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Joel Niño

Current projects, awesome things, news, games. Game Production Team Blog. Niño Multimedia, Inc. Friday, October 3, 2014. Why "Final Fantasy VII" remake has to be done, now. Plenty of companies are making a business on releasing the same game each year. Pokemon and Madden seem to be doing just fine releasing the same game every year. What do those games have that Final Fantasy 7 doesn't? Have you seen Lighting Returns? But really how hard is it going to be to remake a game? Final Fantasy 7 remake. Need to...

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Joel Niño | joel-nino.blogspot.com Reviews
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Current projects, awesome things, news, games. Game Production Team Blog. Niño Multimedia, Inc. Friday, October 3, 2014. Why Final Fantasy VII remake has to be done, now. Plenty of companies are making a business on releasing the same game each year. Pokemon and Madden seem to be doing just fine releasing the same game every year. What do those games have that Final Fantasy 7 doesn't? Have you seen Lighting Returns? But really how hard is it going to be to remake a game? Final Fantasy 7 remake. Need to...
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Joel Niño | joel-nino.blogspot.com Reviews

https://joel-nino.blogspot.com

Current projects, awesome things, news, games. Game Production Team Blog. Niño Multimedia, Inc. Friday, October 3, 2014. Why "Final Fantasy VII" remake has to be done, now. Plenty of companies are making a business on releasing the same game each year. Pokemon and Madden seem to be doing just fine releasing the same game every year. What do those games have that Final Fantasy 7 doesn't? Have you seen Lighting Returns? But really how hard is it going to be to remake a game? Final Fantasy 7 remake. Need to...

LINKS TO THIS WEBSITE

joelninotp.blogspot.com joelninotp.blogspot.com

Game Team Production: Week 8: Texture: Sedja

http://joelninotp.blogspot.com/2010/11/week-8-texture-sedja.html

Progress on working on games. Tuesday, November 23, 2010. Week 8: Texture: Sedja. Subscribe to: Post Comments (Atom). Week 8: Texture: Sedja. Week 8: Animation: Sedja Rigged. Week 8: Animation: Thoth Bones. Week 7: Sedja Unwrapped. Week 5: Programming: AI. View my complete profile. Simple template. Powered by Blogger.

joelninotp.blogspot.com joelninotp.blogspot.com

Game Team Production: Week 9: Programming: Enemy AI

http://joelninotp.blogspot.com/2010/12/week-9-programming-enemy-ai.html

Progress on working on games. Monday, December 6, 2010. Week 9: Programming: Enemy AI. Var enemyaggro : GameObject;. Var player2 : GameObject;. Var enemyState = "String";. Var health= 100;. Var localChase =false;. Var firstX=Vector3(0.0, 0.0, 0.0);. Var lastPositionPlayer= Vector3(0.0, 0.0, 0.0);. Var returnTimer=0.0;. Var lookingTimer=0.0;. Var enemyPrefab : GameObject;. EnemyState = "idle";. Function Update () {. Function OnCollisionStay (collision : Collision) {. Function startLocalChase () {.

joelninotp.blogspot.com joelninotp.blogspot.com

Game Team Production: Week 5: Programming: AI

http://joelninotp.blogspot.com/2010/11/week-5-programing.html

Progress on working on games. Wednesday, November 10, 2010. Week 5: Programming: AI. Var enemyaggro : GameObject;. Var player2 : GameObject;. Var enemyState = "String";. Var health= 100;. Var localchase =false;. Var playerLastX=0.0;. Var playerLastZ=0.0;. Var playerLastY=0.0;. Var firstX=0.0;. EnemyState = "idle";. FirstX=transform.position.x;. Function Update () {. Function OnCollisionStay (collision : Collision) {. If (collision.gameObject.tag = "Player") {. Transform.LookAt(player2.transform);.

joelninotp.blogspot.com joelninotp.blogspot.com

Game Team Production: Week 10: Programming

http://joelninotp.blogspot.com/2010/12/week-10-programming.html

Progress on working on games. Tuesday, December 14, 2010. Think and braingstorming this week for boss battle coding. Subscribe to: Post Comments (Atom). Week 9: Programming: Enemy AI. View my complete profile. Simple template. Powered by Blogger.

joelninotp.blogspot.com joelninotp.blogspot.com

Game Team Production: Week 1: Programming: Level Sedja

http://joelninotp.blogspot.com/2011/01/week-1-programming-level-sedja.html

Progress on working on games. Tuesday, January 18, 2011. Week 1: Programming: Level Sedja. Added new player controller. Sedja needs to push Horus back. Subscribe to: Post Comments (Atom). Week 2 HW: Animation. Week 1: Programming: Critique Notes. Week 1: Programming: Level Sedja. Week 1: Animation: Pot Breakage. View my complete profile. Simple template. Powered by Blogger.

joelninotp.blogspot.com joelninotp.blogspot.com

Game Team Production: Sliding Platform Code

http://joelninotp.blogspot.com/2011/03/sliding-platform-code.html

Progress on working on games. Sunday, March 27, 2011. Var movingbox: GameObject;. Var isup = true;. Function Update () {. Movingbox.rigidbody.transform.Translate(Vector3.left * 2* Time.deltaTime);. If (isup = false){. Movingbox.rigidbody.transform.rotation.y = 360;. If (isup = true){. Movingbox.rigidbody.transform.rotation.y = 0;. If (movingbox.rigidbody.transform.position.x. If (movingbox.rigidbody.transform.position.x =256.31){. Subscribe to: Post Comments (Atom). Meeting March 26, 2011.

joelninotp.blogspot.com joelninotp.blogspot.com

Game Team Production: Week 6: Programming

http://joelninotp.blogspot.com/2010/12/week-6-programming.html

Progress on working on games. Tuesday, December 14, 2010. Var health= 100;. Function OnGUI () {. GUILabel(Rect(Screen.width - 100, 10, 200, 50),"Enemy Health: " health);. Subscribe to: Post Comments (Atom). Week 9: Programming: Enemy AI. View my complete profile. Simple template. Powered by Blogger.

joelninotp.blogspot.com joelninotp.blogspot.com

Game Team Production: Meeting March 26, 2011

http://joelninotp.blogspot.com/2011/03/meeting-march-26-2011.html

Progress on working on games. Saturday, March 26, 2011. Meeting March 26, 2011. When enemies die, use particles instead of death animation. Sliding platforms instead of falling platforms. Fire Puzzle: spinning fire line(mario style), that never turns off,. Cat Switch needs to be remodeled. Subscribe to: Post Comments (Atom). Meeting March 26, 2011. Week 11 - Assignment 10. Week 10 - Assignment 9. Week 9 - Assignment 8. Week 8 - Assignment 7. View my complete profile.

joelninotp.blogspot.com joelninotp.blogspot.com

Game Team Production: Week 1: Programming: Critique Notes

http://joelninotp.blogspot.com/2011/01/week-1-programming-critique-notes.html

Progress on working on games. Tuesday, January 18, 2011. Week 1: Programming: Critique Notes. Attacked animation when sedja is attacked. Sedja needs to jump back every so often. Sedja can't fall over, either increase the mass or create some kind of platform collider. Sedja needs a collider on head. Sedja needs to be bigger. Horus needs to get knocked back when he is hit. Subscribe to: Post Comments (Atom). Week 2 HW: Animation. Week 1: Programming: Critique Notes. Week 1: Programming: Level Sedja.

joelninotp.blogspot.com joelninotp.blogspot.com

Game Team Production: Week 11: Animation

http://joelninotp.blogspot.com/2010/12/week-11-animation.html

Progress on working on games. Tuesday, December 14, 2010. Subscribe to: Post Comments (Atom). Week 9: Programming: Enemy AI. View my complete profile. Simple template. Powered by Blogger.

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JAVA Systems Administrator at Washington State Department of Labor and Industries. Experience on WebSphere, AIX, LINUX/UNIX and Solaris platforms. Completed ITSM Academy’s EXIN Accredited ITIL foundation course. Ability to troubleshoot and communicate with multiple lines of business to resolve problems in an Enterprise environment. Assisted with critical system outages, software upgrades, and project implementations in a 24x7 availability environment. Washington State Department of Labor and Industries.

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Current projects, awesome things, news, games. Game Production Team Blog. Niño Multimedia, Inc. Friday, October 3, 2014. Why "Final Fantasy VII" remake has to be done, now. Plenty of companies are making a business on releasing the same game each year. Pokemon and Madden seem to be doing just fine releasing the same game every year. What do those games have that Final Fantasy 7 doesn't? Have you seen Lighting Returns? But really how hard is it going to be to remake a game? Final Fantasy 7 remake. Need to...

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