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JavaMon: Make Your Own Monster RPG! — JavaMon documentation

Features At A Glance. Installation for Beta Testers. Make Your Own Monster RPG! Make Your Own Monster RPG! JavaMon is a fully-documented game engine that offers cross-platform deployment. To Android, Windows, Linux, Mac, and iOS. This engine has been specifically engineered to perform well on phones. And other low-memory, performance-constricted devices. Use of the engine and access to its source code is free. For non-commercial use only. Why should you use JavaMon? Here are just a few reasons:.

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Features At A Glance. Installation for Beta Testers. Make Your Own Monster RPG! Make Your Own Monster RPG! JavaMon is a fully-documented game engine that offers cross-platform deployment. To Android, Windows, Linux, Mac, and iOS. This engine has been specifically engineered to perform well on phones. And other low-memory, performance-constricted devices. Use of the engine and access to its source code is free. For non-commercial use only. Why should you use JavaMon? Here are just a few reasons:.
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JavaMon: Make Your Own Monster RPG! — JavaMon documentation | javamon.net Reviews

https://javamon.net

Features At A Glance. Installation for Beta Testers. Make Your Own Monster RPG! Make Your Own Monster RPG! JavaMon is a fully-documented game engine that offers cross-platform deployment. To Android, Windows, Linux, Mac, and iOS. This engine has been specifically engineered to perform well on phones. And other low-memory, performance-constricted devices. Use of the engine and access to its source code is free. For non-commercial use only. Why should you use JavaMon? Here are just a few reasons:.

INTERNAL PAGES

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JavaMon Game Engine

http://www.javamon.net/features.php

JavaMon has a wealth of features. Among the most notable:. Free for non-commercial use, with fully-documented, freely-available source code. Cross-platform: deploy to Android, Windows, Linux, Mac, and iOS—all with a single click! Written in Java, with Lua scripting support. Built on the popular LibGDX framework. Designed to work with Tiled Map Editor. For those looking to make a Pokémon-style game, most of the work has already been done for you! LibGDX Texture Packer (for graphics/sprites). JavaMon's map...

2

JavaMon Game Engine

http://www.javamon.net/index.php

JavaMon is an extensible game engine for designing 2D RPG-style games. The engine is centered around the Pokémon play style, with a turn-based battle engine, 2D sandbox maps, and event-based scripting. Intended as a free alternative to RPG Maker and GameMaker Studio, JavaMon is a compromise between functionality and ease-of-use. Programmers can dive directly into the underlying LibGDX framework, while code novices can model and script much of their game world with Lua and the provided editors. Advanced p...

3

JavaMon Game Engine

http://www.javamon.net/about.php

About a year ago, I asked myself a question. Can one person make a full-featured, professional game engine in one year? Today, JavaMon provides the answer. This engine has seen more than. Hours of development. From a simple idea on a sheet of paper, it has grown to thousands of a lines of code, encompassing multi-threading, scripting, and a wealth of other features. I wanted to make a game engine that would not only. On phones, but would also run. Additionally, while open-source game engines can be found...

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JavaMon Game Engine

http://www.javamon.net/documentation/documentation.php

Proudly Made using LibGDX Technology Web Design by Christopher Stanton.

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JavaMon Game Engine

http://www.javamon.net/games.php

Proudly Made using LibGDX Technology Web Design by Christopher Stanton.

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