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Wednesday, January 8, 2014. Playing with Threads Part 4: Workers. In the last post we started creating a thread pool. We outlined the basic functionality of the thread pool, as well as its usage. Now we will look at the actual 'thread' component. Also, in order to synchronize it all we implement a barrier. The job of workers is simple, get tasks from the thread pool and execute them. In order for a worker to function, as seen in Part 2. M currentWork; / The pool that allocated and owns this worker. T...

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Wednesday, January 8, 2014. Playing with Threads Part 4: Workers. In the last post we started creating a thread pool. We outlined the basic functionality of the thread pool, as well as its usage. Now we will look at the actual 'thread' component. Also, in order to synchronize it all we implement a barrier. The job of workers is simple, get tasks from the thread pool and execute them. In order for a worker to function, as seen in Part 2. M currentWork; / The pool that allocated and owns this worker. T...
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Blog | glibera.blogspot.com Reviews

https://glibera.blogspot.com

Wednesday, January 8, 2014. Playing with Threads Part 4: Workers. In the last post we started creating a thread pool. We outlined the basic functionality of the thread pool, as well as its usage. Now we will look at the actual 'thread' component. Also, in order to synchronize it all we implement a barrier. The job of workers is simple, get tasks from the thread pool and execute them. In order for a worker to function, as seen in Part 2. M currentWork; / The pool that allocated and owns this worker. T...

INTERNAL PAGES

glibera.blogspot.com glibera.blogspot.com
1

Blog: October 2012

http://www.glibera.blogspot.com/2012_10_01_archive.html

Thursday, October 25, 2012. Code Complete Second Edition Review. The writing is clear and concise. It isn't particularly directed at a particular audience. Since the book covers such a wide range of topics, a complete list can be found here. Posted by Greg Libera. Wednesday, October 17, 2012. In terms of size and scope, I suspect overall it'll be similar to OgreGame, though I suspect it shouldn't take as long, about 2 months instead of 4. Though I've been wrong with timelines before. More updates will co...

2

Blog: January 2014

http://www.glibera.blogspot.com/2014_01_01_archive.html

Wednesday, January 8, 2014. Playing with Threads Part 4: Workers. In the last post we started creating a thread pool. We outlined the basic functionality of the thread pool, as well as its usage. Now we will look at the actual 'thread' component. Also, in order to synchronize it all we implement a barrier. The job of workers is simple, get tasks from the thread pool and execute them. In order for a worker to function, as seen in Part 2. M currentWork; / The pool that allocated and owns this worker. T...

3

Blog: January 2013

http://www.glibera.blogspot.com/2013_01_01_archive.html

Thursday, January 10, 2013. Playing With Threads Part 2. As I described in my last post I've been working on a making a producer/worker thread pool. Each worker should be able to take different types of work, such as an AI update, or play a sound effect. They should be synchronizable with the producer and other worker threads, and be able to keep a queue of work to be done. So we create a class, it needs a thread, and a queue. And the Boost.Bind. To wrap an instance and pass a reference instead. This...

4

Blog: November 2013

http://www.glibera.blogspot.com/2013_11_01_archive.html

Saturday, November 30, 2013. Playing with Threads Part 3: Thread pools. Way back a almost a year ago at the end of Part 2. I alluded to making a thread pool. I figured that I should finally tie up that loose end and make one, (and update the blog). The goal is to create a system that is used like this:. The constructor needs to ensure that there is at least 1 worker in the pool, otherwise the thread pool is useless. It is also responsible for creating workers. Public: / size - The number of workers that ...

5

Blog: August 2012

http://www.glibera.blogspot.com/2012_08_01_archive.html

Friday, August 17, 2012. My most recent project, OgreGame, doesn't really have an official name. When I started developing it I called the project OgreGame because it was using the Ogre rendering engine. I just never ended up changing it to something else, and it just stuck to the project. The whole project, from starting the specification, to learning each different library, and to reach a point where I was comfortable saying it's done, took me about 4 months. I am, almost, entirely happy with the c...

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Home | Personal Website of Gregory Libera

http://glibera.com/default.html

As you can see by the logo above, I'm Gregory Libera, but I've always just gone by Greg. I graduated university in 2010 from McMaster University with a B.Eng. in Software Engineering and Game Design. I spend my time programming, learning about whatever interests me on any given day, and relaxing by playing video games or surfing the net. I've written a few games, which you can see in Projects. And am currently working on more, which you can read about in my Blog. My latest large project is Snooker.

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Wednesday, January 8, 2014. Playing with Threads Part 4: Workers. In the last post we started creating a thread pool. We outlined the basic functionality of the thread pool, as well as its usage. Now we will look at the actual 'thread' component. Also, in order to synchronize it all we implement a barrier. The job of workers is simple, get tasks from the thread pool and execute them. In order for a worker to function, as seen in Part 2. M currentWork; / The pool that allocated and owns this worker. T...

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