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Projects - Jason Rosenberg

An isometric action-adventure game developed by a team of four using C with DirectX10. The player must utilize the power of the elements to traverse terrain and defeat enemies. My primary role was developing the spells, enemies, and object interactions. MORE. A turn-based RPG developed by a team of two using Actionscript. Beginning empty-handed, the player must fight intelligent enemies to become stronger. This incomplete game served as a means of testing probabilistic AI concepts, of which I imp...A dem...

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Projects - Jason Rosenberg | jasonerosenberg.com Reviews
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An isometric action-adventure game developed by a team of four using C with DirectX10. The player must utilize the power of the elements to traverse terrain and defeat enemies. My primary role was developing the spells, enemies, and object interactions. MORE. A turn-based RPG developed by a team of two using Actionscript. Beginning empty-handed, the player must fight intelligent enemies to become stronger. This incomplete game served as a means of testing probabilistic AI concepts, of which I imp...A dem...
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2 akasha
3 ar golf
4 codezero
5 kokobo
6 volcano swarms
7 minotaur maze madness
8 coupons
9 reviews
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Projects - Jason Rosenberg | jasonerosenberg.com Reviews

https://jasonerosenberg.com

An isometric action-adventure game developed by a team of four using C with DirectX10. The player must utilize the power of the elements to traverse terrain and defeat enemies. My primary role was developing the spells, enemies, and object interactions. MORE. A turn-based RPG developed by a team of two using Actionscript. Beginning empty-handed, the player must fight intelligent enemies to become stronger. This incomplete game served as a means of testing probabilistic AI concepts, of which I imp...A dem...

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jasonerosenberg.com jasonerosenberg.com
1

Projects - Jason Rosenberg

http://www.jasonerosenberg.com/index.html

An isometric action-adventure game developed by a team of four using C with DirectX10. The player must utilize the power of the elements to traverse terrain and defeat enemies. My primary role was developing the spells, enemies, and object interactions. MORE. A turn-based RPG developed by a team of two using Actionscript. Beginning empty-handed, the player must fight intelligent enemies to become stronger. This incomplete game served as a means of testing probabilistic AI concepts, of which I imp...A dem...

2

ARGolf - Jason Rosenberg

http://www.jasonerosenberg.com/argolf.html

In-depth information can be found on the project's website.

3

Volcano Swarm - Jason Rosenberg

http://www.jasonerosenberg.com/volcano.html

The dragons act as a traditional flock. They use separation, alignment, and cohesion to achieve this effect. Once a dragon is killed, it is no longer regarded as part of the flock for the purposes of these behaviors.

4

Minotaur - Jason Rosenberg

http://www.jasonerosenberg.com/minotaur.html

All of the programming for this project was done collaboratively. Due to the structuring of GameMaker and the short period of time we worked on it, we found that working collaboratively on a single computer was the best approach. This is in part because the actual coding was fairly simple whereas the design and planning was an important part of the process that often occurred simultaneously with programming. Other programmer on the team:.

5

Kokobo - Jason Rosenberg

http://www.jasonerosenberg.com/kokobo.html

For the gameplay, I worked on the menu, shop, and battle system. This includes the displaying of all corresponding elements on screen for those parts, but not the state transition between them. I also developed the system for managing the player's stats and inventory. Other programmer on the team:.

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An isometric action-adventure game developed by a team of four using C with DirectX10. The player must utilize the power of the elements to traverse terrain and defeat enemies. My primary role was developing the spells, enemies, and object interactions. MORE. A turn-based RPG developed by a team of two using Actionscript. Beginning empty-handed, the player must fight intelligent enemies to become stronger. This incomplete game served as a means of testing probabilistic AI concepts, of which I imp...A dem...

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