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Writing a Chess Program

Writing a Chess Program. A computer programming journey using Sun java. Quiescent Search and Piece/Square Tables. NegaMax with alphaBeta pruning. Move Generation part2. Defining Checkmate and Stal. Move generation part 1. Introducing the concepts of game state and move. Drag and Drop of chess pieces. Piece graphics and internal position array. Tuesday, October 20, 2009. Quiescent Search and Piece/Square Tables. Move ordering is essential here, as this is the only control on how deep the seaqrch might go.

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Writing a Chess Program | fchess2.blogspot.com Reviews
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Writing a Chess Program. A computer programming journey using Sun java. Quiescent Search and Piece/Square Tables. NegaMax with alphaBeta pruning. Move Generation part2. Defining Checkmate and Stal. Move generation part 1. Introducing the concepts of game state and move. Drag and Drop of chess pieces. Piece graphics and internal position array. Tuesday, October 20, 2009. Quiescent Search and Piece/Square Tables. Move ordering is essential here, as this is the only control on how deep the seaqrch might go.
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1 followers
2 blog archive
3 october
4 the chessboard
5 introduction
6 quiesecent search
7 piece/square tables
8 col = x/ss
9 col = 7 x/ss
10 posted by fguy64
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followers,blog archive,october,the chessboard,introduction,quiesecent search,piece/square tables,col = x/ss,col = 7 x/ss,posted by fguy64,1 comment,negamax,alphabeta pruning,mvv/lva,of alphabeta search,an evaluate,no comments,checkmate,and stalemate,game
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Writing a Chess Program | fchess2.blogspot.com Reviews

https://fchess2.blogspot.com

Writing a Chess Program. A computer programming journey using Sun java. Quiescent Search and Piece/Square Tables. NegaMax with alphaBeta pruning. Move Generation part2. Defining Checkmate and Stal. Move generation part 1. Introducing the concepts of game state and move. Drag and Drop of chess pieces. Piece graphics and internal position array. Tuesday, October 20, 2009. Quiescent Search and Piece/Square Tables. Move ordering is essential here, as this is the only control on how deep the seaqrch might go.

INTERNAL PAGES

fchess2.blogspot.com fchess2.blogspot.com
1

Writing a Chess Program: NegaMax with alphaBeta pruning.

http://fchess2.blogspot.com/2009/10/negamax-with-alphabeta-pruning.html

Writing a Chess Program. A computer programming journey using Sun java. Quiescent Search and Piece/Square Tables. NegaMax with alphaBeta pruning. Move Generation part2. Defining Checkmate and Stal. Move generation part 1. Introducing the concepts of game state and move. Drag and Drop of chess pieces. Piece graphics and internal position array. Friday, October 16, 2009. NegaMax with alphaBeta pruning. Which is equivalent to MiniMax ), is the standard base recursion algorithm for traversing (searching).

2

Writing a Chess Program: Introduction

http://fchess2.blogspot.com/2009/10/introduction.html

Writing a Chess Program. A computer programming journey using Sun java. Quiescent Search and Piece/Square Tables. NegaMax with alphaBeta pruning. Move Generation part2. Defining Checkmate and Stal. Move generation part 1. Introducing the concepts of game state and move. Drag and Drop of chess pieces. Piece graphics and internal position array. Monday, October 5, 2009. If you would like to have a look at the current version of my program, please visit the following link. Subscribe to: Post Comments (Atom).

3

Writing a Chess Program: Move generation part 1

http://fchess2.blogspot.com/2009/10/move-generation-part-1.html

Writing a Chess Program. A computer programming journey using Sun java. Quiescent Search and Piece/Square Tables. NegaMax with alphaBeta pruning. Move Generation part2. Defining Checkmate and Stal. Move generation part 1. Introducing the concepts of game state and move. Drag and Drop of chess pieces. Piece graphics and internal position array. Friday, October 9, 2009. Move generation part 1. OK, last post we set the stage for having the program generate moves. We define move generation. 1 Generate a list...

4

Writing a Chess Program: Introducing the concepts of game state and move.

http://fchess2.blogspot.com/2009/10/introducing-concepts-of-game-state-and.html

Writing a Chess Program. A computer programming journey using Sun java. Quiescent Search and Piece/Square Tables. NegaMax with alphaBeta pruning. Move Generation part2. Defining Checkmate and Stal. Move generation part 1. Introducing the concepts of game state and move. Drag and Drop of chess pieces. Piece graphics and internal position array. Wednesday, October 7, 2009. Introducing the concepts of game state and move. T oArray( String ). 1 in the mousePressed. Method, a boolean condition to prevent eith...

5

Writing a Chess Program: piece graphics and internal position array

http://fchess2.blogspot.com/2009/10/piece-graphics-and-internal-position.html

Writing a Chess Program. A computer programming journey using Sun java. Quiescent Search and Piece/Square Tables. NegaMax with alphaBeta pruning. Move Generation part2. Defining Checkmate and Stal. Move generation part 1. Introducing the concepts of game state and move. Drag and Drop of chess pieces. Piece graphics and internal position array. Monday, October 5, 2009. Piece graphics and internal position array. Anyways, we have a number of new constructs. The position array is of type int[64]. A new clas...

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fchess2

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Alpha1: - applet version. The chessboard is designed and little else. 10/05/09. Alpha2: - applet version. Add internal posn array and piece graphics added. 10/05/09. Adds drag and drop functionality for piece movement. Alpha4: link to applet version. Introduces use of HashMaps for co-ordinate mappings. Adds restrictins on dragging of pieces. Introduces Game, GameState, and Move classes. Start of basic legality test. Add stage 2 move legal move generation for kings, knights, pawns. Oct 13, 2009.

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Writing a Chess Program

Writing a Chess Program. A computer programming journey using Sun java. Quiescent Search and Piece/Square Tables. NegaMax with alphaBeta pruning. Move Generation part2. Defining Checkmate and Stal. Move generation part 1. Introducing the concepts of game state and move. Drag and Drop of chess pieces. Piece graphics and internal position array. Tuesday, October 20, 2009. Quiescent Search and Piece/Square Tables. Move ordering is essential here, as this is the only control on how deep the seaqrch might go.

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