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Half-Real: Video Games between Real Rules and Fictional Worlds

Of the title refers to the fact that video games are two rather different things at the same time: video games are. In that they are made of real rules that players actually interact with; that winning or losing a game is a real event. However, when winning a game by slaying a dragon, the dragon is not a real dragon, but a fictional one. To play a video game is therefore to interact with real rules. Imagining a fictional world and a video game. A set of rules as well a fictional world. Tackles key issues...

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Half-Real: Video Games between Real Rules and Fictional Worlds | half-real.net Reviews
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Of the title refers to the fact that video games are two rather different things at the same time: video games are. In that they are made of real rules that players actually interact with; that winning or losing a game is a real event. However, when winning a game by slaying a dragon, the dragon is not a real dragon, but a fictional one. To play a video game is therefore to interact with real rules. Imagining a fictional world and a video game. A set of rules as well a fictional world. Tackles key issues...
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Half-Real: Video Games between Real Rules and Fictional Worlds | half-real.net Reviews

https://half-real.net

Of the title refers to the fact that video games are two rather different things at the same time: video games are. In that they are made of real rules that players actually interact with; that winning or losing a game is a real event. However, when winning a game by slaying a dragon, the dragon is not a real dragon, but a fictional one. To play a video game is therefore to interact with real rules. Imagining a fictional world and a video game. A set of rules as well a fictional world. Tackles key issues...

INTERNAL PAGES

half-real.net half-real.net
1

Half-Real: Errata

http://www.half-real.net/errata.html

Read Famously, the Austrian philosopher Ludwig Wittgenstein used the concept of games . Blue Byte's 1994 video game. Has no relation to Klaus Teuber's 1995 board game. The Settlers of Catan.

2

Half-Real: About

http://www.half-real.net/about.html

Description from MIT press. Table of contents and sample chapters. Video Games and the Classic Game Model.

3

Half-Real: Resources

http://www.half-real.net/resources

Conway's game of life.

4

Half-Real: A Dictionary of Video Game Theory

http://www.half-real.net/dictionary

This dictionary of video game theory is a companion to my book,. With the dictionary, I hope to provide a resource for students, researchers, teachers, and game players looking for terminological clarifications and pointers to further reading. A list of works cited. Can be found at the bottom of the page. The dictionary is not intended to be encyclopedic, but takes its starting point from the issues discussed in the book. The. Sign indicates an issue that is elaborated in. Copenhagen, November 2005.

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Futures of Entertainment: Podcasts

http://www.convergenceculture.org/podcasts/index.php

Convergence 2006: Opening Remarks and Media in Transition. The first annual C3 conference, Convergence 2006: There Is No Box. Was held on the MIT campus April 27-29, 2006. This video includes the opening remarks by Henry Jenkins. MIT) and Beth Coleman. MIT) and the first session, 'Media in Transition' by William Uricchio. Should we be trying to understand "disruptive technologies" or disruptive uses of technology? Download MP4 video (1:07, 261.3MB). And how might such insights inform business and marketi...

titilha.blogspot.com titilha.blogspot.com

Tecnologia e Educação: Falando em Jogos Educativos

http://titilha.blogspot.com/2009/10/falando-em-jogos-educativos.html

Sexta-feira, 23 de outubro de 2009. Falando em Jogos Educativos. Segue abaixo algumas contribuições de vários links para JOGOS de todos os tipos. Em relação a referências sobre games, há alguns neste endereço http:/ www.moodle.uneb.br/course/view.php? Uma biblioteca com uma literatura interessante sobre games, é aberto e qualquer pessoa pode colocar textos na biblioteca. Vejam também os sites http:/ www.gamejournal.org/march 08 Vid%20.%20s Myth.php. Http:/ cms.mit.edu/news/archives.php. Essa é aberta não...

whateverfloatsyourboat.typepad.com whateverfloatsyourboat.typepad.com

Media&Culture

http://whateverfloatsyourboat.typepad.com/mediaculture

October 08, 2008. Blogging for the LSM. Here are a few blogging notes for all of you who are expecting or hoping to create a blog for your LSM culminating project:. 1 You will need to have substantial, thoughtful blog entry once a week. 2 You will need to blog ABOUT something that relates to your blog's topic- if it' is music you should read about listen, or see music that you write about with an analytical or critical view. If your not sure what I mean by this, then you should meet with me. Myth is a st...

intro2gamedesign.wordpress.com intro2gamedesign.wordpress.com

Read | Introduction to Game Design

https://intro2gamedesign.wordpress.com/read

Introduction to Game Design. This list will be updated throughout the course. Basic game design books:. 2003, Salen and Zimmerman,. 2006, Ernest Adams and Ansrew Rollings, Game Design and Development,. Fundamentals of Game Design. 2008, Tracy Fullerton,. Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games. 2008, Jesse Schell,. The Art of Game Design. A book of Lenses. 2008, Frans Mäyrä,. An Introduction to Game Studies. 2001, Steven L. Kent,. 2003, Van Burnham,.

jesperjuul.net jesperjuul.net

Jesper Juul - Curriculum Vitae

http://www.jesperjuul.net/cv.html

Curriculum Vitae Jesper Juul. Born in 1970 in Århus, Denmark. Associate Professor at The Royal Danish Academy of Fine Arts - The School of Design. Visiting Associate Professor at Comparative Media Studies/Writing, MIT. February 1999: M.A. in Danish literature from University of Copenhagen with the thesis En kamp mellem spil og fortælling. Http:/ www.jesperjuul.net/thesis. 2000-2003: Ph.D. studies at IT University of Copenhagen. February-July 2003: Visiting scholar at Comparative Media Studies. September ...

anothergamergirl.blogspot.com anothergamergirl.blogspot.com

Green Gamer Girl: January 2006

http://anothergamergirl.blogspot.com/2006_01_01_archive.html

Quatloos are a girls best friend. Thursday, January 26, 2006. I couldn't resist making a Connie character in City of Villians. Only problem was she was too boring to play, so I deleted her Digital Smugness. Posted by Miss Green Gamer @ 3:04 AM. Tuesday, January 24, 2006. Connie. So very horrible. Can shrivel a dick from 50 paces. Excited, you go to AOL's website. and are greeting with the familiar cluttered mishmash which is AOL and you know that yep,. AOL is still shit. Friday, January 20, 2006. Set fiv...

activelearningps.com activelearningps.com

craymondsalve | Active Learning in Political Science ©

http://activelearningps.com/author/craymondsalve

Active Learning in Political Science. Made possible in part by Soomo Learning. Simulation and Game Index. Choice Points, Outcomes and Chance. March 8, 2017. March 5, 2017. This is part 5 of a six-part series of guest posts by Tomer Perry, Research Associate at the Edmond J. Safra Center for Ethics, Harvard University. He can be contacted at tperry [at] ethics [dot] harvard [dot] edu. Caverna: a family of dwarves specializing in growing wheat and sheep. March 3, 2017. March 2, 2017. March 1, 2017. I have ...

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Half-Real: Video Games between Real Rules and Fictional Worlds

Of the title refers to the fact that video games are two rather different things at the same time: video games are. In that they are made of real rules that players actually interact with; that winning or losing a game is a real event. However, when winning a game by slaying a dragon, the dragon is not a real dragon, but a fictional one. To play a video game is therefore to interact with real rules. Imagining a fictional world and a video game. A set of rules as well a fictional world. Tackles key issues...

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Half-Rice, Full life. Saturday, February 11, 2012. Are we there yet? Not writing, for me, is like standing still while the whole world is moving. The truth is, i am constantly creating. picking out lines. hunting for words in poignant moments. anticipating words to obliterate my concious. These days i spend my time between gadgets, in the limbo of work, in coffee shops, imagining conversations, haunted by muses and demons- redundant ghouls. Sunday, October 9, 2011. Monday, August 10, 2009. So its been ov...