seajackalgamedev.wordpress.com
Editores de Texto | Sea Jackal\'s GameDev
https://seajackalgamedev.wordpress.com/2011/11/27/editores-de-texto
Sea Jackal ’s GameDev. Just another GameDev weblog. Mis viajes por Japón. Apple Developer-OpenGL code sample. Laquo; Interval tree for 2D intersection tests. Compile a OpenGL program in Windows (Visual Studio) ». Noviembre 27, 2011. Mi (windows ver.). This entry was posted on noviembre 27, 2011 a 6:19 pm and is filed under mel. Deja una respuesta Cancelar respuesta. Introduce aquí tu comentario. Introduce tus datos o haz clic en un icono para iniciar sesión:. La dirección no se hará pública).
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Implicit representation of a sphere and cube on a regular grid | Sea Jackal\'s GameDev
https://seajackalgamedev.wordpress.com/2010/05/04/implicit-representation-of-a-cube-and-sphere-on-a-grid
Sea Jackal ’s GameDev. Just another GameDev weblog. Mis viajes por Japón. Apple Developer-OpenGL code sample. Laquo; Delaunay triangulations. DevIL on Mac with PNG support ». Implicit representation of a sphere and cube on a regular grid. Mayo 4, 2010. Void MakeSphere(Grid &grid, Double h, const Vector &pos, Double radius). Grid[INDEX(i,j,k)] =( pos-Vector(i,j,k) .Length()-radius) *h;. Void MakeCube(Grid &init, Double h, const Vector &pos1, const Vector &pos2). Init(i,j,k) = -min(d1,min(d2,d3) * h;.
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M#++ recordando un lenguaje que hicimos para la clase del compiladores por ahi del año 2000 | Sea Jackal\'s GameDev
https://seajackalgamedev.wordpress.com/2015/07/09/m-recordando-un-lenguaje-que-hicimos-para-la-clase-del-compiladores-por-ahi-del-ano-2000
Sea Jackal ’s GameDev. Just another GameDev weblog. Mis viajes por Japón. Apple Developer-OpenGL code sample. Laquo; Mts to mov. M# recordando un lenguaje que hicimos para la clase del compiladores por ahi del año 2000. Julio 9, 2015. Bienvenido a la página del lenguaje de programación M#. Este es un lenguaje amateur un poco parecido a C pero con significativas diferencias. Una de ellas es que no te tienes que preocupar por puntos y comas. Cómo se logra esto? Algunos tipos de expresión son:. Por si fuera...
seajackalgamedev.wordpress.com
Text in OpenGL | Sea Jackal\'s GameDev
https://seajackalgamedev.wordpress.com/2010/03/21/text-in-opengl
Sea Jackal ’s GameDev. Just another GameDev weblog. Mis viajes por Japón. Apple Developer-OpenGL code sample. Laquo; Installing Wi-fi and Opera Mini on a Palm Tungsten T5 in 2010. Delaunay triangulations ». Marzo 21, 2010. There are various ways for including text in a OpenGL. Some of them are discussed here:. Http:/ www.opengl.org/resources/features/fontsurvey/. This entry was posted on marzo 21, 2010 a 10:02 am and is filed under OpenGL. Deja una respuesta Cancelar respuesta. Blog de WordPress.com.
hoper3d.blogspot.com
hoper journal: 07/01/2006 - 08/01/2006
http://hoper3d.blogspot.com/2006_07_01_archive.html
Jueves, julio 20, 2006. Con el espirutu de competencia del ser humano, y por el hecho de qué mi mamá tenga un website y yo no¬¬, he decidido crear una especie de blog/portafolio/website para mis proyectos en la siguiente url:. Si te tomaste la molestia o cometiste el error de entrar aqui pues visita mi nuevo sitio. Enviar esto por correo electrónico. Martes, julio 18, 2006. Y de ahi van a surgir futuras ramificaciones que voy a eplicar al estilo c :. Opc = library ;. Goto single player ;. Desde el día de...
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Japanese Latex on Mac in texshop, including Beamer | Sea Jackal\'s GameDev
https://seajackalgamedev.wordpress.com/2010/08/31/japanese-latex-on-mac-in-texshop
Sea Jackal ’s GameDev. Just another GameDev weblog. Mis viajes por Japón. Apple Developer-OpenGL code sample. Laquo; DevIL on Mac with PNG support. Interval tree for 2D intersection tests ». Japanese Latex on Mac in texshop, including Beamer. Agosto 31, 2010. Option 1) Use CJK pakage (CJKutf8 for UTF-8 encoding) and use normal latex. Usepackage[10pt]{type1ec} % use only 10pt fonts. Usepackage[german, russian, vietnam, USenglish]{babel}. Option 2) Use ptex (platex). Save a tex file in EUC encoding. This m...
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Compile a OpenGL program in Windows (Visual Studio) | Sea Jackal\'s GameDev
https://seajackalgamedev.wordpress.com/2012/02/27/compile-a-opengl-program-in-windows-visual-studio
Sea Jackal ’s GameDev. Just another GameDev weblog. Mis viajes por Japón. Apple Developer-OpenGL code sample. Laquo; Editores de Texto. Mts to mov ». Compile a OpenGL program in Windows (Visual Studio). Febrero 27, 2012. SOURCE: http:/ www.divms.uiowa.edu/ cwyman/classes/common/howto/winGLUT.html. Compiling OpenGL Progams at Home Using Visual Studio. Put the file “glut32.dll” into the system path. This can be in the same directory as your executable file. For Visual Studio 2005, this should be: “C:...
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Interval tree for 2D intersection tests | Sea Jackal\'s GameDev
https://seajackalgamedev.wordpress.com/2010/10/14/interval-tree-for-2d-intersection-tests
Sea Jackal ’s GameDev. Just another GameDev weblog. Mis viajes por Japón. Apple Developer-OpenGL code sample. Laquo; Japanese Latex on Mac in texshop, including Beamer. Editores de Texto ». Interval tree for 2D intersection tests. Octubre 14, 2010. 8220;We can use the interval tree [Ede83] for static query, as well as for the. Rectangle intersection problem. Each query of interval intersection takes. O(logn k) time where k is the number of reported intersection and n. Intersecting rectangles.”.
seajackalgamedev.wordpress.com
DevIL on Mac with PNG support | Sea Jackal\'s GameDev
https://seajackalgamedev.wordpress.com/2010/06/03/devil-on-mac-with-png-support
Sea Jackal ’s GameDev. Just another GameDev weblog. Mis viajes por Japón. Apple Developer-OpenGL code sample. Laquo; Implicit representation of a sphere and cube on a regular grid. Japanese Latex on Mac in texshop, including Beamer ». DevIL on Mac with PNG support. Junio 3, 2010. DevIL is a library to manage many kind of image formats, as jpg, bmp, jpg, tga. In Mac, can be installed libpng or libpng12 in darwin ports (mac ports) for png format, and then configure DevIL by:. And configure DevIL by:. Blog ...
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Mts to mov | Sea Jackal\'s GameDev
https://seajackalgamedev.wordpress.com/2013/02/17/mts-to-mov
Sea Jackal ’s GameDev. Just another GameDev weblog. Mis viajes por Japón. Apple Developer-OpenGL code sample. Laquo; Compile a OpenGL program in Windows (Visual Studio). M# recordando un lenguaje que hicimos para la clase del compiladores por ahi del año 2000 ». Febrero 17, 2013. Para convertir vídeos en formato MTS usando FFMPEG. For x in *.MTS; do ffmpeg -i ${x} -vcodec mpeg1video -acodec mp2 -ac 2 -sameq ${x/.MTS/.mov}; done. This entry was posted on febrero 17, 2013 a 8:07 pm and is filed under Tools.