fchess2.blogspot.com
Writing a Chess ProgramWriting a Chess Program. A computer programming journey using Sun java. Quiescent Search and Piece/Square Tables. NegaMax with alphaBeta pruning. Move Generation part2. Defining Checkmate and Stal. Move generation part 1. Introducing the concepts of game state and move. Drag and Drop of chess pieces. Piece graphics and internal position array. Tuesday, October 20, 2009. Quiescent Search and Piece/Square Tables. Move ordering is essential here, as this is the only control on how deep the seaqrch might go.
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