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Alice's Grad School Gamer Blog

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Alice's Grad School Gamer Blog | gameartistalice.blogspot.com Reviews

https://gameartistalice.blogspot.com

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eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: January 2013

http://eaevinyl.blogspot.com/2013_01_01_archive.html

Sunday, January 27, 2013. We have a team! And though we have a few differences of opinion when it comes to design, we are all committed to the core concept of a person "grinding" on musical instruments and records to create music. We're working on those mechanics, and what the UI will be right now. I'm excited to see what happens! Subscribe to: Posts (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal. New project with new engine. Alice's Grad School Gamer Blog.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: Testing the first playable game in class

http://eaevinyl.blogspot.com/2013/02/testing-first-playable-game-in-class.html

Saturday, February 9, 2013. Testing the first playable game in class. This is the first playable testing this we finished this Thursday. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal. New project with new engine. Alice's Grad School Gamer Blog. Jason's EAE:MGS Dev Blog. Wandering Steering Behavior and Track Generation. Testing the first playable game in class. Meeting with George, the Audio PhD student. A peek on last week brain storming.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: One more reason why we focus on the audio instead of graphics

http://eaevinyl.blogspot.com/2013/02/one-more-reason-why-we-focus-on-audio.html

Thursday, February 7, 2013. One more reason why we focus on the audio instead of graphics. I had just read this comment in Unity3D forum and I agreed with it:. The State of Game Audio. The traditional sample-based approach to game audio is old and dated. Towards the camera, creating crystal clear pictures. Some of these developments are slowly starting to transfer to game audio, but not nearly enough! Mostly an afterthought. In my opinion, game audio is at least 10 years behind on game graphics. I AM tir...

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: Vinyl unofficial meeting at Brianne's house

http://eaevinyl.blogspot.com/2013/03/vinyl-unofficial-meeting-at-briannes.html

Monday, March 4, 2013. Vinyl unofficial meeting at Brianne's house. Tonight we had a meeting with potential new Vinyl team member at Brianne's house. Looking at people interaction during this unofficial meeting, I am pretty confident that we are still going to be the most solid team ever! I am excited to see where the brainstorming with new team member going to bring this game into. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: March 2013

http://eaevinyl.blogspot.com/2013_03_01_archive.html

Monday, March 4, 2013. Vinyl unofficial meeting at Brianne's house. Tonight we had a meeting with potential new Vinyl team member at Brianne's house. Looking at people interaction during this unofficial meeting, I am pretty confident that we are still going to be the most solid team ever! I am excited to see where the brainstorming with new team member going to bring this game into. Friday, March 1, 2013. Subscribe to: Posts (Atom). I AM tired, but not for the reason you expect. Jason's EAE:MGS Dev Blog.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: The "First" Gate

http://eaevinyl.blogspot.com/2013/03/the-first-gate.html

Friday, March 1, 2013. After delays and changes the industry panel pitches went pretty smoothly for everyone. There was an agonizing wait from Monday until yesterday morning. Then we found out which projects were going to be continuing. It's Vinyl and the Co-signers. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal. New project with new engine. Alice's Grad School Gamer Blog. Jason's EAE:MGS Dev Blog. Vinyl unofficial meeting at Briannes house.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: A peek on last week brain storming

http://eaevinyl.blogspot.com/2013/02/a-peek-on-last-week-brain-storming.html

Sunday, February 3, 2013. A peek on last week brain storming. This is the short note from the brain storming last Tuesday. We slightly changed the game a bit. First we are not going to use vinyl or string anymore. Instead we are going to use half-pipe. Second the music playback will be altered based on the character movement, which I believe make this game different than other music game. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: Meeting with George, the Audio PhD student

http://eaevinyl.blogspot.com/2013/02/meeting-with-george-audio-phd-student.html

Saturday, February 9, 2013. Meeting with George, the Audio PhD student. This Tuesday we met a PhD student from Audio dept. Roger introduced us, George. He was excited about our game and gave us a lot of opinion. With his professionalism, I believe we can make this game better. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal. New project with new engine. Alice's Grad School Gamer Blog. Jason's EAE:MGS Dev Blog.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: Colour of sound

http://eaevinyl.blogspot.com/2013/02/colour-of-sound.html

Sunday, February 3, 2013. I really think that it would be great if we can change the colour of the environment/avatar based on the music. There are already some article and argument about the colour of sound. These are some article that I found:. Http:/ www.colorcube.com/articles/music/music.htm. Http:/ www.musicandcolour.net/. For now, let's put this idea into our future feature. Subscribe to: Post Comments (Atom). I AM tired, but not for the reason you expect. My Games Developing Journal.

eaevinyl.blogspot.com eaevinyl.blogspot.com

Vinyl: February 2013

http://eaevinyl.blogspot.com/2013_02_01_archive.html

Saturday, February 9, 2013. Testing the first playable game in class. This is the first playable testing this we finished this Thursday. Meeting with George, the Audio PhD student. This Tuesday we met a PhD student from Audio dept. Roger introduced us, George. He was excited about our game and gave us a lot of opinion. With his professionalism, I believe we can make this game better. Thursday, February 7, 2013. One more reason why we focus on the audio instead of graphics. The State of Game Audio. I real...

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