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Platform Game

Søndag 29. november 2009. Case 10: Grateful Undead. I am finally done with the game, and this will most likely be the last entry in this blog. The 10th and last case was about making menus for when you start the game, win the game, or lose the game. This case went more or less without a hitch, and I had some time to make some final adjustments to the game, for example blocking an invisible wall with a fire hydrant, and adding humans to the top of the appartment-building. Case 9: Dead Silence. I then made...

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Platform Game | enordwall.blogspot.com Reviews
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Søndag 29. november 2009. Case 10: Grateful Undead. I am finally done with the game, and this will most likely be the last entry in this blog. The 10th and last case was about making menus for when you start the game, win the game, or lose the game. This case went more or less without a hitch, and I had some time to make some final adjustments to the game, for example blocking an invisible wall with a fire hydrant, and adding humans to the top of the appartment-building. Case 9: Dead Silence. I then made...
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Platform Game | enordwall.blogspot.com Reviews

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Søndag 29. november 2009. Case 10: Grateful Undead. I am finally done with the game, and this will most likely be the last entry in this blog. The 10th and last case was about making menus for when you start the game, win the game, or lose the game. This case went more or less without a hitch, and I had some time to make some final adjustments to the game, for example blocking an invisible wall with a fire hydrant, and adding humans to the top of the appartment-building. Case 9: Dead Silence. I then made...

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Platform Game: Case 10: Grateful Undead

http://www.enordwall.blogspot.com/2009/11/case-10-grateful-undead.html

Søndag 29. november 2009. Case 10: Grateful Undead. I am finally done with the game, and this will most likely be the last entry in this blog. The 10th and last case was about making menus for when you start the game, win the game, or lose the game. This case went more or less without a hitch, and I had some time to make some final adjustments to the game, for example blocking an invisible wall with a fire hydrant, and adding humans to the top of the appartment-building. Legg inn en kommentar.

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Platform Game: Case 9: Dead Silence

http://www.enordwall.blogspot.com/2009/11/case-9-dead-silence.html

Søndag 29. november 2009. Case 9: Dead Silence. In this case we had to add sounds to our game. I added the sounds to the game by making a class responsible for making soundchannels and sounds. I then referred to different functions for each sound from the main class, so that it would play at the right ocations, for example in hit-tests and in the start of the program. The next case: Winning and loosing, with menus. Legg inn en kommentar. Abonner på: Legg inn kommentarer (Atom). Case 10: Grateful Undead.

3

Platform Game: Case 8: The Hungry Dead

http://www.enordwall.blogspot.com/2009/11/case-8-hungry-dead.html

Søndag 29. november 2009. Case 8: The Hungry Dead. This case was about making power-ups the character could pick up, pluss elements like a timer and life-bar. I also made a two-stepped timer that looked like a clock by adding a number in a text-box every second. When the number would reach 60, it would add a number to another box resembling minutes, and then resetting. Then I got a fully working clock to count the time. The next case: Sounds. Legg inn en kommentar. Abonner på: Legg inn kommentarer (Atom).

4

Platform Game: Case 6: Braaains... must use braaains...

http://www.enordwall.blogspot.com/2009/10/case-6-braaains-must-use-braaains.html

Onsdag 28. oktober 2009. Case 6: Braaains. must use braaains. Stay tuned as I delve into the next case, this time about making a new class: an enemy Bob can interact with. Legg inn en kommentar. Abonner på: Legg inn kommentarer (Atom). Case 6: Braaains. must use braaains. Case 5: Zombie Hoppocalypse. Vis hele profilen min.

5

Platform Game: Case 7: The Crow

http://www.enordwall.blogspot.com/2009/11/case-7-crow.html

Søndag 29. november 2009. Case 7: The Crow. This case was about making an enemy for the character to run from. The enemy must have animations and be programmed to follow the character. The enemy will not be controlled by the player, and it will need to trigger a reaction once hiting the main character. Legg inn en kommentar. Abonner på: Legg inn kommentarer (Atom). Case 10: Grateful Undead. Case 9: Dead Silence. Case 8: The Hungry Dead. Case 7: The Crow. Vis hele profilen min.

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Skip to main content. Get your Wikispaces Classroom now:. The easiest way to manage your class. Animasjon og Interaktivitet I. Alle studentene rapportere også i sin en individuell blogg (se venstre marg) hvor de forteller om sine tanker og prosesser under spillutviklingen. På lenkene nedenfor kan du se på Wikisiden til de forskjellige deltakerne i gruppe 2. Hvis noen av dere lurer på adressen til forumet for Animasjon og Interaktivitet 1, 2009 er, så ligger lenken her:. Http:/ ai1.wikidot.com/.

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Platform Game

Søndag 29. november 2009. Case 10: Grateful Undead. I am finally done with the game, and this will most likely be the last entry in this blog. The 10th and last case was about making menus for when you start the game, win the game, or lose the game. This case went more or less without a hitch, and I had some time to make some final adjustments to the game, for example blocking an invisible wall with a fire hydrant, and adding humans to the top of the appartment-building. Case 9: Dead Silence. I then made...

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