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weekly report | #rhizome
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A PhD research blog by Chris Bailey. Skip to primary content. Skip to secondary content. Category Archives: weekly report. July 22, 2015. So, after 26 weeks (32.5 hours! Of researching Minecraft Club, last week was the final session. I have mixed feelings about this. On the one hand, I am pleased to have reached the landmark that is the end of my fieldwork, and a little relieved that I will finally end up generating data! I now have a 500gb external hard drive (and a backup, of course! July 8, 2015.
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games | #rhizome
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A PhD research blog by Chris Bailey. Skip to primary content. Skip to secondary content. November 3, 2016. Incidentally, data around the children’s creation of the library and use of texts in Minecraft is discussed in more detail in a forthcoming collaborative chapter:. Burnett, C. and Merchant, G. Assembling Literacies in Virtual Play. In: Eds. K. Mills, K., Stornaiuolu, A., Smith, A. and Pandya, J. (eds.). The Routledge Handbook of Digital Writing and Literacies in Education. Click to share on Twitter.
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reading | #rhizome
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A PhD research blog by Chris Bailey. Skip to primary content. Skip to secondary content. July 1, 2015. This post provides a very brief summary of few recent pieces of research conducted around Minecraft. Whilst my research is not specifically. BEAVIS, Catherine, MUSPRATT, Sandy and THOMPSON, Roberta (2015). ‘Computer games can get your brain working’: student experience and perceptions of digital games in the classroom. Learning, media and technology,. E-learning and digital media,. HOLLOWAY, Donell Digi...
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ipads | #rhizome
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A PhD research blog by Chris Bailey. Skip to primary content. Skip to secondary content. Using Virtual Models #5. July 8, 2015. I have been using discussion activities throughout this year’s research of Minecraft Club in order to gather reflections from the children about the club. As before, this is inspired by David Gauntlett’s ‘Identity Models’ work. A small group of children build virtual models using a shared map in the iPad version of Minecraft. The following is a brief outline of the discussion se...
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writing | #rhizome
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A PhD research blog by Chris Bailey. Skip to primary content. Skip to secondary content. SiOE Doctoral Conference 2016 Comic Abstract. October 18, 2016. Very much looking forward to presenting at Sheffield Institute of Education’s Second Doctoral Conference on 5th November. As well as the text only version of the abstract I also put together the following comic strip version, which seemed appropriate given the focus of the talk. Click to email this to a friend. Click to share on Twitter. July 2, 2016.
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stories | #rhizome
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A PhD research blog by Chris Bailey. Skip to primary content. Skip to secondary content. Using Virtual Models #5. July 8, 2015. I have been using discussion activities throughout this year’s research of Minecraft Club in order to gather reflections from the children about the club. As before, this is inspired by David Gauntlett’s ‘Identity Models’ work. A small group of children build virtual models using a shared map in the iPad version of Minecraft. The following is a brief outline of the discussion se...
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#rhizome | a PhD research blog by Chris Bailey | Page 2
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A PhD research blog by Chris Bailey. Skip to primary content. Skip to secondary content. Newer posts →. Minecraft Design Sessions at Games Britannia. April 22, 2016. I will be running two ‘Minecraft Design’ sessions for KS 3 children at this year’s Games Britannia Video Games Ed Festival at Sheffield Hallam University. More details here:. Minecraft Design Creating 3D Virtual Worlds (Half day workshop). For: KS3 pupils interested in exploring the exciting world of Minecraft! Click to email this to a friend.
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PhD | #rhizome
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A PhD research blog by Chris Bailey. Skip to primary content. Skip to secondary content. November 3, 2016. Incidentally, data around the children’s creation of the library and use of texts in Minecraft is discussed in more detail in a forthcoming collaborative chapter:. Burnett, C. and Merchant, G. Assembling Literacies in Virtual Play. In: Eds. K. Mills, K., Stornaiuolu, A., Smith, A. and Pandya, J. (eds.). The Routledge Handbook of Digital Writing and Literacies in Education. Click to share on Twitter.
mrchrisjbailey.co.uk
virtual worlds | #rhizome
http://mrchrisjbailey.co.uk/category/virtual-worlds
A PhD research blog by Chris Bailey. Skip to primary content. Skip to secondary content. Category Archives: virtual worlds. November 3, 2016. Incidentally, data around the children’s creation of the library and use of texts in Minecraft is discussed in more detail in a forthcoming collaborative chapter:. Burnett, C. and Merchant, G. Assembling Literacies in Virtual Play. In: Eds. K. Mills, K., Stornaiuolu, A., Smith, A. and Pandya, J. (eds.). Click to email this to a friend. Click to share on Twitter.