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Elias Press Portfolio

After seeing the latest instalment of Mad Max I got an itch, and this was the scratch. A Hazmat suit inspired by the book Roadside Picnic by Arkady and Boris Strugatsky. Had an idea to create a series of necromancers, this was the first. Personal Concept for an abandoned transit station, part of a larger enclosed research facility with combined housing. A dystopian sci-fi FPS. Concept/mood for level design, exterior. Concept for a biologically and mechanically enhanced security operator.

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Elias Press Portfolio | eliaspress.se Reviews
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After seeing the latest instalment of Mad Max I got an itch, and this was the scratch. A Hazmat suit inspired by the book Roadside Picnic by Arkady and Boris Strugatsky. Had an idea to create a series of necromancers, this was the first. Personal Concept for an abandoned transit station, part of a larger enclosed research facility with combined housing. A dystopian sci-fi FPS. Concept/mood for level design, exterior. Concept for a biologically and mechanically enhanced security operator.
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1 elias press
2 portfolio
3 ui ux
4 unsorted
5 max mad
6 hazmat suit
7 necromancer
8 transit station
9 leviathan offshore station
10 security forces concept
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elias press,portfolio,ui ux,unsorted,max mad,hazmat suit,necromancer,transit station,leviathan offshore station,security forces concept,anti transhumanist/heist member,brigand,tauber,character concept,asche,grob,knutr,richard,tumblr,linkedin,email
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Elias Press Portfolio | eliaspress.se Reviews

https://eliaspress.se

After seeing the latest instalment of Mad Max I got an itch, and this was the scratch. A Hazmat suit inspired by the book Roadside Picnic by Arkady and Boris Strugatsky. Had an idea to create a series of necromancers, this was the first. Personal Concept for an abandoned transit station, part of a larger enclosed research facility with combined housing. A dystopian sci-fi FPS. Concept/mood for level design, exterior. Concept for a biologically and mechanically enhanced security operator.

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eliaspress.se eliaspress.se
1

Elias Press Portfolio

http://www.eliaspress.se/UI.html

Samples from two separate projects. A minimalistic HUD visualizing what the character (that the player controls) would see through optics or implants. A very detailed and decorative user interface with menues and examples of HUD.

2

Elias Press Portfolio

http://www.eliaspress.se/3D.html

Low Poly weapons intended for 3rd person use. Rendered in Unreal Engine 4. Slightly weathered and well used. Relatively new and well maintained, of good quality. A hastily made Arquebus for the militia, new but of lower quality. Lightly treated wood.

3

Elias Press Portfolio

http://www.eliaspress.se/index.html

After seeing the latest instalment of Mad Max I got an itch, and this was the scratch. A Hazmat suit inspired by the book Roadside Picnic by Arkady and Boris Strugatsky. Had an idea to create a series of necromancers, this was the first. Personal Concept for an abandoned transit station, part of a larger enclosed research facility with combined housing. A dystopian sci-fi FPS. Concept/mood for level design, exterior. Concept for a biologically and mechanically enhanced security operator.

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marianorkvist.blogspot.com marianorkvist.blogspot.com

Maria Norkvist Game Developer Blog: maj 2012

http://marianorkvist.blogspot.com/2012_05_01_archive.html

Söndag 13 maj 2012. I just want to give you a quick update on my work before I go thrashing into bed! I have been working like a dog for the past week, and I will be working even harder until Friday. I have a dead line to be finished with everything, art wise for my exam work on Friday, the last few days before the work is supposed to be turned in, will be spent on writing. Have a good nights sleep everyone! Prenumerera på: Inlägg (Atom). Visa hela min profil. Temat Bildfönster. Använder Blogger.

marianorkvist.blogspot.com marianorkvist.blogspot.com

Maria Norkvist Game Developer Blog: november 2012

http://marianorkvist.blogspot.com/2012_11_01_archive.html

Onsdag 14 november 2012. Yo, yo yo! Since last time a lot has happened! I finished the outside of the boat hangar and it is now on display on my new website :D. You can all check it out at http:/ marianorkvist.com/. You should all check out this bus as it is super cool! My idea for this project is to create the vehicle, shiny new and beautiful, as well as a scene were the car is placed in an interesting environment. The vehicle in the scene will be a wreck compared to the new shiny version.

marianorkvist.blogspot.com marianorkvist.blogspot.com

Maria Norkvist Game Developer Blog: BJERN!!

http://marianorkvist.blogspot.com/2014/07/bjern.html

Söndag 27 juli 2014. It has been a while! Finally can make our game where you roll your thumbs (spoiler ;) )! We have ideas for other "sports" featuring hands as well :). What I really wanted to talk about was that I haven't only been chillin' during this summer vacation. Me and Kian and lots and lots of other cool nerds met up at the fantastic game jam No More Sweden. In July to make games! Here you can play our experimental game BJERN. We had so much fun. Hope we'll see you all next year!

marianorkvist.blogspot.com marianorkvist.blogspot.com

Maria Norkvist Game Developer Blog: april 2012

http://marianorkvist.blogspot.com/2012_04_01_archive.html

Onsdag 25 april 2012. It has been a busy couple of weeks, and there are more busy weeks to come! Since I last wrote, I have completed the church. At the moment I am happy with the result, but I am hoping that I can play around a bit with dirt textures to really make it cool. That have to wait a bit though, since I have started working with my exam project and paper. These were the original concepts, that I then chose my favourites from. The different parts are better in some attributes than others. F...

marianorkvist.blogspot.com marianorkvist.blogspot.com

Maria Norkvist Game Developer Blog: april 2013

http://marianorkvist.blogspot.com/2013_04_01_archive.html

Tisdag 2 april 2013. After many hours and working nights after work, it is finally done! Here are some renders. There is still some optimization that needs to be done, but otherwise I consider myself finished with this piece at the moment. I will update my webpage and portfolio with this new stuff as soon as possible. And now to bed. Tomorrow, more makin' games 3. Prenumerera på: Inlägg (Atom). Check out my portfolio at http:/ www.marianorkvist.com/ See ya'll! Visa hela min profil.

marianorkvist.blogspot.com marianorkvist.blogspot.com

Maria Norkvist Game Developer Blog: januari 2013

http://marianorkvist.blogspot.com/2013_01_01_archive.html

Söndag 27 januari 2013. It has been a while since I updated you on my progress. A lot of shit, both good and bad has been going on in my life and I have had other things on my mind. I had to move back home to my parents in Stockholm, and at the same time do a work test for DICE. In the beginning of this project I had an idea of staging the car in a developed environment. I will put that idea on hold, and instead work with a smaller project. I will tell you more on that later! Prenumerera på: Inlägg (Atom).

marianorkvist.blogspot.com marianorkvist.blogspot.com

Maria Norkvist Game Developer Blog: FINALLY!

http://marianorkvist.blogspot.com/2013/04/finally.html

Tisdag 2 april 2013. After many hours and working nights after work, it is finally done! Here are some renders. There is still some optimization that needs to be done, but otherwise I consider myself finished with this piece at the moment. I will update my webpage and portfolio with this new stuff as soon as possible. And now to bed. Tomorrow, more makin' games 3. Prenumerera på: Kommentarer till inlägget (Atom). Check out my portfolio at http:/ www.marianorkvist.com/ See ya'll! Visa hela min profil.

marianorkvist.blogspot.com marianorkvist.blogspot.com

Maria Norkvist Game Developer Blog: maj 2014

http://marianorkvist.blogspot.com/2014_05_01_archive.html

Måndag 12 maj 2014. Remember last time when I told you I was working on something else? Well, this is it! I have been modeling, rigging and skinning a hand. The hand is for a small game I am also creating with Kian Bashiri. I can tell you more of the actual game play at another time ;). Just a small update ;) Have a nice night! Torsdag 1 maj 2014. And I'll try to update the blog as often as I can. I have updated my portfolio with what I have been doing at work for the last year, please check it out ;).

marianorkvist.blogspot.com marianorkvist.blogspot.com

Maria Norkvist Game Developer Blog: New Project!

http://marianorkvist.blogspot.com/2012/11/new-project.html

Onsdag 14 november 2012. Yo, yo yo! Since last time a lot has happened! I finished the outside of the boat hangar and it is now on display on my new website :D. You can all check it out at http:/ marianorkvist.com/. You should all check out this bus as it is super cool! My idea for this project is to create the vehicle, shiny new and beautiful, as well as a scene were the car is placed in an interesting environment. The vehicle in the scene will be a wreck compared to the new shiny version.

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After seeing the latest instalment of Mad Max I got an itch, and this was the scratch. A Hazmat suit inspired by the book Roadside Picnic by Arkady and Boris Strugatsky. Had an idea to create a series of necromancers, this was the first. Personal Concept for an abandoned transit station, part of a larger enclosed research facility with combined housing. A dystopian sci-fi FPS. Concept/mood for level design, exterior. Concept for a biologically and mechanically enhanced security operator.

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