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GIOVANNI LUCCA BLOGTutorials, Articles and Conclusions about CG Art.
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Tutorials, Articles and Conclusions about CG Art.
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GIOVANNI LUCCA BLOG | giovanniluccablog.wordpress.com Reviews
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Tutorials, Articles and Conclusions about CG Art.
Portfolio « GIOVANNI LUCCA BLOG
https://giovanniluccablog.wordpress.com/portfolio-2
Tutorials, Articles and Conclusions about CG Art. The Last Moment – Photoshop. Secret Garden – Photoshop. Flying High – Photoshop. Lost in the Ocean – Photoshop. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Classic Resident Evil Project.
GIOVANNI LUCCA BLOG
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Tutorials, Articles and Conclusions about CG Art. Environment Art: Hindu Temple Sculpted Statue. 29 de February de 2012. 22 de December de 2012. In order to create a powerful LoD (Level of Detail) in the Blender Game Engine, I also created a normal map texture of the statue to be applied on a plane, generating light effects more detailed with a significant reduction of polygons. See the flat normal map texture below:. That’s it folks! This entry was posted in Blender. 29 de February de 2012. We teamed up...
Procedural Shader: Mahogany Wood « GIOVANNI LUCCA BLOG
https://giovanniluccablog.wordpress.com/2014/07/09/procedural-shader-mahogany-wood
Tutorials, Articles and Conclusions about CG Art. Procedural Shader: Mahogany Wood. 9 de July de 2014. 9 de July de 2014. I’ve been doing some experiments with procedural shaders. My main goal is to achieve pretty realistic materials and highly customizable. This entry was posted in Blender. One thought on “ Procedural Shader: Mahogany Wood. 25 de June de 2016 at 18:02. Thank you for your brilliant artwork. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Digite seu endere...
Photoshop Timelapse « GIOVANNI LUCCA BLOG
https://giovanniluccablog.wordpress.com/2014/01/24/photoshop-timelapse
Tutorials, Articles and Conclusions about CG Art. 24 de January de 2014. Hey guys, no big news on the Resident Evil project… Actually I’m finishing the modeling of the room where Marvin meets Leon / Claire on Resident Evil 2 and I want to progress a little more before show something…. In the mean time, I want to show some Photoshop timelapses from my latest artworks. Hope you like it! This entry was posted in Making of. More two Photoshop Manipulations. Procedural Shader: Mahogany Wood.
GIOVANNI LUCCA BLOG
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Tutorials, Articles and Conclusions about CG Art. 23 de December de 2013. 23 de December de 2013. Yeah… I know, I did not post anything for a long time… Sorry about that! The project of recreating the Raccoon Police Department from the Resident Evil franchise continues… The modeling of Marvin’s office is ready, I’m now working on texturing. Soon I will post some pictures … I promise! Meanwhile, I want to share with you my last two artworks that I done in PhotoShop … Hope you enjoy! 5 de September de 2013.
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//game dev log of martins upitis: BGE Candy - Area lights
http://devlog-martinsh.blogspot.com/2012/11/bge-candy-area-lights.html
Game dev log of martins upitis. November 16, 2012. BGE Candy - Area lights. I have a new PC computer and this is a milestone for the development for BGE and my racing game. Finally I can to some more quality screen capture, and the first ones to show you are - area lights! As soon as I saw Arkano22`s implementation of area lights in gamedev.net forums I knew Blender must have it in GE! Video showing how to set-up them:. Win32 build: https:/ dl.dropbox.com/u/11542084/Blender246AreaBuild.zip. I had some pr...
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Giovanni La Torre Personal Web Site
Welcome To Giovanni La Torre Website. Nullam et neque magna, a sollicitudin arcu. Aliquam nibh odio, auctor et imperdiet vitae, suscipit sit amet lorem. Ut est arcu, laoreet eu pretium vel, iaculis non risus. Maecenas posuere arcu sit amet est convallis. Sceleris- que leo rutrum. Vivamus facilisis, orci a tincidunt venenatis, ante libero semper turpis, eu tincidunt ante massa ac urna. Vivamus id lobortis nisi. Duis semper porta justo, vel sodales velit vehicula vel. Comer Industries PLM implementation.
Giovanni Luca Ferreri | Architetto
Creatività al lavoro - Giovanni Lucarelli
Che cosa posso fare per te. I miei “maestri”. Informativa estesa sui cookie. I consigli di Reid Hoffman per il successo imprenditoriale (1ª parte). Chi mi conosce sa che non sono un sostenitore dei decaloghi : ho l’impressione che raramente quegli elenchi di regole (statiche) siano applicabili in contesti differenti e che (ancor più raramente) che rimangano validi nel tempo. Quando una persona del calibro…. Lego: l’innovazione fatta a pezzi (1ª parte). Vivi come un viaggiatore (creativo). E’ inutile nega...
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GIOVANNI LUCCA BLOG
Tutorials, Articles and Conclusions about CG Art. Procedural Shader: Mahogany Wood. 9 de July de 2014. 9 de July de 2014. I’ve been doing some experiments with procedural shaders. My main goal is to achieve pretty realistic materials and highly customizable. This entry was posted in Blender. 24 de January de 2014. In the mean time, I want to show some Photoshop timelapses from my latest artworks. Hope you like it! This entry was posted in Making of. More two Photoshop Manipulations. 29 de December de 2013.
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Segnalaci una buona notizia. Follow us on Facebook. Subscribe To Rss Feed. Buone notizie, Napoli “invasa” dai turisti. Buone notizie, Napoli “invasa” dai turisti. Una buona notizia da Napoli, bambini disagiati in spiaggia gratis. Una buona notizia da Napoli, bambini disagiati in spiaggia gratis. Un buona notizia, è napoletano il miglior oncologo del mondo: Cesare Gridelli. Un buona notizia, è napoletano il miglior oncologo del mondo: Cesare Gridelli. Buone notizie, Napoli “invasa” dai turisti. Boom di tu...
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