colinjoyce.wordpress.com
Bone Banner | Colin Joyce
https://colinjoyce.wordpress.com/2015/12/07/bone-banner
Posted by Colin Joyce. Asymp; Leave a comment. I’m trying to go in an environment art direction. This piece is part of a larger scene I’d like to build in Unreal that’s meant to be a Mortal Kombat-esque stage. In the background I’ll have a few of these giant skeletons coming out of the ground with tattered war banners. Finishing up the zbrush sculpt now! Larr; Previous post. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.
colinjoyce.wordpress.com
Fat Guy W.I.P. | Colin Joyce
https://colinjoyce.wordpress.com/2015/01/27/fat-guy-w-i-p
Fat Guy W.I.P. Posted by Colin Joyce. Asymp; Leave a comment. A few years back I did a sculpt based off of some concept art I found online. The older version is detailed in this old post. It was for a class and was pretty rushed; I didn’t get anywhere near the amount of detail I wanted put into it. I’m also starting to fool around with a final pose for the character. Something about him feels smug or condescending so that’s what I’m playing with now. Larr; Previous post. Next post →. Muslim, Artist, Sket...
colinjoyce.wordpress.com
Dragon | Colin Joyce
https://colinjoyce.wordpress.com/2015/04/23/dragon
Posted by Colin Joyce. Asymp; Leave a comment. Larr; Previous post. Next post →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.
colinjoyce.wordpress.com
Vor’Cha Class Klingon ship | Colin Joyce
https://colinjoyce.wordpress.com/2015/04/23/vorcha-class-klingon-ship
Vor’Cha Class Klingon ship. Posted by Colin Joyce. Asymp; Leave a comment. Anyway tomorrow morning I’ll post the textures as they currently are, time for ZZZZZ. Larr; Previous post. Next post →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Notify me of new comments via email.
colinjoyce.wordpress.com
Colin Joyce | Colin Joyce
https://colinjoyce.wordpress.com/author/colinjoyce
Posted by Colin Joyce. Asymp; Leave a comment. I’m trying to go in an environment art direction. This piece is part of a larger scene I’d like to build in Unreal that’s meant to be a Mortal Kombat-esque stage. In the background I’ll have a few of these giant skeletons coming out of the ground with tattered war banners. Finishing up the zbrush sculpt now! Vor’Cha Class Klingon ship. Posted by Colin Joyce. Asymp; Leave a comment. Posted by Colin Joyce. Asymp; Leave a comment. Fat Guy W.I.P. A dragon model ...
ejtheartist.artstation.com
Elise J. Motzny - About Me
http://ejtheartist.artstation.com/pages/about-me
Elise J. Motzny. EJ MOTZNY : 3D ARTIST and BEAM OF SUNSHINE. You can find out more about me and my work at ejsartblog.com. Or by emailing me at ejmotzny@gmail.com.
helderpinto.com
UDK – Arbor Vitae | Helder Pinto
http://www.helderpinto.com/udk-arbor-vitae
UDK level Arbor Vitae. UDK – Arbor Vitae. UDK – Arbor Vitae. This scene was a 8 week collab with the extraordinary talented artist and friend PhilipK. No water, no life anywhere! Here’s the concept I made to start this scene with, it’s what we used to get us jump started on the visual language we would be going for, taking very strong inspiration from Doom 3 and Halo 4. Please, if you want to know more about the development of this scene, check out our WIP thread on Mapcore. Thanks for sharing this!
shebuildsgames.com
She Builds Games – Page 2 – Sharing thought-provoking stories of real women game developers to inspire the next generation.
https://shebuildsgames.com/page/2
Sharing thought-provoking stories of real women game developers to inspire the next generation. April 30, 2015. May 26, 2015. Brenda Romero is best known for her work on the Wizardry. Series of role-playing video games and, more recently, the non-digital series The Mechanic is the Message. She has worked in game development since 1981, has credits on 22 game titles, and is the longest-serving female game developer in the business. What made Brenda Romero start developing video games? 8220;No.”. 8220;Have...