gameartistalice.blogspot.com
Alice's Grad School Gamer BlogNo description found
http://gameartistalice.blogspot.com/
No description found
http://gameartistalice.blogspot.com/
TODAY'S RATING
>1,000,000
Date Range
HIGHEST TRAFFIC ON
Tuesday
LOAD TIME
0.2 seconds
16x16
32x32
64x64
128x128
PAGES IN
THIS WEBSITE
0
SSL
EXTERNAL LINKS
23
SITE IP
173.194.46.74
LOAD TIME
0.203 sec
SCORE
6.2
Alice's Grad School Gamer Blog | gameartistalice.blogspot.com Reviews
https://gameartistalice.blogspot.com
<i>No description found</i>
Vinyl: January 2013
http://eaevinyl.blogspot.com/2013_01_01_archive.html
Sunday, January 27, 2013. We have a team! And though we have a few differences of opinion when it comes to design, we are all committed to the core concept of a person "grinding" on musical instruments and records to create music. We're working on those mechanics, and what the UI will be right now. I'm excited to see what happens! Subscribe to: Posts (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal. New project with new engine. Alice's Grad School Gamer Blog.
Vinyl: Testing the first playable game in class
http://eaevinyl.blogspot.com/2013/02/testing-first-playable-game-in-class.html
Saturday, February 9, 2013. Testing the first playable game in class. This is the first playable testing this we finished this Thursday. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal. New project with new engine. Alice's Grad School Gamer Blog. Jason's EAE:MGS Dev Blog. Wandering Steering Behavior and Track Generation. Testing the first playable game in class. Meeting with George, the Audio PhD student. A peek on last week brain storming.
Vinyl: One more reason why we focus on the audio instead of graphics
http://eaevinyl.blogspot.com/2013/02/one-more-reason-why-we-focus-on-audio.html
Thursday, February 7, 2013. One more reason why we focus on the audio instead of graphics. I had just read this comment in Unity3D forum and I agreed with it:. The State of Game Audio. The traditional sample-based approach to game audio is old and dated. Towards the camera, creating crystal clear pictures. Some of these developments are slowly starting to transfer to game audio, but not nearly enough! Mostly an afterthought. In my opinion, game audio is at least 10 years behind on game graphics. I AM tir...
Vinyl: Vinyl unofficial meeting at Brianne's house
http://eaevinyl.blogspot.com/2013/03/vinyl-unofficial-meeting-at-briannes.html
Monday, March 4, 2013. Vinyl unofficial meeting at Brianne's house. Tonight we had a meeting with potential new Vinyl team member at Brianne's house. Looking at people interaction during this unofficial meeting, I am pretty confident that we are still going to be the most solid team ever! I am excited to see where the brainstorming with new team member going to bring this game into. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal.
Vinyl: March 2013
http://eaevinyl.blogspot.com/2013_03_01_archive.html
Monday, March 4, 2013. Vinyl unofficial meeting at Brianne's house. Tonight we had a meeting with potential new Vinyl team member at Brianne's house. Looking at people interaction during this unofficial meeting, I am pretty confident that we are still going to be the most solid team ever! I am excited to see where the brainstorming with new team member going to bring this game into. Friday, March 1, 2013. Subscribe to: Posts (Atom). I AM tired, but not for the reason you expect. Jason's EAE:MGS Dev Blog.
Vinyl: The "First" Gate
http://eaevinyl.blogspot.com/2013/03/the-first-gate.html
Friday, March 1, 2013. After delays and changes the industry panel pitches went pretty smoothly for everyone. There was an agonizing wait from Monday until yesterday morning. Then we found out which projects were going to be continuing. It's Vinyl and the Co-signers. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal. New project with new engine. Alice's Grad School Gamer Blog. Jason's EAE:MGS Dev Blog. Vinyl unofficial meeting at Briannes house.
Vinyl: A peek on last week brain storming
http://eaevinyl.blogspot.com/2013/02/a-peek-on-last-week-brain-storming.html
Sunday, February 3, 2013. A peek on last week brain storming. This is the short note from the brain storming last Tuesday. We slightly changed the game a bit. First we are not going to use vinyl or string anymore. Instead we are going to use half-pipe. Second the music playback will be altered based on the character movement, which I believe make this game different than other music game. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal.
Vinyl: Meeting with George, the Audio PhD student
http://eaevinyl.blogspot.com/2013/02/meeting-with-george-audio-phd-student.html
Saturday, February 9, 2013. Meeting with George, the Audio PhD student. This Tuesday we met a PhD student from Audio dept. Roger introduced us, George. He was excited about our game and gave us a lot of opinion. With his professionalism, I believe we can make this game better. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal. New project with new engine. Alice's Grad School Gamer Blog. Jason's EAE:MGS Dev Blog.
Vinyl: Colour of sound
http://eaevinyl.blogspot.com/2013/02/colour-of-sound.html
Sunday, February 3, 2013. I really think that it would be great if we can change the colour of the environment/avatar based on the music. There are already some article and argument about the colour of sound. These are some article that I found:. Http:/ www.colorcube.com/articles/music/music.htm. Http:/ www.musicandcolour.net/. For now, let's put this idea into our future feature. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal.
Vinyl: February 2013
http://eaevinyl.blogspot.com/2013_02_01_archive.html
Saturday, February 9, 2013. Testing the first playable game in class. This is the first playable testing this we finished this Thursday. Meeting with George, the Audio PhD student. This Tuesday we met a PhD student from Audio dept. Roger introduced us, George. He was excited about our game and gave us a lot of opinion. With his professionalism, I believe we can make this game better. Thursday, February 7, 2013. One more reason why we focus on the audio instead of graphics. The State of Game Audio. I real...
TOTAL LINKS TO THIS WEBSITE
23
GameArtist.cl - La revista de arte de videojuegos de Chile
Curso de Game Art. Curso de Game Art. Aprende a crear arte para videojuegos. 11 junio, 2015. Epic lanza el Unreal Engine 4.8. El 11 junio, 2015. Entre las otras características se incluyen el soporte para VR multiplataforma, y la grabación y reproducción de replays de gameplay para multijugadores, además de multitud de bugfixes y mejoras de usabilidad (en serio, las notas de la versión son las más largas que he visto hace tiempo. Fuente: Unreal Engine Blog. 19 marzo, 2014. El 19 marzo, 2014. El Unreal En...
Osman Tsjardiwal - Game Developer
You can contact me using the following e-mail: osman@gameartist.nl. Together with an awesome team of environment/light and fx artists I worked on the first FPS game on the PlayStation 4. It was very awesome to learn how to create art for the next generation platforms and at the same time explore my technical side even more. This was the second project where I did a whole bunch of scripting to support my team with our workflow. Here’s a bunch of screenshots from the game. I have created several units that...
gameartist.pro
Ce nom de domaine n'est pas disponible. Il a été enregistré via gandi.net. More information about the owner. Enregistrer votre nom de domaine. Chez Gandi, vous avez le choix sur plus d'une centaine d'extensions et vous bénéficiez de tous les services inclus (mail, redirection, ssl.). Rechercher un nom de domaine. Votre site dans le cloud? Découvrez Simple Hosting, notre cloud en mode PaaS à partir de 4 HT par mois (-50% la première année pour les clients domaine). It is currently being parked by the owner.
gameartist103 (lillian) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 1 Year. This deviant's full pageview. Last Visit: 78 weeks ago. This is the place where you can personalize your profile! Ann and a...
gameartist96 - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 6 Years. This deviant's full pageview. Last Visit: 9 weeks ago. This is the place where you can personalize your profile! Mar 27, 2...
Alice's Grad School Gamer Blog
Bijoy Thomas
Bijoy Thomas - 3D Game artist - Random Dump - Inspirations. Sunday, October 31, 2010. Saturday, October 30, 2010. Sunday, June 20, 2010. Attempted likeness sculpt . Saturday, December 19, 2009. Sunday, April 12, 2009. Saturday, April 11, 2009. AvaTar Singh : ). Subscribe to: Posts (Atom). View my complete profile.
Game Artist
Art for games and beyond. I am a game artist and illustrator based in beautiful, and mildly eccentric Portland, Oregon. Here you will find a portfolio of 3D art and concept art including props, characters, and environmental art that have appeared in published games on PC, Playstation, Xbox, iPhone and Android. Credits include work on such games as Starsiege:Tribes, Tribes2, Metal Drift, Touch Pets, Touch Pets:Cats, Touch Pets:Dogs, and Tally Ho Explorers.
GameArtists
What are we up to? What are we up to? Currently, we have a lot of work in progress. We are finalizing core game mechanics before making any actual game art. Drive to dev blog. If you are interested in what we are doing, have questions, or want to join our team, please see contact us. Designed by SMThemes.com. Thanks to: WordPress templates.
Welcome gameartizan.com - Justhost.com
Web Hosting from Just Host. Design By Design Fusions.