compatible. Authorware 6.x Compatible. Authorware 7.x Compatible.

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Transportation Logistics Cincinnati, OH

Direct Express Delivery Service. Learn More About Direct Express Delivery Service:. Local or long distance logistics. Air cargo and package express services. Express and transfer service. Click to email us. View our full website. Direct Express Delivery Service. Cincinnati, OH 45225. Copy 2015 hibu, Inc.

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DirectXTutorial.com

The Ultimate DirectX Tutorial. DirectX for Windows 8. Or leave me feedback:. February 22, 2015 - DirectX 11.2 and Windows Phone Now Available. DirectX 11.2 now has it's own set of lessons. It is very similar to the DirectX 11.1 lessons, but features Universal Apps, meaning you can port the code to Windows Phone devices very easily. Next up I plan to add a section for model rendering for DirectX 11, 11.1 and 11.2. March 22, 2014 - A Word on Updates. March 13, 2013 - New Lesson, and Slight Reorganization.

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DirectX Update

How to check DirectX version? Click "Win R" to open the Run dialog box. Type: dxdiag, and press enter, look for Direct X version line in dialog that opens. In Windows 7, Vista and XP:. Click "Start" button and click "Run". Type: dxdiag, and press enter, look for Direct X version line in dialog that opens. Using "DirectX Version Checker". A freeware utility to check the DirectX version:. Download mirror: DirectX Version Checker. Install and run program. How to update DirectX in Windows? Will DirectX 11 be...

directxversion.com directxversion.com

DirectX Version | Dxdiag - Check your DirectX version

Not sure what DirectX version you have? Please choose your operating system (OS):. To check your DirectX version you will need to use a little program on your computer called. Or in its full name "DirectX Diagnostic Tool", diagnoses or tests several factors related to DirectX. All you need to know is that it will immediately tell you what your DirectX version is. My OS is Windows XP. My OS is Windows Vista. My OS is Windows 7. My OS is Windows 8. My OS is OS X (mac). My OS is Linux. My OS is iOS (mobile).

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