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game thought

A record of thoughts on games and game design. Thursday, June 27, 2013. Quick notes - 25-Jun-2013. I started this post about 6 months ago. What I wrote originally pretty much explains why I didn't finish it:. Things have settled down a bit, but my design time is still scarce. I have had the opportunity to participate in Hyperbole Games. Pen-pal Prototype Program, but only as a play tester so far. I have had time to focus a bit on one game design, which actually played half-decently in a solo play test.

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game thought | gamethought.funkcracker.com Reviews
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A record of thoughts on games and game design. Thursday, June 27, 2013. Quick notes - 25-Jun-2013. I started this post about 6 months ago. What I wrote originally pretty much explains why I didn't finish it:. Things have settled down a bit, but my design time is still scarce. I have had the opportunity to participate in Hyperbole Games. Pen-pal Prototype Program, but only as a play tester so far. I have had time to focus a bit on one game design, which actually played half-decently in a solo play test.
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game thought | gamethought.funkcracker.com Reviews

https://gamethought.funkcracker.com

A record of thoughts on games and game design. Thursday, June 27, 2013. Quick notes - 25-Jun-2013. I started this post about 6 months ago. What I wrote originally pretty much explains why I didn't finish it:. Things have settled down a bit, but my design time is still scarce. I have had the opportunity to participate in Hyperbole Games. Pen-pal Prototype Program, but only as a play tester so far. I have had time to focus a bit on one game design, which actually played half-decently in a solo play test.

INTERNAL PAGES

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1

game thought: March 2012

http://gamethought.funkcracker.com/2012_03_01_archive.html

A record of thoughts on games and game design. Thursday, March 22, 2012. Custom dice: oh, they're expensive? A tweet I saw yesterday sparked some thoughts on my game involving custom dice. Custom dice = $2,200 up front and about 2.8 cents each at 250,000 quantity.Or so.So, yeah, expensive for small runs. 8212; Tasty Minstrel Games (@TastyMinstrel) March 21, 2012. Side note: If anyone knows how to properly imbed a tweet within a Blogger post, please let me know.). That will never happen.

2

game thought: February 2012

http://gamethought.funkcracker.com/2012_02_01_archive.html

A record of thoughts on games and game design. Thursday, February 23, 2012. Hobos: the be-picked-up-and-delivered theme. In the midst of resenting the amount of stuff we have in our house, I must have had a romantic vision of getting rid of everything and becoming a hobo. Given how unrealistic (and honestly, not all that romantic) the idea was, I had to do the next best thing: design a game! Be warned: what follows is a brainstorm. Ideas within may contradict each other, or might not make any sense!

3

game thought: quick notes - 25-Jun-2013

http://gamethought.funkcracker.com/2013/06/quick-notes-25-jun-2013.html

A record of thoughts on games and game design. Thursday, June 27, 2013. Quick notes - 25-Jun-2013. I started this post about 6 months ago. What I wrote originally pretty much explains why I didn't finish it:. Things have settled down a bit, but my design time is still scarce. I have had the opportunity to participate in Hyperbole Games. Pen-pal Prototype Program, but only as a play tester so far. I have had time to focus a bit on one game design, which actually played half-decently in a solo play test.

4

game thought: hobos: the be-picked-up-and-delivered theme

http://gamethought.funkcracker.com/2012/02/hobos-be-picked-up-and-delivered-theme.html

A record of thoughts on games and game design. Thursday, February 23, 2012. Hobos: the be-picked-up-and-delivered theme. In the midst of resenting the amount of stuff we have in our house, I must have had a romantic vision of getting rid of everything and becoming a hobo. Given how unrealistic (and honestly, not all that romantic) the idea was, I had to do the next best thing: design a game! Be warned: what follows is a brainstorm. Ideas within may contradict each other, or might not make any sense!

5

game thought: partnership card game highs and lows

http://gamethought.funkcracker.com/2012/07/partnership-card-game-highs-and-lows.html

A record of thoughts on games and game design. Monday, July 23, 2012. Partnership card game highs and lows. I printed out a prototype for the partnership card game I've been working on. I've been calling it "Builder" for lack of a good name. I used nandeck with a data import to generate the cards, so they are functional but text-only. Architect - Allows players to use one worker like a foreman. Recruiter (idea #1) - May play a worker card when anyone calls produce to add a worker to a production building...

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Game thời trang con gái, chơi game thời trang phụ nữ

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Penguins Super Kart HD. Super Bus License HD. Toms Beach Parking HD. Kick Out Kim HD. Fruit Flopp Flash Edition. Mysterious Foggy Forest Escape. Awesome American Muscle Car. Custome Storm Chase Car. Cartoon Hot Rod Jigsaw. Register, upload AVATAR, save SCORES, meet FRIENDS! Get all your ducks in a row! Use your puzzling smarts to slide the rubber duckies into the proper po [.]. Block Construct Beta 3.5. Construa coisas. all on game. The Treasures of . With Casual and Timed mode [.].

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GameTHOR

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gamethought.funkcracker.com gamethought.funkcracker.com

game thought

A record of thoughts on games and game design. Thursday, June 27, 2013. Quick notes - 25-Jun-2013. I started this post about 6 months ago. What I wrote originally pretty much explains why I didn't finish it:. Things have settled down a bit, but my design time is still scarce. I have had the opportunity to participate in Hyperbole Games. Pen-pal Prototype Program, but only as a play tester so far. I have had time to focus a bit on one game design, which actually played half-decently in a solo play test.

gamethought.net gamethought.net

Game Thought | Professional web site for David Setser

Professional web site for David Setser. My name is David Setser. I’m an undergraduate student at the University of Utah studying Computer Science with a focus on Entertainment Arts and Engineering, which is just a fancy way of saying video games. I was a state champion debater in high school and worked as an assistant debate coach for several years. This experience has given me exceptional communication skills, which have been greatly appreciated by my previous employers. I also happen to play quite a fe...

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Game Thrashers - Home

Post on the latest game or the most popular. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, during the battle for the world of Reach. As the Covenant begin their assault on the planet, the UNSC begin their heroic yet ultimately futile effort to repel the alien invaders. Back to Top ↑. Videos, Slideshows and Podcasts by Cincopa Wordpress Plugin. Empowered by My Advanced Settings.

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ゲムスレ感想まとめ

Take-Twoが GTA V 5200万に迫る販売報告. 1: 名無しさん必死だな ( o ). 2015/05/19(火) 12:25:03.55 ID:SIpE/sAQ0.net. Take-Twoが GTA V 5200万に迫る販売報告、昨年度に劣るも 強力な合計純利益 に. Http:/ www.gamespark.jp/article/2015/05/19/57057.html. この数字の達成はRockstar Games開発の Grand Theft Auto V 及び Grand Theft Auto Online による力が大きな理由とされており、 PS3/Xbox 360やPS4/Xbox Oneの次世代機版、そしてPC版の販売において5200万セールス近くを売り上げていると語られています。 その他には NBA 2K15 WWE 2K15 と言ったスポーツタイトルのほか、 Evolve や Borderlands: The Pre-Sequel の販売成績も 強力な純利益 へと繋がる理由となった模様。 1: 名無しさん必死だな ( o ). 1: 名無しさん必死だな ( o ).

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