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Drew Hicks

Long story short, I'm interested in using data to build games. That learn from their players. NCSU Center for Educational Informatics, Raleigh, NC. Currently, I work as a Ph.D Candidate/Research Assistant. I am developing educational puzzle games in Unity3D which encourage creation and sharing of high-quality puzzles. I have developed multiple Level Editors with different incentives ranging from traditional gamification (points, leaderboards) to creative constraints. UNCC Games Learning Lab, Charlotte, NC.

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Drew Hicks | drewhicks.com Reviews
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Long story short, I'm interested in using data to build games. That learn from their players. NCSU Center for Educational Informatics, Raleigh, NC. Currently, I work as a Ph.D Candidate/Research Assistant. I am developing educational puzzle games in Unity3D which encourage creation and sharing of high-quality puzzles. I have developed multiple Level Editors with different incentives ranging from traditional gamification (points, leaderboards) to creative constraints. UNCC Games Learning Lab, Charlotte, NC.
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Drew Hicks | drewhicks.com Reviews

https://drewhicks.com

Long story short, I'm interested in using data to build games. That learn from their players. NCSU Center for Educational Informatics, Raleigh, NC. Currently, I work as a Ph.D Candidate/Research Assistant. I am developing educational puzzle games in Unity3D which encourage creation and sharing of high-quality puzzles. I have developed multiple Level Editors with different incentives ranging from traditional gamification (points, leaderboards) to creative constraints. UNCC Games Learning Lab, Charlotte, NC.

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Drew Hicks

http://www.drewhicks.com/games.html

A short list of my game development projects, and games-focused research projects. Game Designer, Level Designer, PI. Unity3D, C#, UnityScript/JavaScript, PHP, SQL. BOTS is a programming puzzle game in which players write code, guiding their robot through various challenges. Players are scored based on the number of lines of code they write, so creative use of loops, variables, and subroutines is required to achieve the highest scores. We combined design ideas from MITs Scratch. And Armor Games' Light Bot.

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San Francisco, CA. I taught 3 semesters of Bootstrap. At middle schools in Daly City and Oakland, and a couple of Scratch. I volunteered at KIPP San Francisco Bay Academy. Helping them improve their GNU/Linux lab. I developed the real-time lighting component of the Industrial Light and Magic Zviz previz system. You can read a bit about it here. And judge for yourself in Lucasarts's The Force Unleashed. I was a microprocessor architect at Intel, working on the Intel/HP Itanium. Travel photos on Flickr.

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Just another WordPress.com site. Some Incoherent Thoughts on the Course. April 17, 2012. 8211; Can a counterpublic be composed of individuals that will, within a single lifetime, be members of the majority public? In other words, how do counterpublics change over time and do they need to be entirely separated from the major discourse communities as Warner asserts? 8211; What relationship is there between publics and counterpublics? 8211; How exactly can a public, let alone a counterpublic, act within a n...

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8220;What it is, I think the reason I do this – make paintings, write stuff – I think the reason I do this is an attempt to seek, or rather, to find – no, probably not even find, but to construct. Meanings, through Connection and Association. I call it: The Urge to Make things Make Sense. And I have come to recognise too, that it is the Urge (which is great), rather than the Sense (which is minimal), which is what, in the end, makes things make sense.”. Drew Hewitt is a Writer and Visual Artist.

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Subscribe to: Posts (Atom). How can i answer this? I am at every moment different than the last. things i doubt will change i guess are that i am liberal, cinical, curious, loving but distant from all. View my complete profile.

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Drew Hicks

Long story short, I'm interested in using data to build games. That learn from their players. NCSU Center for Educational Informatics, Raleigh, NC. Currently, I work as a Ph.D Candidate/Research Assistant. I am developing educational puzzle games in Unity3D which encourage creation and sharing of high-quality puzzles. I have developed multiple Level Editors with different incentives ranging from traditional gamification (points, leaderboards) to creative constraints. UNCC Games Learning Lab, Charlotte, NC.

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Drew Higgins | high tech, high pizza

High tech, high pizza. The Derek Zoolander School for College Kids Who Can't Database Good. One of the most useful classes I took during my time here at Penn State was CMPSC 431W: Database Management Systems. Amazingly, this is one of two classes offered by the CS department here on databases, and it is not required to graduate. The only required class isn’t a database class, but a Java programming class that teaches students about b. Read more. 20 Mar 2018 -. 04 Jan 2018 -. My 2016 in Music. I think I j...

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A free site for Drew High School alumni. Powered by Classmates.com. Drew High School Alumni. What is this site? Send messages to alumni. View DHS Alumni Profiles. Share photos with others. Register Now - It's Free! Click on the Yearbooks below to view a copy Online at Classmates.com. If you don't see your class's yearbook, check out our yearbook. 1951 Drew High School Yearbook. Add a Famous Alumni. There are currently no Drew notable alumni listed. Be the first to add an DHS famous alumni. Added photos t...

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The Courage to Change. Music & Arts Program. Arch Bishop Romeo CPSS, Mississauga May 2015. White Oaks SS Oakville, April 2015. HALTON, HOPES Program December 2014. Central Tech High School Toronto, After School Workshop October 2014. Brampton Centennial SS September 2014. Brampton Community Centre June 2014. Brampton Collegiate Secondary School May 2014. Central Commerce Collegiate, Toronto March 2014. Burlington – November 2013. Mississauga – October 2013. Peel Youth Village Workshop June 2013. Thank yo...