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Does Not Compute | Importing fine geekery since 2003

Importing fine geekery since 2003

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Does Not Compute | Importing fine geekery since 2003 | dkoontz.wordpress.com Reviews

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User stories for solo development | Does Not Compute

https://dkoontz.wordpress.com/2014/02/13/user-stories-for-solo-development

Importing fine geekery since 2003. User stories for solo development. User stories for solo development. February 13, 2014. It’s pretty well established these days that writing User Stories. Estimating them is even harder, but the benefits in increased communication and process transparency far outweigh these costs. But what about a situation where there is no communication between developers? What benefit then does writing user stories hold over the aforementioned whiteboard, or perhaps a Google doc?

2

Unity3D Components | Does Not Compute

https://dkoontz.wordpress.com/unity3dcomponents

Importing fine geekery since 2003. These packages are available through the Unity3D Asset Store. For support/suggestions/questions please email david (at) koontzfamily (dot) org. April 15, 2011 at 7:09 pm. Would this script be mobile compliment? IE, not laggy? This would be nice for something I’m working on. April 16, 2011 at 6:32 am. April 16, 2011 at 12:22 pm. April 17, 2011 at 12:46 pm. April 17, 2011 at 1:03 pm. Could you give me some more details about what you’re trying to do? If I had one question...

3

iTween Visual Editor | Does Not Compute

https://dkoontz.wordpress.com/itween-visual-editor

Importing fine geekery since 2003. Current version: 0.6.1, released October 24, 2012. From the Unity Asset Store. If you’re interested in the source code, the repository lives here. Please send bug reports and suggestions to david (at) koontzfamily (dot) org. The iTween Visual Editor is an open source project released under the MIT license. If you find it helpful and want to contribute to its future development, please consider making a donation. The visual editor will only compile under Unity 3 and late...

4

RoShamBooyah! Support | Does Not Compute

https://dkoontz.wordpress.com/roshambooyah-support

Importing fine geekery since 2003. Having problems with RoShamBooyah! Well we’re genuinely sorry to hear that. This page is set up to provide feedback and help to any issues we’ve already discovered and workarounds we’ve developed. Contact email: support@happycamperstudios.com. July 26, 2010 at 8:35 pm. Laquo; Does Not Compute. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email. Proje...

5

Wrapping up NUnit GUI for OSX | Does Not Compute

https://dkoontz.wordpress.com/2014/02/22/wrapping-up-nunit-gui-for-osx

Importing fine geekery since 2003. Wrapping up NUnit GUI for OSX. Wrapping up NUnit GUI for OSX. February 22, 2014. There don’t seem to be many NUnit. Or whatever your launcher of choice is. A drop dead simple way to wrap up a shell script, Ruby, Python, Perl, or other “needs to be launched from the command line” utility you might have. Configuration was extremely simple, I created a shell script to kick off NUnit. Mono nunit.exe &. My Platypus configuration for NUnit Gui. Leave a Reply Cancel reply.

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kpulv . kyle pulver . xerus

http://www.kpulv.com/blog

TowerFall news 3/3: TowerFall Ascension and Dark World are coming to XBox One! No release date yet, but I'm playing it and ( Yesterday. TowerFall news 2/3: I finally released the official 8-player TowerFall mod! It's insane t.co/NhCCXhBSlO. TowerFall news 1/3: A great recap video from 3rd TowerFall World Championship at @IndieOlympics. Ohhhh that is the sweetest thing 3 ( 2 days ago. I'll have to work on my leading with the lightning gun but I think its doable ( 3 days ago. Com ( 4 days ago. I hope the 3...

adammechtley.com adammechtley.com

Game Development – Page 13 – Tips, Tutorials, and Tools – by Adam Mechtley

http://adammechtley.com/page/13

Tips, Tutorials, and Tools – by Adam Mechtley. Places to Find Me. Alright well we have finally settled on a title for our iPhone game, which will now be known as! Matt put out a new piece of footage showcasing some weapon effects. We should be mostly wrapping the game up this week and plan to release it soon after the Unite conference. October 13, 2008. November 4, 2009. And I started developing a new iPhone game last weekend for TIGJam 2008. For lack of a better title, I am calling it. October 6, 2008.

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General Interest – Game Development

http://adammechtley.com/category/general

Tips, Tutorials, and Tools – by Adam Mechtley. Places to Find Me. Unity Biped 2.0. I finally emerge from my work cave today with an update to my Unity Biped tool, now compatible with Unity’s Mecanim animation system! Take a look at the 2.0 feature video below to get an idea of all of the new stuff. I just submitted it to the asset store this morning, so keep your eyes peeled, and please let me know about your experiences using it. November 15, 2012. While much about this GUI looks really nice and is laid...

adammechtley.com adammechtley.com

Games – Game Development

http://adammechtley.com/category/games

Tips, Tutorials, and Tools – by Adam Mechtley. Places to Find Me. HyperText for Unity 4.6. If you’re already working in the open beta of Unity 4.6, you’re hopefully on your way to making a great UI with the new UI system. If you’re looking to get a little bit more out of the UI system though, I’m happy to report I have a new asset store package available today! The package, which I’ve called HyperText. Adds some new functionality to the built-in Text component, including the ability to:. September 5, 2014.

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Artwork – Game Development

http://adammechtley.com/artwork

Tips, Tutorials, and Tools – by Adam Mechtley. Places to Find Me. Personal – Drawings. Personal – Sculpture. Flashbang Studios – Concepts. Flashbang Studios – 3D Models. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Proudly powered by WordPress.

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Maya Python – Game Development

http://adammechtley.com/category/python

Tips, Tutorials, and Tools – by Adam Mechtley. Places to Find Me. A Better Maya to Unity Workflow. In the past, I’ve implemented tools. Continue reading A Better Maya to Unity Workflow. April 7, 2014. Reenabling Spotlight Menu Search in Maya 2014. If you are primarily an OS X user, you may rely on the keyboard shortcut for accessing the Help menu’s search field (Cmd-Shift-? October 11, 2013. January 15, 2014. I posted this over on our companion web site for the book. But figured it couldn’t hurt to...

adammechtley.com adammechtley.com

Rigging – Game Development

http://adammechtley.com/category/rigging

Tips, Tutorials, and Tools – by Adam Mechtley. Places to Find Me. An Automated Pipeline for Generating Run-Time Rigs. On account of getting the flu at GDC. And then having to catch up on all of my work that wasn’t getting done, I’ve been a little behind, but I wanted to make sure I got up a write-up for my main conference presentation from GDC this year. Continue reading An Automated Pipeline for Generating Run-Time Rigs. April 1, 2011. April 1, 2011. AM Tools 1.05 and Unity Maya Extensions! All of my co...

adammechtley.com adammechtley.com

About – Game Development

http://adammechtley.com/about

Tips, Tutorials, and Tools – by Adam Mechtley. Places to Find Me. I have been working in video games since 2004, primarily as a technical artist and programmer, on games for the web, consoles, and mobile devices. I also helped write a book on Python programming for Autodesk Maya. You can find out more about some of my past work throughout the various sections of my site. I formed a new start-up, Candlelight Interactive. In 2009, focused on developing games that help promote the sciences. I may make them ...

adammechtley.com adammechtley.com

Game Development – Page 2 – Tips, Tutorials, and Tools – by Adam Mechtley

http://adammechtley.com/page/2

Tips, Tutorials, and Tools – by Adam Mechtley. Places to Find Me. Tool is the Summer Daily Deal in the Unity Asset Store, today only. Grab it at 50% off and try it out! July 21, 2013. July 21, 2013. Null Components and You. Do you use the null coalescing operator. If so, be careful about using it with properties of MonoBehaviour. That return a component. For example, if you have an object with no rigidbody attached, the following example will not in fact add a rigidbody:. Rigidbody rb = rigidbody? Take a...

adammechtley.com adammechtley.com

An Automated Pipeline for Generating Run-Time Rigs – Game Development

http://adammechtley.com/2011/04/an-automated-pipeline-for-generating-run-time-rigs

Tips, Tutorials, and Tools – by Adam Mechtley. Places to Find Me. An Automated Pipeline for Generating Run-Time Rigs. On account of getting the flu at GDC. And then having to catch up on all of my work that wasn’t getting done, I’ve been a little behind, but I wanted to make sure I got up a write-up for my main conference presentation from GDC this year. What’s This About? This post is not meant to blow your mind, but to turn that hat around. My implementation was done with Unity. There are at least two ...

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Does Not Compute | Importing fine geekery since 2003

Importing fine geekery since 2003. The beginner’s mind. September 26, 2015. I recently ran across CodinGame. Which is similar to CodeWars. But is framed as a series of games you’re writing the logic for instead of textural problems to solve. Needless to say this appeals to me. Happily they support Haskell so I dove in and started in on the tutorial. Blammo! Here is the code listing (also in the screenshot at the bottom for reference). The structure of the functions and the all the input! I’m not cl...

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