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Blog Archives - Palmer's AIF Chronicles
http://palmeraif.weebly.com/home/archives/03-2014
Support me on Patreon! I do know what it's like to wait for a game you have high hopes for. I mentioned Hizashi no Naka no Real here previously on the blog, and talked a little bit about its sequel Skyrocket. I've been waiting for that game for about 7 years now, and at least once a week I check the progress on the game over on the developer's blog. And in the huge thread over at Hongfire. Seriously though, I really am doing my best. Hope to have more exciting stuff to share soon. AW's Writings and Games.
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Blog-Archiv - Palmer's AIF Chronicles
http://palmeraif.weebly.com/home/archives/02-2015
Support me on Patreon! Four new screenshots continuing on the topic of new features in. Emily and Victoria now both have their own proper Facebook pages (in-game), where they'll post updates that reflect what's going on in the game! New Features In Homecoming. First of all, thank you for voting on me and. In the Erin awards! Since it's been a while since my last post, I thought I'd give you an update on where I'm at with development. I've decided to redo much of the game design and mechanics since th...
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Blog Archives - Palmer's AIF Chronicles
http://palmeraif.weebly.com/home/archives/11-2013
Support me on Patreon! The Software Release Cycle. So according to Wikipedia. So starting from the top, what's a Pre-alpha? Pre-alpha refers to all activities performed during the software project before testing. But as authors are constantly trying out the different things they apply, e.g. testing the content, I guess we're not really ever in Pre-alpha. So let's strike that off the list. How about Alpha? Why is this important? Is right now somewhere in between Beta and Release Candidate. That basica...
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Blog-Archiv - Palmer's AIF Chronicles
http://palmeraif.weebly.com/home/archives/09-2014
Support me on Patreon! Work has finally begun on a demo of. As was the case with the first game, the demo will only display a small part of the final game and function as a teaser. I can't say when the demo will be out as I have literally no idea how much time and energy I'll be able to devote to this project. Regardless, it's good to be back! First screenshot of this super-early alpha below. AW's Writings and Games. Create a free website. Create your own free website. Start your own free website.
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Immersion Upgrade - Palmer's AIF Chronicles
http://palmeraif.weebly.com/home/immersion-upgrade
Support me on Patreon! Four new screenshots continuing on the topic of new features in. Emily and Victoria now both have their own proper Facebook pages (in-game), where they'll post updates that reflect what's going on in the game! Very interesting, but surely not a simple feature to add (if the game is short is a thing but larger it is most difficult becomes). I'm not sure how this idea will result, but I'm very curious and think that your style is adapt for this system. This is some next level shit!
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Blog Archives - Palmer's AIF Chronicles
http://palmeraif.weebly.com/home/archives/02-2014
Support me on Patreon! 360 Hours of Emily. The picture is kind of a big thing for me when it comes to small milestones; there are no more items in the game marked TODO! That sounds really good on paper, but doesn't mean the game is complete (I'm doing my best! It does however mean that all dialogues and a few more items that I had in mind for version 1 are finished and implemented, and unless the beta testers’ feedback say otherwise, no more will be added. What The Future May Hold. The first version of.
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Small concept demo of Homecoming - Palmer's AIF Chronicles
http://palmeraif.weebly.com/home/small-concept-demo-of-homecoming
Support me on Patreon! Small concept demo of Homecoming. Don't forget to disable auto correct (Edit menu). Type status to see the various point systems used (also visible in the status bar). Oh, and there's probably a millon bugs and loose ends (meaning some actions won't work or have no consequence.) Just ignore them if possible. There's also no discernible "end" to this concept demo; i.e the game telling you "end of concept demo.". Wow very nice. and very complex. Glad you liked it! I was expecting no ...
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Blog Archives - Palmer's AIF Chronicles
http://palmeraif.weebly.com/home/archives/12-2013
Support me on Patreon! I last summarized the progression of the project back in September so another one is long overdue. For a full explanation of the various terms used in this report, please refer to this post. I could hear leaves blowing in the wind",. Ie stuff that happens in the background that increases immersion but doesn't directly affect the story. Thanks for following the blog and the progression of the game during 2013. I look forward to seeing all of you in 2014! Tomorrow I'll do a monthly s...
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Graphics Overhaul? - Palmer's AIF Chronicles
http://palmeraif.weebly.com/home/graphics-overhaul
Support me on Patreon! I've recently started working part time at my usual work in order to have more time for other things. This also means I now have more time that could be devoted to game development. I've recently though about the whole Patreon thing and come to realize that it's actually a feasible potential second income. However, I would probably not be able to use some of the images that are currently in. Let me know in the comments! Glad to hear you have more time for the good things in life :).