dev.gt7k.com
GT7K
http://dev.gt7k.com/game/21
Created by Josh Knowles. This is my attempt at making a fun platforming game. Enjoy! Mdash; Carl O'Brien. Mdash; Marco Nunez. Mdash; Christopher Viquez. Mdash; Christopher Viquez. Mdash; Marco Nunez. Mdash; Marco Nunez. Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Marco Nunez. Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Josh Knowles. This is alpha software. Expect a few bugs. Also, GT7K works best with Chrome or Safari for Mac or Windows.
dev.gt7k.com
GT7K
http://dev.gt7k.com/game/154
Created by Josh Knowles. This is my big test game demo thing! Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Brian Carter. Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Josh Knowles. A Frescher-Southern, Ltd.
dev.gt7k.com
GT7K
http://dev.gt7k.com/game/155
This is my take on Space Invaders, as built with GT7K! This is alpha software. Expect a few bugs. Also, GT7K works best with Chrome or Safari for Mac or Windows. A Frescher-Southern, Ltd.
dev.gt7k.com
GT7K
http://dev.gt7k.com/game/118
This is my take on Space Invaders, as built with GT7K! Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Josh Knowles. Mdash; Peyton White. Mdash; Peyton White. This is alpha software. Expect a few bugs. Also, GT7K works best with Chrome or Safari for Mac or Windows. A Frescher-Southern, Ltd.
auscillate.com
Auscillate :: Buenos Aires, Part 1
http://auscillate.com/post/234
Buenos Aires, Part 1. Sunday, January 9, 2011. So, I’m in Buenos Aires with Christin. It’s early afternoon Sunday and we’ve just been kind of slowly puttering around Rocio. Brush up on our Spanish before coming out here (though we are getting better — Christin, especially — and I can ask where the bathroom is like a champ). The also introduced us to Fernet. Not be for me, but I’m still kind of up in the air on it.). 2011 and then the much more interesting part of the night began. The Clearing Stages, M45.
auscillate.com
Auscillate :: Josh@IgniteNYC: Games in Social Media
http://auscillate.com/post/232
Josh@IgniteNYC: Games in Social Media. Wednesday, July 21, 2010. Finally posted my video from their event during Internet Week here in New York. It’s a condensed version of the talk I gave at SXSW’10 called “Add Some XBOX to Your UX.” I don’t have a video of that, but I wrote up the entire talk in article format which you are invited to check out here. Update: Vote for my SXSW 2011 talk! If you liked the talk above, please make sure to go vote for my SXSW’11 submission, 10! Games and Social Media. Two Cl...
auscillate.com
Auscillate :: Uruguay: Montevideo and Jose Ignacio
http://auscillate.com/post/235
Uruguay: Montevideo and Jose Ignacio. Tuesday, January 11, 2011. By Michael Benioff — not as good as City of Thieves. But a good read). And played games on my iPhone. Had our first fully-awesome meal of the trip (that first weekend we were just having bad luck in BA). More on that in a moment. Or, rather, the lack thereof. Imagine having this conversation about eighty times a day: “What street is this? Anyway. The restaurant. La Otra. The next day Christin headed out early to the beach and I followed a l...
auscillate.com
Auscillate :: Book Reviews 2010, Part 1
http://auscillate.com/post/236
Book Reviews 2010, Part 1. Saturday, February 12, 2011. I want to do this more often, I just keep forgetting:. I’ve been using Shelfari. As a way of keeping track of what I read. It’s cool. I like the interface. And since I try to put thought into the reviews I write after reading something, I’m going to collect those reviews here more often. Which should blast their readership up from about none to about two (my parents). The Remains of the Day. A Theory of Fun. 8220;This is a cute book — kind of ...
auscillate.com
Auscillate :: Notes on Teaching Game Design to High Schoolers
http://auscillate.com/post/303
Notes on Teaching Game Design to High Schoolers. Monday, January 14, 2013. I’ve written a handful of posts, now, about the high school game design classes I’ve been co-teaching with Kristana Textor. The brief history, for those just joining in: In 2011, I got the opportunity to teach a summer class at the Academy of Urban Planning. I’m beginning to see a little bit of light as far as understanding teaching techniques and having a good strategy for getting a group of most high school freshman and so...
auscillate.com
Auscillate :: Game Design for High Schoolers, Classes #2 & #3
http://auscillate.com/post/296
Game Design for High Schoolers, Classes #2 and #3. Sunday, May 29, 2011. More notes about the game design class I m teaching over at the Academy of Urban Planning. A high school in Bushwick. Since Werewolf fizzled, we spent most of our second class learning the basics of this mostly drag-and-drop game-making software. (This after another round of get-to-know-yas and a recap of our general definition of what a game is and a review of some terms from the first class.). Which, as a sim game, is already kind...