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3D Graphics & Viz

3D Graphics and Viz. Volume Rendering(體繪製)有3種的演算法: RayCast: 圖像空間,雖慢但是很準確的繪制方式。 Splatting: 物體空間 ShearWarp: 結合上述2種方法的優點。 Wednesday, February 15, 2006 #. Posted by samuel @ 11:07 PM 0 comments. Executive supporting partial updates. VtkStreamingDemandDrivenPipeline *exec= vtkStreamingDemandDrivenPipeline: SafeDownCast(elev- GetExecutive() ; exec- SetUpdateNumberOfPieces(exec- GetOutputInformation(0), numProcs); exec- SetUpdatePiece(exec- GetOutputInformation(0), myid);. Monday, February 13, 2006 #. VtkElevat...

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3D Graphics & Viz | graphviz3d.blogspot.com Reviews
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3D Graphics and Viz. Volume Rendering(體繪製)有3種的演算法: RayCast: 圖像空間,雖慢但是很準確的繪制方式。 Splatting: 物體空間 ShearWarp: 結合上述2種方法的優點。 Wednesday, February 15, 2006 #. Posted by samuel @ 11:07 PM 0 comments. Executive supporting partial updates. VtkStreamingDemandDrivenPipeline *exec= vtkStreamingDemandDrivenPipeline: SafeDownCast(elev- GetExecutive() ; exec- SetUpdateNumberOfPieces(exec- GetOutputInformation(0), numProcs); exec- SetUpdatePiece(exec- GetOutputInformation(0), myid);. Monday, February 13, 2006 #. VtkElevat...
<META>
KEYWORDS
1 algorithm@volume rendering
2 misc stream
3 vtkstreamingdemanddrivenpipeline
4 apis
5 misc filters
6 vtkelevationfilter
7 vtkelevationfilter範例
8 或是在paralleliso之中的例子
9 vtkmarchingcube@isosurface
10 vtkmarchingcube是繪製出isosurface的方法
CONTENT
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algorithm@volume rendering,misc stream,vtkstreamingdemanddrivenpipeline,apis,misc filters,vtkelevationfilter,vtkelevationfilter範例,或是在paralleliso之中的例子,vtkmarchingcube@isosurface,vtkmarchingcube是繪製出isosurface的方法,human femur,vtkmpi misc api,daniel所寫,finalize
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3D Graphics & Viz | graphviz3d.blogspot.com Reviews

https://graphviz3d.blogspot.com

3D Graphics and Viz. Volume Rendering(體繪製)有3種的演算法: RayCast: 圖像空間,雖慢但是很準確的繪制方式。 Splatting: 物體空間 ShearWarp: 結合上述2種方法的優點。 Wednesday, February 15, 2006 #. Posted by samuel @ 11:07 PM 0 comments. Executive supporting partial updates. VtkStreamingDemandDrivenPipeline *exec= vtkStreamingDemandDrivenPipeline: SafeDownCast(elev- GetExecutive() ; exec- SetUpdateNumberOfPieces(exec- GetOutputInformation(0), numProcs); exec- SetUpdatePiece(exec- GetOutputInformation(0), myid);. Monday, February 13, 2006 #. VtkElevat...

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graphviz3d.blogspot.com graphviz3d.blogspot.com
1

3D Graphics & Viz: February 2006

http://graphviz3d.blogspot.com/2006_02_01_archive.html

3D Graphics and Viz. Volume Rendering(體繪製)有3種的演算法: RayCast: 圖像空間,雖慢但是很準確的繪制方式。 Splatting: 物體空間 ShearWarp: 結合上述2種方法的優點。 Wednesday, February 15, 2006 #. Posted by samuel @ 11:07 PM 0 comments. Executive supporting partial updates. VtkStreamingDemandDrivenPipeline *exec= vtkStreamingDemandDrivenPipeline: SafeDownCast(elev- GetExecutive() ; exec- SetUpdateNumberOfPieces(exec- GetOutputInformation(0), numProcs); exec- SetUpdatePiece(exec- GetOutputInformation(0), myid);. Monday, February 13, 2006 #. VtkElevat...

2

3D Graphics & Viz: vtkDICOMImageReader API

http://graphviz3d.blogspot.com/2006/02/vtkdicomimagereader-api.html

3D Graphics and Viz. Void PrintSelf(ostream &os, vtkIndent indent) void SetDirectoryName(const char *dn) double *GetPixelSpacing() int GetWidth() int GetHeight() float *GetImagePositionPatient() int GetBitsAllocated() int GetPixelRepresentation() int GetNumberOfComponents() const char *GetTransferSyntaxUID() float GetRescaleSlope() float GetRescaleOffset() const char *GetPatientName() const char *GetStudyUID() const char *GetStudyID() float GetGantryAngle() virtual int CanReadFile(const char *fname) void...

3

3D Graphics & Viz: Algorithm@Volume Rendering

http://graphviz3d.blogspot.com/2006/02/algorithmvolume-rendering.html

3D Graphics and Viz. Volume Rendering(體繪製)有3種的演算法: RayCast: 圖像空間,雖慢但是很準確的繪制方式。 Splatting: 物體空間 ShearWarp: 結合上述2種方法的優點。 Wednesday, February 15, 2006 #. Posted by samuel @ 11:07 PM. Comments: Post a Comment. Taipei, Taiwan, Taiwan. View my complete profile.

4

3D Graphics & Viz: vtkMarchingCube@Isosurface

http://graphviz3d.blogspot.com/2006/02/vtkmarchingcubeisosurface.html

3D Graphics and Viz. I built a femur by this pipeline: vtkVolume16Reader- vtkImageGaussianSmooth- vtkMarchingCubes- vtkDecimate- vtkSTLWriter Once I build the isosurface, then I use vtkCutter to generate several spaced contours, then save this contours to a DXF file. now this dxf file contains sever layer contours, but i am not famillar with CAD programs, if it is possible to generate a solid model based on these contour layers? Sunday, February 12, 2006 #. Posted by samuel @ 6:14 PM.

5

3D Graphics & Viz: vtkMPI Misc API

http://graphviz3d.blogspot.com/2006/02/vtkmpi-misc-api.html

3D Graphics and Viz. 平行程式會面對的課題: I mean the ray cast functions, composite and MIP, as well as the existing isosurface implementation. The use of user-defined communicators are supported with vtkMPICommunicator and vtkMPIGroup. 作者為 Geveci, Berk. Sunday, February 12, 2006 #. Posted by samuel @ 4:25 AM. Comments: Post a Comment. Taipei, Taiwan, Taiwan. View my complete profile.

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3D Graphics and Viz. Volume Rendering(體繪製)有3種的演算法: RayCast: 圖像空間,雖慢但是很準確的繪制方式。 Splatting: 物體空間 ShearWarp: 結合上述2種方法的優點。 Wednesday, February 15, 2006 #. Posted by samuel @ 11:07 PM 0 comments. Executive supporting partial updates. VtkStreamingDemandDrivenPipeline *exec= vtkStreamingDemandDrivenPipeline: SafeDownCast(elev- GetExecutive() ; exec- SetUpdateNumberOfPieces(exec- GetOutputInformation(0), numProcs); exec- SetUpdatePiece(exec- GetOutputInformation(0), myid);. Monday, February 13, 2006 #. VtkElevat...

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