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Creating a game one post at a time

Creating a game one post at a time. Thursday, May 16, 2013. User Interface: Menus with scene2dui and skins - Level 4. The code from this post is available here. Now that we're done with the AI (actually, I hope you're. Not done, but at least you're on your own from here on out) It was time to return to human players. Before, they could move and attack, and that was about it, but the enemy AI could cast healing spells, shoot bow-and-arrows, etc! Kinda one sided, don't you think? Also, once an action has b...

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Creating a game one post at a time | javagamexyz.blogspot.com Reviews
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Creating a game one post at a time. Thursday, May 16, 2013. User Interface: Menus with scene2dui and skins - Level 4. The code from this post is available here. Now that we're done with the AI (actually, I hope you're. Not done, but at least you're on your own from here on out) It was time to return to human players. Before, they could move and attack, and that was about it, but the enemy AI could cast healing spells, shoot bow-and-arrows, etc! Kinda one sided, don't you think? Also, once an action has b...
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Creating a game one post at a time | javagamexyz.blogspot.com Reviews

https://javagamexyz.blogspot.com

Creating a game one post at a time. Thursday, May 16, 2013. User Interface: Menus with scene2dui and skins - Level 4. The code from this post is available here. Now that we're done with the AI (actually, I hope you're. Not done, but at least you're on your own from here on out) It was time to return to human players. Before, they could move and attack, and that was about it, but the enemy AI could cast healing spells, shoot bow-and-arrows, etc! Kinda one sided, don't you think? Also, once an action has b...

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1

Creating a game one post at a time: April 2013

http://javagamexyz.blogspot.com/2013_04_01_archive.html

Creating a game one post at a time. Friday, April 26, 2013. Artificial Intelligence (Level 3). It seems a little silly trying to tackle AI at level 3, but I felt like it was the next part that needed to be built. As I started on this part, I realized that AI was going to require at least 2 major parts:. The ability for the computer to decide what a good move is. The ability for the computer to execute that move, in an attractive way. Part 1 - Deciding on a plan. AI will have a field of type Plan. All cel...

2

Creating a game one post at a time: February 2013

http://javagamexyz.blogspot.com/2013_02_01_archive.html

Creating a game one post at a time. Saturday, February 9, 2013. Sprite Animation with libgdx and Artemis (Level 2). After finishing Spaceship warrior, I felt like there were a few more concepts I had to get down. The first piece I decided to tackle was implementing a SpriteAnimationSystem. There are a few useful tools in libgdx to accomplish this. It interprets the x. As an index, and refers to them all by the name imageName. It returns only the last image of the series. But if you call. This way, the Sp...

3

Creating a game one post at a time: January 2013

http://javagamexyz.blogspot.com/2013_01_01_archive.html

Creating a game one post at a time. Wednesday, January 30, 2013. Spaceship Warrior Pt 2 (Level 1). Setting Up Your Work Environment (Level 0). Introducing Spaceship Warrior (Level 1). Drawing your Spaceship Warrior (Level 1). Sweat drips from your brow, the stifling heat threatening to derail your concentration. You have glanced through the code, but it is frustratingly unclear where to start. You decide to go to your roots. Start with the smallest pieces. Eclipse will now warn you that because class Gam...

4

Creating a game one post at a time: March 2013

http://javagamexyz.blogspot.com/2013_03_01_archive.html

Creating a game one post at a time. Saturday, March 23, 2013. Player Movement and User Input (Level 3). The goal of this post is to expand to add the following features:. Players select an entity by clicking on it. Once an entity is selected, the tiles it can reach are highlighted. If a player selects one of the highlighted cells, the entity smoothly follows a path from the source tile to the target. Afterwords* the player is deselected. Package com.blogspot.javagamexyz.gamexyz.components...I created an ...

5

Creating a game one post at a time: User Interface: Menus using libgdx scene2dui

http://javagamexyz.blogspot.com/2013/04/user-interface-menus-using-libgdx.html

Creating a game one post at a time. Friday, April 5, 2013. User Interface: Menus using libgdx scene2dui. UPDATE: I have extended this tutorial to a "part 2" here. In which I develop much more interesting menus, as well as discuss Skins. For a comparison, here's a look at the Menu we finish developing here:. And here's a static glimpse of how it ends up in the next part:. I ended up using the table-layout. Project combined with libgdx's scene2dui. First, scene2dui is a pretty cool set of tools, or widgets...

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Creating a game one post at a time

Creating a game one post at a time. Thursday, May 16, 2013. User Interface: Menus with scene2dui and skins - Level 4. The code from this post is available here. Now that we're done with the AI (actually, I hope you're. Not done, but at least you're on your own from here on out) It was time to return to human players. Before, they could move and attack, and that was about it, but the enemy AI could cast healing spells, shoot bow-and-arrows, etc! Kinda one sided, don't you think? Also, once an action has b...

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