cpwei1.blogspot.com
Super Retro Mega Wars: Finishing Touches
http://cpwei1.blogspot.com/2007/05/finishing-touches.html
Super Retro Mega Wars. Studios Diary for Semester 1 2007. Monday, May 28, 2007. I created a set of player head textures, they are designed for the Player Manager and allows players to see the progress of their competitors and to see who's still alive and who is sending you the events. Below are the head textures. So, tomorrow Pete and I will be doing some more play testing and tweaking the game a little more to try and balance the play, and also start to put together our presentation for Wednesday.
cpwei1.blogspot.com
Super Retro Mega Wars: GUI Tweaks
http://cpwei1.blogspot.com/2007/05/gui-tweaks.html
Super Retro Mega Wars. Studios Diary for Semester 1 2007. Tuesday, May 22, 2007. Its getting pretty close to the Beta test and I haven't heard a word from Pete since last Wednesday. I'm getting a little worried he's not going to show up or help me try and get the game to a beta test stage by this Wednesday. Ahhhhhhhhhhhhhhhhhhhhh. I'll leave you with this picture of the GUI, I'm not certain if I have posted it before or not, but it demonstrates the count down timer very well. Will fill this in real soon.
cpwei1.blogspot.com
Super Retro Mega Wars: April 2007
http://cpwei1.blogspot.com/2007_04_01_archive.html
Super Retro Mega Wars. Studios Diary for Semester 1 2007. Saturday, April 28, 2007. I made a start on our second game today (Asteroids). Using out existing structure I began piecing. Together the main game by implementing all the abstract methods. The structure I put together in the early stages of the project allows the developer to make use of event based methods, (e.g. onMouseleftClick. Bullet - This object is setup to collide with all other objects, but because it is so generic its important not to p...
cpwei1.blogspot.com
Super Retro Mega Wars: More Updates
http://cpwei1.blogspot.com/2007/05/more-updates.html
Super Retro Mega Wars. Studios Diary for Semester 1 2007. Sunday, May 13, 2007. Pete and I were talking about combo's and I suggested earlier that we should have a pop up when you complete a combo, weather it pop up were the combo ended or just somewhere on the screen. I made the below texture, nothing much to it at the moment. Ship firing two bullets. Subscribe to: Post Comments (Atom). Will fill this in real soon. Retro Wars on Linux. Week 11 starting to finish up.
cpwei1.blogspot.com
Super Retro Mega Wars: Tweak Tweak Tweak
http://cpwei1.blogspot.com/2007/05/tweak.html
Super Retro Mega Wars. Studios Diary for Semester 1 2007. Thursday, May 3, 2007. Today whilst at my studios tutorial I was doing some updates on my blog when I remembered the " Lost Garden. Public static int textures[] = new int[20];. Int cityTexture = LoadTGATexture("images/city32.tga");. GlglBindTexture(GL.GL TEXTURE 2D, textureArray[Count]);. GlglBindTexture(GL.GL TEXTURE 2D, Loader.textures[textureId]);. GlglTranslated(location.x, location.y, 0.0);. GlglBegin(GL.GL QUADS);. Below is a screenshot of A...
cpwei1.blogspot.com
Super Retro Mega Wars: More Tweaking
http://cpwei1.blogspot.com/2007/05/more-tweaking.html
Super Retro Mega Wars. Studios Diary for Semester 1 2007. Friday, May 4, 2007. Thats about it for today, their is probably a bunch of other little things I neglected to mention but its pretty difficult to keep track of everything you do whilst coding. I'm sorry but no pictures today. Subscribe to: Post Comments (Atom). Will fill this in real soon. Retro Wars on Linux. Week 11 starting to finish up.
cpwei1.blogspot.com
Super Retro Mega Wars: Particle System
http://cpwei1.blogspot.com/2007/05/particle-system.html
Super Retro Mega Wars. Studios Diary for Semester 1 2007. Tuesday, May 1, 2007. Subscribe to: Post Comments (Atom). Will fill this in real soon. Retro Wars on Linux. Week 11 starting to finish up.
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L.G.C. Playas | Linux Game Cast
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Steam | Linux Game Cast
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