wiki.polycount.com
Reference - polycount
http://wiki.polycount.com/wiki/Reference
Reference imagery on a variety of topics. Game art dumps on the Polycount forum. Level Design Reference Database. A searchable collection of game screenshots with assigned tags that describe the images’ content. Game screenshots artfully composed, plus interviews. Game Art Portfolio Wall. Video Game Art Styles. A gallery of interesting visual styles used in games. On the Polycount forums. On the Game Artist Forums. For motion reference links. Yobi3D - 3D Model Search Engine. Reverse image search for fonts.
silvania.co.uk
Flenix's Blog | Random words of semi-wisdom from the head of Silvania
http://www.silvania.co.uk/blog
Random words of semi-wisdom from the head of Silvania. Skip to primary content. Skip to secondary content. Hey guys, it’s been a while…. February 1, 2015. It really has, hasn’t it! I should probably blog more. Anyway, just a little update on my situation. I’ve still got stuff going on in real life, but things are a lot more positive now. I’m on an up! Continue reading →. PSA: An extremely dodgy user that all servers should avoid. April 25, 2014. I’ll leave the original blog post below for now for t...
wiki.polycount.com
Portfolio - polycount
http://wiki.polycount.com/wiki/Portfolio
How to create an artist portfolio for a career in game development. Generalist vs. Specialist. Expert Tips on How to Create a Killer Digital Portfolio. Your Portfolio Repels Jobs. By Jon Jones describes the do's and don'ts of artist portfolios. What Art Directors want for: Animator, Character Artist, Concept Artist, Environment/Prop Artist, Generalist, Technical Artist, User Interface Artist. GDC 2015 - Killer Portfolio or Portfolio Killer: Advice from Industry Artists - video. Lack of Environment Artists.
SOCIAL ENGAGEMENT