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Computer Graphics

A blog specifically to upload and share the work that I do in my CSC 370 class.

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Computer Graphics | haedencomputergraphics.blogspot.com Reviews
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Computer Graphics | haedencomputergraphics.blogspot.com Reviews

https://haedencomputergraphics.blogspot.com

A blog specifically to upload and share the work that I do in my CSC 370 class.

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haedencomputergraphics.blogspot.com haedencomputergraphics.blogspot.com
1

Computer Graphics: Homework to cover the classwork

http://haedencomputergraphics.blogspot.com/2009/03/homework-to-cover-classwork.html

Monday, March 16, 2009. Homework to cover the classwork. The Friday before Spring Break, my instructor cancelled class and left a bit of homework to work on so we wouldn't miss him TOO much. Basically, he left several articles to read and comment on, and a few short OpenGL code exercises. It can also be implemented with any programming language. The examples in the articles refer to use in either Processing, Python, or even C/C . I'm kind of impressed that one single language can be implemented s...But t...

2

Computer Graphics: More homework for classwork

http://haedencomputergraphics.blogspot.com/2009/03/more-homework-for-classwork.html

Tuesday, March 24, 2009. More homework for classwork. This week, my instructor had to take another leave of absence, and in his place he left us a few exercises. First, I was instructed to explore some OpenGL code examples, and just submit proof that I got the files running on my computer. Click on the following picture for a larger view of the screenshot I took of the simple reshaping program he provided us:. To run an executable file of what I made to see the effects yourself. My Other Blog Site.

3

Computer Graphics: January 2009

http://haedencomputergraphics.blogspot.com/2009_01_01_archive.html

Thursday, January 22, 2009. This was an interesting assignment; we were assigned to redo our makeLine() method from a previous homework, so that it took a single parameter (t). From that, we had to make it draw a linear, quadratic, and cubic line. Below are some animated screenshots of two different outputs that I experimented with. Below those pictures is my actual source code. To access the application, click on this link. And select yes when prompted to open the bezier.jar file. Or, click this link.

4

Computer Graphics: Project 1: Shrinking Circles

http://haedencomputergraphics.blogspot.com/2009/03/project-1-shrinking-circles.html

Tuesday, March 3, 2009. Project 1: Shrinking Circles. For project number 1, I decided to attempt to recreate Anthony Mattox's Cell Cluster Cirlces. Below are some screenshots of the pre-colored production process; As always, click on the pictures to see a full-sized version. Here's what I came up with in terms of mimicing Mr. Mattox's design. Oddly enough, this is the color scheme that took me the longest to figure out how to calculate. These two schemes have got to be my personal favorites. I am a Junio...

5

Computer Graphics: May 2009

http://haedencomputergraphics.blogspot.com/2009_05_01_archive.html

Wednesday, May 6, 2009. Project 3: Boids, flocking, and colorful boxes! So, for Project 3, I chose to implement Boids. Basically, the program implements the three rules of flocking behavior in 3-dimensional space. If one boid is near another, it will start to follow it, kind of like a herd. This program is based off of the algorithm developed by Craig Reynolds,. Before I go into detail about how I undertook this project, here is the end result:. I also read up on how to implement 3D in Processing.

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haedenanimation.blogspot.com haedenanimation.blogspot.com

Animation: May 2009

http://haedenanimation.blogspot.com/2009_05_01_archive.html

Wednesday, May 13, 2009. Well, the Semester has come to a close, and the animation class of '09 was able to pump out two very successful animated shorts. Was the one I was involved in. The other animation, Pirate Bay. Turned out very nicely as well. You may need to download quicktime in order to view the videos, but it's definitely worth the effort! Subscribe to: Posts (Atom). My Other Blog Site. Project 3: Boids, flocking, and colorful boxes! View my complete profile.

haedenanimation.blogspot.com haedenanimation.blogspot.com

Animation: Lipsync Exercise

http://haedenanimation.blogspot.com/2009/03/lipsync-exercise.html

Wednesday, March 25, 2009. For a short assignment, I had to take a pre-modeled face and animate it to an audio clip. The audio clip was taken from Army of Darkness, and while I have not seen it, I figure I ought to check it out at some point. This assignment is a precursor to an upcoming project for this class. So keep an eye out. Subscribe to: Post Comments (Atom). My Other Blog Site. Project 3: Boids, flocking, and colorful boxes! Color Script, Pungo Luna. Pungo Luna Story Board.

haedenanimation.blogspot.com haedenanimation.blogspot.com

Animation: Pungo Luna Story Board

http://haedenanimation.blogspot.com/2009/03/pungo-luna-story-board.html

Tuesday, March 24, 2009. Pungo Luna Story Board. For the class project, the Short Story Pungo Luna. Was selected as the class project for this semester. As an exercise, everyone in the class was instructed to make up a story board for Pungo Luna. The following pictures are what I drew as a story board; click the pictures for an enlarged version. Subscribe to: Post Comments (Atom). My Other Blog Site. Project 3: Boids, flocking, and colorful boxes! Color Script, Pungo Luna. Pungo Luna Story Board.

haedenanimation.blogspot.com haedenanimation.blogspot.com

Animation: March 2009

http://haedenanimation.blogspot.com/2009_03_01_archive.html

Tuesday, March 31, 2009. Color Script, Pungo Luna. As usual, click the picture below to see a larger image. Wednesday, March 25, 2009. For a short assignment, I had to take a pre-modeled face and animate it to an audio clip. The audio clip was taken from Army of Darkness, and while I have not seen it, I figure I ought to check it out at some point. This assignment is a precursor to an upcoming project for this class. So keep an eye out. Tuesday, March 24, 2009. Pungo Luna Story Board. And last but not le...

haedenanimation.blogspot.com haedenanimation.blogspot.com

Animation: January 2009

http://haedenanimation.blogspot.com/2009_01_01_archive.html

Thursday, January 29, 2009. Sunday, January 11, 2009. Well, here we are with the first assignment to turn in. First, I had to draw a ball bouncing, so I quickly sketched it out on graph paper, and scanned it in, then used Photoshop to turn it into an Animated GIF. After that, we were supposed to use a 3D modeling software to make a virtual bouncing ball. Here they are: Click on the picture to see a full-scale image. Wednesday, January 7, 2009. Subscribe to: Posts (Atom). My Other Blog Site.

haedenanimation.blogspot.com haedenanimation.blogspot.com

Animation: April 2009

http://haedenanimation.blogspot.com/2009_04_01_archive.html

Monday, April 27, 2009. Final Project Scene Playblasts. For the group final Project, Pungo Luna, I was assigned several camera shots to animate. I will post an embedded video and then describe what's going on in the scene, just in case anyone out there hasn't read the story yet :). Lenny, pushing the ignition button. Sunday, April 12, 2009. Project 2: Character Animation. Subscribe to: Posts (Atom). My Other Blog Site. Project 3: Boids, flocking, and colorful boxes! Final Project Scene Playblasts. I am a...

haedenanimation.blogspot.com haedenanimation.blogspot.com

Animation: Ball drop exercizes, storyboard picture

http://haedenanimation.blogspot.com/2009/03/ball-drop-exercizes-storyboard-picture.html

Monday, March 2, 2009. Ball drop exercizes, storyboard picture. For the assignment this week, I had to animate 3 different types of balls rolling off of a shed and then bouncing across the ground. Also, as an extra assignment, I had to draw three frames of a storyboard of my favorite project proposal. The script for the project I proposed is located here. The first animation is of a bowling ball, so it does not bounce much when it hits the ground. Subscribe to: Post Comments (Atom). My Other Blog Site.

haedenanimation.blogspot.com haedenanimation.blogspot.com

Animation: Animation Project

http://haedenanimation.blogspot.com/2009/05/animation-project.html

Wednesday, May 13, 2009. Well, the Semester has come to a close, and the animation class of '09 was able to pump out two very successful animated shorts. Was the one I was involved in. The other animation, Pirate Bay. Turned out very nicely as well. You may need to download quicktime in order to view the videos, but it's definitely worth the effort! Subscribe to: Post Comments (Atom). My Other Blog Site. Project 3: Boids, flocking, and colorful boxes! View my complete profile.

haedenanimation.blogspot.com haedenanimation.blogspot.com

Animation: Project 2: Character Animation

http://haedenanimation.blogspot.com/2009/04/project-2-character-animation.html

Sunday, April 12, 2009. Project 2: Character Animation. One time, I hit ctrl z several times quickly, and his fingers turned into what looked like a set of boulders that he was holding in front of him. Strange stuff. Anyway, below is a Youtube-hosted video of what WAS a very high quality render, however, it effectively illustrates the main details of the project. April 30, 2009 at 1:55 PM. Ohhhhh most excellent use of "Silence"! April 30, 2009 at 1:57 PM. Subscribe to: Post Comments (Atom).

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Animation

Wednesday, May 13, 2009. Well, the Semester has come to a close, and the animation class of '09 was able to pump out two very successful animated shorts. Was the one I was involved in. The other animation, Pirate Bay. Turned out very nicely as well. You may need to download quicktime in order to view the videos, but it's definitely worth the effort! Monday, April 27, 2009. Final Project Scene Playblasts. Lenny, pushing the ignition button. Sunday, April 12, 2009. Project 2: Character Animation. One time,...

haedencomputergraphics.blogspot.com haedencomputergraphics.blogspot.com

Computer Graphics

Wednesday, May 6, 2009. Project 3: Boids, flocking, and colorful boxes! So, for Project 3, I chose to implement Boids. Basically, the program implements the three rules of flocking behavior in 3-dimensional space. If one boid is near another, it will start to follow it, kind of like a herd. This program is based off of the algorithm developed by Craig Reynolds,. Before I go into detail about how I undertook this project, here is the end result:. I also read up on how to implement 3D in Processing. This w...

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