blog.fourthwoods.com
Graphics | Just Thinking
http://blog.fourthwoods.com/category/programming/graphics
OpenGL Globe Screensaver (Update). Posted on 6 December, 2012. I’ve been running this OpenGL Globe. Screensaver I wrote for several years now on various machines without any issues. Until the other night when I installed it on my new laptop. So I did a little digging and figured out what was going on. After I installed the screensaver and tried to activate it I got the following error:. Googling for information brought me to this site. Hey, it starts! I’m probably not going to do it any time soon h...
blog.fourthwoods.com
DirectX | Just Thinking
http://blog.fourthwoods.com/category/programming/graphics/directx
DjDoom v0.1 Released. Posted on 6 March, 2012. Version 0.1 of DjDoom has been released and can be downloaded from here. The game engine is built on Windows using MinGW. You will also need the DirectX 8 SDK. Newer DirectX no longer includes Direct Draw and won’t work for this code. DirectX 8 SDK comes with Windows Game Programming for Dummies, Second Edition. Go to the download page. Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. Game Development Essentials: An Introduction.
blog.fourthwoods.com
Cpp | Just Thinking
http://blog.fourthwoods.com/category/programming/cpp
Undefined reference to IID IPicture. Posted on 28 May, 2014. I was writing a small test application to display some pictures and ran into a linker error complaining about an undefined reference to. In COM interfaces are identified by a globally unique identifier string. To get the linker to pick them up you need to link to. Replace Non-Alphanumeric Characters in a C String. Posted on 10 December, 2013. I needed to replace the non-alphanumeric characters in a. Methods for doing this, the. Does not have su...
haniman.de
Jonas Hahn – Ein Computergrafik Blog » Computergrafik
http://haniman.de/category/computergrafik
Archiv der Kategorie ‘Computergrafik‘. Zweiter Compound – H DistColorChange 01. Friday, den 17. October 2008. Dieser Compound ändert die Vertexfarbe einer Geometry abhängig von der Distanz zu einer Null. Die Farbe ist über einen Gradienten steuerbar, über eine Falloff FCurve und über die Scalierung der Null. 1308 mal heruntergeladen ). Zu Beachten ist nur, dass das Objekt eine Vertexcolormap hat. Diese fügt man hinzu, in dem man Objekt anwählt und dann unter Property auf Colors at Vertices Map klickt.
georgeskleres.com
Tutorials « Game Dev Overload
http://www.georgeskleres.com/blog/category/tutorials
My game development world, one post at a time. Archive for the ‘Tutorials’ Category. Some More C Resources. Monday, December 27th, 2010. It’s been a while since I posted last. I’ve had a fantastic move to California to join Riot Games (will discuss more in future post) so I’ve been kind of busy. Here are two websites I just recently discovered. I’ve been going through the tutorials for the past couple days and they are quite good so far. I’ll do a more thorough analysis later. Friday, February 12th, 2010.
hypermotion.se
Hypermotion.se - Links
http://www.hypermotion.se/links.html
Here are some links to sites with free information and applications that I have found useful in my. Development, so I recommend these to other users. It is not a complete list of free applications or. Info sites in any way, just those I have tested and decided to use in my work. You can also find. Books I recommend reading here. Information sites and forums:. Good forum where many professional developers seem to hang. Place to find general code snippets if you need help. Gamedev.Nets DirectX forum FAQ.
justinmchase.com
Uncategorized | justinmchase
https://justinmchase.com/category/uncategorized
New Job at Evolve. I’m happy to officially announce that I have accepted a job at a local start-up here in Minneapolis called Evolve. We’re going to be a very small crew, working closely together to bring Evolve to the next level. I’m extremely excited to take this next step closer to my original passion: video games. I am also very excited to learn more about start-ups and what it takes to put them together and make them successful. And if you want to play some games head over to my Evolve profile.
fancochou.wordpress.com
Franco.Chou's Space | Franco's Tech Blog | 第2页
https://fancochou.wordpress.com/page/2
Franco.Chou's Space. Franco's Tech Blog. A Closer Look into Model. OK,this time i’ll try to describe my work in English. I have a lot of stuff in hand recently, forgive me to update this space so late. I think we have neccessarity to have a closer look into Model Class — one of the basic elements in XNA. Maybe, but must be very important! First let’s shoot the framework of a Model! In the XNA Framework, the Model. Class represents the whole model. The Model. For each separate mesh in the model. Each.
gamedevelop.eu
Spieleentwicklung - Spieleprogrammierung
http://www.gamedevelop.eu/Links/Spieleprogrammierung.htm
Hier finden sie Links zum Thema Spieleentwicklung. Hier finden sie Links zum Thema Spieleprogrammierung. Einführung in Direct3D 10. Diary of a Graphics Programmer. Einführung in die Direct3D 11-Grafik-Pipeline. Gamedev.net - game development categories. Eine der wichtigsten Websites zum Thema - Spieleentwicklung. Forum und Wiki zur Spieleprogrammierung and Spieleentwicklung. Buch - 3D Spieleprogrammierung mit DirectX. Nichts für absolute Anfänger, aber sehr empfehlenswert. Buch - Game Programming Gems 8.
alvinatorsplayground.blogspot.com
Alvinator's Playground: April 2008
http://alvinatorsplayground.blogspot.com/2008_04_01_archive.html
Sunday, April 27, 2008. Fun with DirectX SDK. What a stressful week! I've been looking forward for this weekend to cave in my room and relax. Instead of talking about my SCTP work, I decided to spend my weekend to play around with DirectX SDK. Making sure I'd get the best card for my hard-earned cash. Then after 6 months I got a Radeon 9600 which was a midrange card at that time. It was money well spent and even after five years I still use it. DirectX is a set of tools that provides software developers ...