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Inhuman Rights | Noeticus Prime
https://noeticus.wordpress.com/2007/04/01/inhuman-rights
Reflections and Speculation Over Computer Games Development. Artificial Intelligence and mad computers hell-bent on universal destruction, a good ole’ staple of sci-fi, and for some reason computer games and computer gaming tend to feature prominently when movies are made on the theme. Perhaps the first of its ilk, and. The seminal specimen, both feature computers dominating and threatening humanity by playing computer games – I can’t help but loving it! Why is it that the online revolution, among other ...
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Late on the bandwagon | Noeticus Prime
https://noeticus.wordpress.com/2007/03/23/late-on-the-bandwagon
Reflections and Speculation Over Computer Games Development. Late on the bandwagon. Since I’m of the habit of making notes for myself, perhaps as an subconscious realisation that I’m going increasingly bonkers, I might as well tell myself that I’m thinking about starting blogging. As if the blogosphere isn’t already starting to get overcrowded enough by all the fascinating not to forget. Poetry bringing illumination to the intellectually and high-culturally impoverished ‘net. Date : March 23, 2007. Kloon...
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The Bare Essentials of Game Design | Noeticus Prime
https://noeticus.wordpress.com/2007/09/13/indie-game-watch-i-the-bare-essentials
Reflections and Speculation Over Computer Games Development. The Bare Essentials of Game Design. Indie Game Watch I. In the “Indie Game Watch” column I will talk about indie games I consider remarkable, or otherwise deserving of extra attention. In this post I’d like to mention two games -tow absolute reductions- that have done this: the real-time strategy reduction Galcon. A stellar game of epic scope fitting on one screen- and the turn-based strategy game Oasis. In 100 tiles per map! Fill in your detai...
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About | Noeticus Prime
https://noeticus.wordpress.com/about
Reflections and Speculation Over Computer Games Development. Noeticus Prime is a blog for discussions about computer games evolution, computer game design and programming, and the state of the games industry and indie development. Practical, pragmatical and anecdotal posts will appear, but there will be a slight bias to theoretical, speculative and academic topics. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).
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The Computer Games Industry’s Too Great Focus on Graphics | Noeticus Prime
https://noeticus.wordpress.com/2007/04/06/the-computer-games-industrys-too-great-focus-on-graphics
Reflections and Speculation Over Computer Games Development. The Computer Games Industry’s Too Great Focus on Graphics. This is the second instalment in a series of articles that could have been called “What Is Wrong With Current Video Games”, “Where Did the Video Game Industry Turn Wrong”, or something to that effect. In the first, “ Inhuman Rights. Let’s start by stating some immediately observable facts, or at least facts that are obvious with some reflection and reminiscence:. First of all, graphics ...
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Cooperative Control | Noeticus Prime
https://noeticus.wordpress.com/2007/03/24/cooperative-control
Reflections and Speculation Over Computer Games Development. Over on Theoretical Games. Andrew Douglas writes about. 8220; Cooperative Control. 8220; This is something I’ve been musing over myself for close to a decade now, and is something that should already have happened a long time ago, for after all, didn’t games start off as social,. Activities, and aren’t the all-by-myself game style of today an aberration, socially as well as psychologically? In 2003 PCMag optimistically wrote. 8220;one thing is ...