3dmaxcentra.com
University projects | 3D Max Centra [max.centra[at]gmail.com]
https://3dmaxcentra.com/university-projects
3D Max Centra [max.centra[at]gmail.com]. 3D and VFX artist soul… unleashed from a computer engineer mind. About me and contacts. GAME: Elite Dangerous [2014]. GAME: Zoo Tycoon [2013]. GAME: Tales from Deep Space [2014]. Texturing: techniques and workflows. The Labyrinth or Vertigo. Caustics behaviour in different MIA shaders. Lighting Challenge #26: Matinee. Follow Blog via Email. Enter your email address to follow this blog and receive notifications of new posts by email. Join 40 other followers.
3dmaxcentra.com
GAME: Zoo Tycoon [2013] | 3D Max Centra [max.centra[at]gmail.com]
https://3dmaxcentra.com/game-zoo-tycoon-2013
3D Max Centra [max.centra[at]gmail.com]. 3D and VFX artist soul… unleashed from a computer engineer mind. About me and contacts. GAME: Elite Dangerous [2014]. GAME: Zoo Tycoon [2013]. GAME: Tales from Deep Space [2014]. Texturing: techniques and workflows. GAME: Zoo Tycoon [2013]. Http:/ www.xbox.com/en-GB/xbox-one/games/zoo-tycoon. SHADERS DEV: …. LOOK DEV: …. Development of water shader in Cobra Engine and material tuning for different water pools (lakes, fountains, pools…). Follow Blog via Email.
3dmaxcentra.com
LookDev mobile | 3D Max Centra [max.centra[at]gmail.com] | 3D & VFX artist soul… unleashed from a computer engineer mind
https://3dmaxcentra.com/postspage
3D Max Centra [max.centra[at]gmail.com]. 3D and VFX artist soul… unleashed from a computer engineer mind. About me and contacts. GAME: Elite Dangerous [2014]. GAME: Zoo Tycoon [2013]. GAME: Tales from Deep Space [2014]. Texturing: techniques and workflows. Sorry, but you are looking for something that isn’t here. Follow Blog via Email. Enter your email address to follow this blog and receive notifications of new posts by email. Join 40 other followers. About me & contacts. GAME: Elite Dangerous [2014].
3dmaxcentra.com
Texturing: techniques and workflows | 3D Max Centra [max.centra[at]gmail.com]
https://3dmaxcentra.com/texturing-techniques-and-workflows
3D Max Centra [max.centra[at]gmail.com]. 3D and VFX artist soul… unleashed from a computer engineer mind. About me and contacts. GAME: Elite Dangerous [2014]. GAME: Zoo Tycoon [2013]. GAME: Tales from Deep Space [2014]. Texturing: techniques and workflows. Texturing: techniques and workflows. Follow Blog via Email. Enter your email address to follow this blog and receive notifications of new posts by email. Join 40 other followers. About me & contacts. GAME: Elite Dangerous [2014]. GAME: Zoo Tycoon [2013].
3dmaxcentra.com
GAME: Tales from Deep Space [2014] | 3D Max Centra [max.centra[at]gmail.com]
https://3dmaxcentra.com/game-tales
3D Max Centra [max.centra[at]gmail.com]. 3D and VFX artist soul… unleashed from a computer engineer mind. About me and contacts. GAME: Elite Dangerous [2014]. GAME: Zoo Tycoon [2013]. GAME: Tales from Deep Space [2014]. Texturing: techniques and workflows. GAME: Tales from Deep Space [2014]. Http:/ games.amazon.com/games/. Lighting design and implementation from the artistic point of view, for most of the game levels, following concept art and art direction. Management of technical issues. 8211; Mine Hub.
3dmaxcentra.com
Shaders – node based – Maya | 3D Max Centra [max.centra[at]gmail.com]
https://3dmaxcentra.com/shaders
3D Max Centra [max.centra[at]gmail.com]. 3D and VFX artist soul… unleashed from a computer engineer mind. About me and contacts. GAME: Elite Dangerous [2014]. GAME: Zoo Tycoon [2013]. GAME: Tales from Deep Space [2014]. Texturing: techniques and workflows. Shaders – node based – Maya. Moss grows in proximity of exposed surfaces and is more evident where water stagnates;. Observation, design and fine tuning were essential for this shader. Rust spreads out eroded parts of metals, usually edges and cavities.
3dmaxcentra.com
UniProject: Elements | 3D Max Centra [max.centra[at]gmail.com]
https://3dmaxcentra.com/elements
3D Max Centra [max.centra[at]gmail.com]. 3D and VFX artist soul… unleashed from a computer engineer mind. About me and contacts. GAME: Elite Dangerous [2014]. GAME: Zoo Tycoon [2013]. GAME: Tales from Deep Space [2014]. Texturing: techniques and workflows. Elements Project – pre-production. Elements Project – concept. The Flames of Persia – modelling. The Flames of Persia – lookDev. Please keep in mind that all this is still WIP, focussing on LookDev, so. All texturing/shading is still to be refined.
3dmaxcentra.com
Shaders – node based – Maya | 3D Max Centra [max.centra[at]gmail.com]
https://3dmaxcentra.com/shaders_nodebased_maya
3D Max Centra [max.centra[at]gmail.com]. 3D and VFX artist soul… unleashed from a computer engineer mind. About me and contacts. GAME: Elite Dangerous [2014]. GAME: Zoo Tycoon [2013]. GAME: Tales from Deep Space [2014]. Texturing: techniques and workflows. Shaders – node based – Maya. Moss grows in proximity of exposed surfaces and is more evident where water stagnates;. Observation, design and fine tuning were essential for this shader. Rust spreads out eroded parts of metals, usually edges and cavities.
3dmaxcentra.com
LookDev: SciFi helmet | 3D Max Centra [max.centra[at]gmail.com]
https://3dmaxcentra.com/lookdev-scifi-helmet
3D Max Centra [max.centra[at]gmail.com]. 3D and VFX artist soul… unleashed from a computer engineer mind. About me and contacts. GAME: Elite Dangerous [2014]. GAME: Zoo Tycoon [2013]. GAME: Tales from Deep Space [2014]. Texturing: techniques and workflows. Look development of a scifi helmet model (from Quixel. Experimenting with the Quixel Suite and trying to push its potential to the max. Follow Blog via Email. Enter your email address to follow this blog and receive notifications of new posts by email.
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