filmcharacter.blogspot.com
3D Hyper-Real Character Design: 2007-03-25
http://filmcharacter.blogspot.com/2007_03_25_archive.html
3D Hyper-Real Character Design. For this project my plan is to design, model, texture, pose and render a 3D model ready for rigging and animating. The aim is to make a unique, realistic character that is highly detailed and to a similar technical specification as you would find in high quality films. Sunday, March 25, 2007. Well this project is over, but in the meantime I would like to introduce my new website:. Please visit it for more work from James Stone. Posted by James Stone at 12:50 pm.
filmcharacter.blogspot.com
3D Hyper-Real Character Design: 2006-10-29
http://filmcharacter.blogspot.com/2006_10_29_archive.html
3D Hyper-Real Character Design. For this project my plan is to design, model, texture, pose and render a 3D model ready for rigging and animating. The aim is to make a unique, realistic character that is highly detailed and to a similar technical specification as you would find in high quality films. Sunday, October 29, 2006. Posted by James Stone at 11:12 pm. London, Hanwell, United Kingdom. View my complete profile. Assignment: Advanced Character Animation. Assignment: Rigging for Facial Animation.
filmcharacter.blogspot.com
3D Hyper-Real Character Design: 2006-12-17
http://filmcharacter.blogspot.com/2006_12_17_archive.html
3D Hyper-Real Character Design. For this project my plan is to design, model, texture, pose and render a 3D model ready for rigging and animating. The aim is to make a unique, realistic character that is highly detailed and to a similar technical specification as you would find in high quality films. Monday, December 18, 2006. Posted by James Stone at 2:13 pm. London, Hanwell, United Kingdom. View my complete profile. Assignment: Advanced Character Animation. Assignment: Rigging for Facial Animation.
filmcharacter.blogspot.com
3D Hyper-Real Character Design: 2006-10-08
http://filmcharacter.blogspot.com/2006_10_08_archive.html
3D Hyper-Real Character Design. For this project my plan is to design, model, texture, pose and render a 3D model ready for rigging and animating. The aim is to make a unique, realistic character that is highly detailed and to a similar technical specification as you would find in high quality films. Thursday, October 12, 2006. The research I plan to undertake will be technical as well as artistic. Artistically I will research anatomy, character design and traditional art skills. Technically I will l...
filmcharacter.blogspot.com
3D Hyper-Real Character Design: 2006-10-15
http://filmcharacter.blogspot.com/2006_10_15_archive.html
3D Hyper-Real Character Design. For this project my plan is to design, model, texture, pose and render a 3D model ready for rigging and animating. The aim is to make a unique, realistic character that is highly detailed and to a similar technical specification as you would find in high quality films. Tuesday, October 17, 2006. So next up will be a full body shot, suit and all, I may even through in a violing case :). Posted by James Stone at 10:41 pm. Sunday, October 15, 2006. View my complete profile.
filmcharacter.blogspot.com
3D Hyper-Real Character Design: 2006-11-12
http://filmcharacter.blogspot.com/2006_11_12_archive.html
3D Hyper-Real Character Design. For this project my plan is to design, model, texture, pose and render a 3D model ready for rigging and animating. The aim is to make a unique, realistic character that is highly detailed and to a similar technical specification as you would find in high quality films. Wednesday, November 15, 2006. Http:/ www.3d-tvu.co.uk/viewtopic.php? Posted by James Stone at 12:18 pm. London, Hanwell, United Kingdom. View my complete profile. Assignment: Advanced Character Animation.