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GraphicAll.org | graphicall.org Reviews
https://graphicall.org
Bringing Open Source Software builds to the masses!
Blender - GraphicAll.org
http://graphicall.org/blender
And start sharing awesomeness! Blender 2.8 Branch. Blender 2.78.4. 15:05 April 10th, 2017. Blender 2.78.4 - Fastest build - CUDA (6.0 and 6.1 added). 11:15 April 9th, 2017. Blender 2.78.4 - Cycles Disney Brdf. 07:06 April 3rd, 2017. Blender HMD Viewport branch. 17:18 March 29th, 2017. Blender HMD Viewport branch. 14:18 March 29th, 2017. GSoC - 2016 - Cycles Denoising. 05:41 March 27th, 2017. Blender 2.78.4 - Cycles: Shadow Catcher. 15:57 March 23rd, 2017. 13:28 March 11th, 2017. 11:46 February 20th, 2017.
Blender 2.77.3 - GraphicAll.org
http://graphicall.org/110
Signing in.hold on. GraphicAll.org login uses an OpenID provided by BlenderStorm.org. Due to spam, please request your new account via IRC, on #blenderstorm @ freenode servers. Rarr; Blender 2.77.3. Blender 2.77.3. Updated 14:40 August 16th, 2016. Just in case graphicall is not working! For fresh builds, use blenders buildbot. I may start using this as well. Blender 2.77 Release Notes. Blender 2.77 Release Candidate. Here you can see. Some of the features and limitations. 07:36 August 4th, 2016. Looks li...
GraphicAll.org
http://graphicall.org/builds
Signing in.hold on. GraphicAll.org login uses an OpenID provided by BlenderStorm.org. Due to spam, please request your new account via IRC, on #blenderstorm @ freenode servers. Blender 2.77.3 Fastest build - STAGGED. GSoC 2016 - Bezier Curve Improvements - Final build. Blender 2.77.3 - temp-cycles-microdisplacement. GSoC - 2016 - Improved Extrusion (Bezier Curves). GSoC - 2016 - UV Tools. Blender 2.77.1 - Cycles Disney Brdf. Blender 2.77.3. 14:40 August 16th, 2016. GSoC - 2016 - Cycles Denoising. Blender...
GraphicAll.org
http://graphicall.org/builds/index.php
Signing in.hold on. GraphicAll.org login uses an OpenID provided by BlenderStorm.org. Due to spam, please request your new account via IRC, on #blenderstorm @ freenode servers. Blender 2.77.3 Fastest build - STAGGED. GSoC 2016 - Bezier Curve Improvements - Final build. Blender 2.77.3 - temp-cycles-microdisplacement. GSoC - 2016 - Improved Extrusion (Bezier Curves). GSoC - 2016 - UV Tools. Blender 2.77.1 - Cycles Disney Brdf. Blender 2.77.3. GSoC - 2016 - Cycles Denoising. 16:13 August 14th, 2016. 01:12 D...
megasoft78 - GraphicAll.org
http://graphicall.org/megasoft78
Signing in.hold on. GraphicAll.org login uses an OpenID provided by BlenderStorm.org. Due to spam, please request your new account via IRC, on #blenderstorm @ freenode servers. Inkscape 0.91 Trunk (All Path Effects). 01:53 April 11th, 2014. YafaRay 0.1.5 Blender 2.67 Exporter Addon. 14:07 May 11th, 2013. YafaRay 0.1.5 Blender 2.67 Exporter Addon. 13:41 May 11th, 2013. YafaRay 0.1.5 Blender 2.67 Exporter Addon. 13:35 May 11th, 2013. YafaRay 0.1.2 Beta 6 Blender 2.64a Exporter Addon. 12:21 March 9th, 2012.
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DWARFED FILMS: Blender Integrated Bullet Physics Build
http://dwarfedfilms.blogspot.com/2012/12/blender-integrated-bullet-physics-build.html
The Filmmaking Blog of DWARFED FILMS. Tuesday, December 18, 2012. Blender Integrated Bullet Physics Build. At the moment I'm trying out an version of Blender. That has integrated the bullet physics engine into the regular settings. Located alongside Clot sim/Fluid sim/Smoke sim/etc) - instead of having to go through the old method of having to simulate rigid-body physics by utilizing Blender's game engine, then baking that simulation to keyframes. It works really well. Here are a couple of example videos.
DWARFED FILMS: The 10 Minute Blender Particle Hair Tutorial
http://dwarfedfilms.blogspot.com/2008/01/10-minute-blender-particle-hair.html
The Filmmaking Blog of DWARFED FILMS. Monday, January 21, 2008. The 10 Minute Blender Particle Hair Tutorial. I've made a simple PDF tutorial for using the new Jahka particle system in Blender. The previous .EXE tutorial I made and provided before on this site was Ok-ish but this new one is far better! Also, this tutorial is based on the latest version of the particle system as used in the Blender 2.45 SVN AAO build available on www.graphicall.org. You can download the PDF tutorial here. Well, ignore tha...
patricksworkjournal.blogspot.com
Patrick Mount's Work Journal: Spy Story : New Update
http://patricksworkjournal.blogspot.com/2012/06/spy-story-new-update.html
Friday, 29 June 2012. Spy Story : New Update. This is the second update of my 'Spy Story' game, which adds more interactivity to the main level and some improvements to the intro and auxiliary game screens. I've designed the 'Training' level to be a sand-box-test environment, where ideas can be quickly implemented; some of which I will keep; others I will discard. The bulk of the code is in the form of Javascript with a few C# modules linked-in. The main engine is Unity. Objects can now be 'tagged', in t...
freestyleintegration.wordpress.com
Development updates on September 25 | Freestyle integration into Blender
https://freestyleintegration.wordpress.com/2011/09/25/development-updates-on-september-25
Freestyle integration into Blender. September 25, 2011. Development updates on September 25. 8212; The dev team @ 4:39 PM. The work on the Freestyle integration into Blender is still ongoing. Since the last updates, a number of new functionalities and stability improvements has been implemented as summarized below. Enhancement of the Parameter Editor mode. A new parameter called Angle has been added to the Perlin Noise 1D and 2D geometry modifiers to specify a displacement direction in degrees (zero degr...
freestyleintegration.wordpress.com
Development updates on October 23 | Freestyle integration into Blender
https://freestyleintegration.wordpress.com/2012/10/23/development-updates-on-october-23
Freestyle integration into Blender. October 23, 2012. Development updates on October 23. 8212; The dev team @ 9:09 PM. Development in the Freestyle branch for the last two months was kind of quiet but still includes several important bug fixes and improvements in rendering stability and quality. Here is a short summary of code base updates from a technical perspective. 1 Experimental fix for incorrect view edge visibility. 2 Performance improvements of temporary scene generation for stroke rendering.
freestyleintegration.wordpress.com
Development updates on August 28 | Freestyle integration into Blender
https://freestyleintegration.wordpress.com/2011/08/28/development-updates-on-august-28
Freestyle integration into Blender. August 28, 2011. Development updates on August 28. 8212; The dev team @ 10:19 PM. Since the last blog post, several functionality improvements were made in the Freestyle branch as reported below. Sampling: Changes the resolution of stroke backbone polylines. Bezier Curve: Replace stroke backbone with a Bezier approximation of the stroke backbone. Sinus Displacement: Add sinus displacement to stroke backbone. Spatial Noise: Add spatial noise to stroke backbone. Fill Ran...
Reif für die Insel - mit Blender 2.6 | gomoll3d
http://www.gomoll3d.de/reif-für-die-insel-mit-blender.html
Reif für die Insel - mit Blender 2.6. Am/um Di, 22/05/2012 - 20:38. Bei dem heißen Wetter was uns zur Zeit heim sucht, möchte man eigentlich nur vor der Klimaanlage oder einem Pool mit kalten Wasser sitzen. Wenn man diese Möglichkeit nicht hat, erstellt man sich eben ein eigenes, kleines Ferienparadies. So haben wohl auch die Mannen von der Website Blender Cookie. Gedacht, und erstellten ein schönes Tutorial über das Modellieren, und anpassen einer Insel. Und anderen 3D Programmen ja sowieso nie. Unter W...
Blender Notes: Blender Dev Builds
http://blendernotes.blogspot.com/2008/01/blender-dev-builds.html
Sunday, January 27, 2008. In-progress Blender builds can be found at Graphicall.org. New dev builds may have B-mesh, tangent space normal baking. Subscribe to: Post Comments (Atom). View my complete profile.
プロフィール:Project-6B(6B計画)
http://6b.u5ch.com/profile/index.html
Blender 六角大王Superを中心とした3DCG制作 各ソフトの使い方(チュートリアル)や作品紹介 Project-6B(6B計画). MacBook Pro ThinkPad T60. Rokkaku Daioh Super6.2.1. 職業柄Macユーザーという事もあり、当初 Shade Personal R5 を購入するも自由曲面に馴染めず断念。 Shadeのモデリングはベジェ曲線を採用しており、長年使っていた Adobe Illustrator でも使い慣れていましたが、そんな甘くはありませんでした。 以降3DCGから全く離れていましたが、最近になりShadeのバージョンアップが2つ前のバージョンからしか行えなくなるとの事で、 Shade 10 へバージョンアップしてリベンジを試みるも、やはり自由曲面に苦しめられる。 当ブログのカテゴリーにもある Blender につきましては、仕事でFlash用3Dライブラリ Papervision3D に触れる機会があり、そこで初めて Blender の存在を知りました。 August 31, 2014. June 26, 2014.
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Graphicall is geen reclame- of communicatie-bureau maar een klein grafisch bureau die zich focust op. Uitvoerende (offline) grafische visuele communicatie. Opgericht in 2003 met als doel een persoonlijke aanpak te bieden. Reeds jaren ervaring in freelance opdrachten in retail, magazines, marketingafdelingen, reclame- en communicatiebureau’s, uitgeverijen en drukkerijen en KMO’s. Zowel korte als langere periodes. Niet tussen wat u nodig heeft? Indien nodig verzorgen we ook uw drukwerk.
הכול על עיצוב - Graphicall - Design Yourself
מדוע כדאי לפנות אל נגריית מטבחים מקצועית? חולמים שאחת ולתמיד יהיה לכם מטבח יפה, מעוצב וכזה שיהיה לכם מאוד נוח להשתמש בו? אם כך, אין ספק שאפשר להבין את הדילמה שלכם. איזה מטבח יוכל להתאים לכם? ומאיפה מתחילים את התכנון שלו? כדאי לזכור שמעבר לכל אותם מטבחים מוכנים שיוצרו על ידי חברות שונות, יש אפשרות גם לפנות אל נגרייה מקצועית של מטבחים . למה פרקט למינציה הפך ללהיט גדול בשנים האחרונות? מי מאיתנו לא היה רוצה שבבית שלו תהיה אווירה כמה שיותר ביתית, נעימה וחמימה? לעצב במינימום מאמץ – כך תעשו זאת. אחת המגמות הבול...
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GraphicAll.org
And start sharing awesomeness! Blender 2.8 Branch. Blender 2.78.4. Blender HMD Viewport branch. 17:18 March 29th, 2017. Blender HMD Viewport branch. 14:18 March 29th, 2017. GSoC - 2016 - Cycles Denoising. 05:41 March 27th, 2017. YafaRay v3.2.0 for Sketchup 2017. 07:46 March 26th, 2017. YafaRay v3.2.0 for Blender 2.78c. 07:35 March 26th, 2017. YafaRay v3.2.0 for Blender 2.78c. 07:32 March 26th, 2017. YafaRay v3.2.0 for Blender 2.78c. 02:49 March 26th, 2017. YafaRay v3.2.0 for Blender 2.78c. 08:16 November...
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GraphicAll to zespół ludzi, dla których liczysz się Ty, Twoja firma i Twoi klienci. Jeśli interesuje Cię profesjonalizm, minimalizm, moc przekazu i czysta forma, to jesteś w domu. Tworzymy z pasji i bez żadnych ograniczeń, z radością kreujemy nowe rozwiązania i nieustannie dążymy do piękna. Jeszcze nie widziałeś naszych ostatnich dokonań? Chcemy wiedzieć, co jest dla Ciebie ważne. Jaki projekt Cię interesuje i czy masz już jakiś pomysł. Chcesz się spotkać, porozmawiać, napisać do nas? Byśmy razem stworzy...
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Evgeni Nikolov Portfolio Sheridan Colledge Web Design
Hi, my name is Evgeni Nikolov (Gene) and I'm a digital designer and art director. This page is a presentation of my postgraduate projects at Sheridan's Web Design program. I'm graduating in April 2017. I believe in smart ideas that generate results. I'm applying with passion my visual communication background in the digital world and by combining look, feel and usability I'm searching to build a memorable user experience. Dig into the business objectives by asking the right questions.
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