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A Writer's journey into game development

A Writer's journey into game development. Wednesday, January 4, 2017. Put a Linux in your life. Last monday, after the year's end/new year torment finished, I went to visit a friend. For paying the due congratulations and such, but mostly to see if I could put my hands on latest Deus Ex game. Ok, if you copy 75 gigabytes to a drive, use. It is good to have a serious OS for emergency cases, don't you think? Friday, December 30, 2016. Saying goodbye to 2016 from the clouds. My english is rather limited to ...

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A Writer's journey into game development | gamedevwriter.blogspot.com Reviews
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A Writer's journey into game development. Wednesday, January 4, 2017. Put a Linux in your life. Last monday, after the year's end/new year torment finished, I went to visit a friend. For paying the due congratulations and such, but mostly to see if I could put my hands on latest Deus Ex game. Ok, if you copy 75 gigabytes to a drive, use. It is good to have a serious OS for emergency cases, don't you think? Friday, December 30, 2016. Saying goodbye to 2016 from the clouds. My english is rather limited to ...
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A Writer's journey into game development | gamedevwriter.blogspot.com Reviews

https://gamedevwriter.blogspot.com

A Writer's journey into game development. Wednesday, January 4, 2017. Put a Linux in your life. Last monday, after the year's end/new year torment finished, I went to visit a friend. For paying the due congratulations and such, but mostly to see if I could put my hands on latest Deus Ex game. Ok, if you copy 75 gigabytes to a drive, use. It is good to have a serious OS for emergency cases, don't you think? Friday, December 30, 2016. Saying goodbye to 2016 from the clouds. My english is rather limited to ...

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1

A Writer's journey into game development: December 2016

http://gamedevwriter.blogspot.com/2016_12_01_archive.html

A Writer's journey into game development. Friday, December 30, 2016. Saying goodbye to 2016 from the clouds. Or almost. Yesterday I had the possibility to fly a paraglide, thanks to an experienced pilot of our local club. We wanted to repeat today, but I have some unavoidable compromisses (not that I fear to repeat the flight). Quite accurate. Excepting for the shakes when wind blows. It was a pleasant event in a year that haven't been good for me. Monday, December 26, 2016. Free engines rarely allow dev...

2

A Writer's journey into game development: Saying goodbye to 2016 from the clouds

http://gamedevwriter.blogspot.com/2016/12/saying-goodbye-to-2016-from-clouds.html

A Writer's journey into game development. Friday, December 30, 2016. Saying goodbye to 2016 from the clouds. Or almost. Yesterday I had the possibility to fly a paraglide, thanks to an experienced pilot of our local club. We wanted to repeat today, but I have some unavoidable compromisses (not that I fear to repeat the flight). Quite accurate. Excepting for the shakes when wind blows. It was a pleasant event in a year that haven't been good for me. Subscribe to: Post Comments (Atom).

3

A Writer's journey into game development: June 2016

http://gamedevwriter.blogspot.com/2016_06_01_archive.html

A Writer's journey into game development. Thursday, June 23, 2016. At last, we have a cinematic editor in Unity3D! Probably the best feature in the upcoming Unity3d 5.4 is the new cinematic edition tool. Don't know if there is something else, do you? Honestly, I don't care. Even when Unity's largest user base are indie developers, a few people are using it for more complex titles. And, indie or not, I think that a cinematic tool that can be useful at any moment. Friday, June 17, 2016. The only thing that...

4

A Writer's journey into game development: April 2016

http://gamedevwriter.blogspot.com/2016_04_01_archive.html

A Writer's journey into game development. Thursday, April 28, 2016. Combat system, almost there. Started some basic combat system today, although the foundations were actuallyimplemented yesterday night. Now the player can fight with any NPC, until one of them falls dead. The required item/skill subsystem still isnt in place, mostly delayed by my research about the opetimal solution to store the item definitions. Monday, April 25, 2016. Friday, April 22, 2016. And this is how it looks. And they are almos...

5

A Writer's journey into game development: July 2016

http://gamedevwriter.blogspot.com/2016_07_01_archive.html

A Writer's journey into game development. Wednesday, July 20, 2016. Fourth novel almost finished. I have been following my own advices. And I'm glad to say that the fourth novel is reaching the final stage. I'm surprised! Of course, finishing is not the end, after that comes a log process of review and polish. As usual, I have fell short of the initial estimate of page count. Very short. This will require some work to introduce more action in the plot, without affecting the rhythm of the story. The story...

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Choosing Between Forward or Deferred Rendering Paths in Unity3D

http://blog.theknightsofunity.com/forward-vs-deferred-rendering-paths

The Knights of Unity – Blog of Knowledge – Index. Unity Tips and Tricks. The Knights of Unity – Home. Choosing Between Forward or Deferred Rendering Paths in Unity. It’s all about lighting. Lights are expensive, mostly because a lot calculations has to be done to find out the valid color of a pixel when there’s a light in range. In Unity lights can be evaluated per-vertex, per-pixel or as Spherical Harmonics (SH). In this article we will talk only about the former two. Is vertex light,. Only one light ca...

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A Writer's journey into game development

A Writer's journey into game development. Wednesday, January 4, 2017. Put a Linux in your life. Last monday, after the year's end/new year torment finished, I went to visit a friend. For paying the due congratulations and such, but mostly to see if I could put my hands on latest Deus Ex game. Ok, if you copy 75 gigabytes to a drive, use. It is good to have a serious OS for emergency cases, don't you think? Friday, December 30, 2016. Saying goodbye to 2016 from the clouds. My english is rather limited to ...

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