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Procedural go! go! go! | My way in procedural animationMy way in procedural animation
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My way in procedural animation
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Procedural go! go! go! | My way in procedural animation | goprocedural.wordpress.com Reviews
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My way in procedural animation
Point sims upres | Procedural go! go! go!
https://goprocedural.wordpress.com/2012/10/26/point-sims-upres
My way in procedural animation. Just a few lines. October 26, 2012 – 12:09 am. Lately I have been wondering how to improve points or particles simulations, increasing its resolution by procedural post processing. This is a very first approach of upres with a trail at each particle based on the velocity attribute. Obviously there are better methods to extrapolate point data, but it’s a beginning. Next goal is to get a more surface like result using point cloud iteration. Laquo; New 2012 showreel.
Justin! | Procedural go! go! go!
https://goprocedural.wordpress.com/2012/11/27/justin
My way in procedural animation. Just a few lines. November 27, 2012 – 6:35 pm. This is the teaser trailer of the project I’ve been involved along 2012, Justin and the Knights of Valour. Laquo; Point cloud tessellate. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Just a few lines.
Point cloud tessellate | Procedural go! go! go!
https://goprocedural.wordpress.com/2012/11/21/point-cloud-tessellate-2
My way in procedural animation. Just a few lines. November 21, 2012 – 1:02 am. Finally I found an easy way to extrapolate position data and so increase resolution of point clouds procedurally. The method is creating triangles of scattered points between each point and its neighbors inside a distance threshold, or just let’s say tessellating the point cloud. The video above shows simulations increased in 20 times the point count. Laquo; Point sims upres. Leave a Reply Cancel reply. Enter your comment here.
Trailers | Procedural go! go! go!
https://goprocedural.wordpress.com/2014/11/24/trailers
My way in procedural animation. Just a few lines. November 24, 2014 – 11:50 am. New trailers of projects I worked on recently…. Laquo; New year, new reel. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email.
Justin’s theatrical trailer | Procedural go! go! go!
https://goprocedural.wordpress.com/2013/07/23/justins-new-trailer
My way in procedural animation. Just a few lines. Justin’s theatrical trailer. July 23, 2013 – 12:31 am. New trailer for “Justin and the Knights of Valour”, including some of the FX sequences I worked on during 2012. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Just a few lines.
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Git For Softimage - CESAR SAEZ
http://csaez.blogspot.com/2013/07/gitforsoftimage.html
This blog has been moved to cesarsaez.me. Sorry for the trouble. Jul 19, 2013. Posted by Cesar Saez on Friday, July 19, 2013. I've been working with Git. As version control system on my developments for a while and thought it might be useful add some version control abilities to my softimage projects. If you don't want to continue the 'incremental save' madness, or if you are looking for an easy way to collaborate with others in small projects, give it a try, it's free and open! View my complete profile.
Math |
http://agedito.com/blog/blog/category/math
Matemáticas y 3D / maths and cg (spanish article). On Kinect and Softimage. On My old web is broken :(. August 4, 2015. Bull; 0 Comments. Fast exercise, fractal line. Matemáticas y 3D / maths and cg (spanish article). April 21, 2014. Bull; 0 Comments. Un artículo de divulgación para el público general sobre matemáticas y CG. Gracias a Lucía El Asri por el trabajo y por ponerse en contacto conmigo. http:/ www.hojaderouter.com/tecnologia/animacion-matematicas-3d-dibujos/13371. Read more →.
Reels |
http://agedito.com/blog/reels
Matemáticas y 3D / maths and cg (spanish article). On Kinect and Softimage. On My old web is broken :(. A excerpt of my work as pipeline lead TD at Kandor Graphics:. This is my old reel (2006), yes I know that I need to create a new one:. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Designed by bavotasan.com. Send to Email Address. Post was not sent - check your email addresses! Email check failed, please try again.
Justin and the Knights of Valour - Official Teaser Trailer - CESAR SAEZ
http://csaez.blogspot.com/2012/11/justin-and-knights-of-valour-official.html
This blog has been moved to cesarsaez.me. Sorry for the trouble. Nov 23, 2012. Justin and the Knights of Valour - Official Teaser Trailer. Posted by Cesar Saez on Friday, November 23, 2012. Here it is. check out the first teaser trailer for the film in which I've been working on, has been a blast! More at http:/ justinandtheknightsofvalour.com. Subscribe to: Post Comments (Atom). If you have any comments, questions or some snide remarks; just drop me a line. View my complete profile. Example: LK Fabric e...
Image Processing |
http://agedito.com/blog/blog/category/image-processing
Matemáticas y 3D / maths and cg (spanish article). On Kinect and Softimage. On My old web is broken :(. Image processing tests in C. February 24, 2014. Bull; 0 Comments. Here are some test about image processing in c Two examples: – Interactive segmention: Separate foreground and background by user strokes to get foregrounf and backfround samples. Smooth blending: The algoritm search for smoothest seam to blend two images. (in the example is merged with itself to expand size). Read more →.
Time to move on - CESAR SAEZ
http://csaez.blogspot.com/2013/05/time-to-move-on.html
This blog has been moved to cesarsaez.me. Sorry for the trouble. May 7, 2013. Time to move on. Posted by Cesar Saez on Tuesday, May 07, 2013. Just wanted to say hello, been a long time without news here :(. Well where to start. I came back to my hometown (Santiago, Chile) a month ago or so, my time living in Spain was AWESOME but the project. Is over and it's time to start moving again. Anyway. I have to move on and start doing things again! Subscribe to: Post Comments (Atom). View my complete profile.
Animation is concentration... and organization (slides) - CESAR SAEZ
http://csaez.blogspot.com/2013/09/animation-is-concentration-and.html
This blog has been moved to cesarsaez.me. Sorry for the trouble. Sep 10, 2013. Animation is concentration. and organization (slides). Posted by Cesar Saez on Tuesday, September 10, 2013. I'll be giving a lecture this weekend at San Luis Digital (San Luis, Argentina). I'll talk about how we use agile software development methodology on the rigging department during my adventures at Kandor Graphics. And some basics of pipeline in animated films. LIVE (heavy on images, might take a while). Gender Politics a...
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Procedural go! go! go! | My way in procedural animation
My way in procedural animation. Just a few lines. November 24, 2014 – 11:50 am. New trailers of projects I worked on recently…. New year, new reel. March 2, 2014 – 12:19 am. This is the reel breakdown. July 27, 2013 – 2:58 pm. This time we use the growing attribute to trigger cloth and pyro simulations. BTW all models for testing were downloaded from google’s 3DWarehouse. July 23, 2013 – 10:50 am. You can find the example scene here. Justin’s theatrical trailer. July 23, 2013 – 12:31 am. I was wrong̷...
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