joelninotp.blogspot.com
Game Team Production: Week 8: Texture: Sedja
http://joelninotp.blogspot.com/2010/11/week-8-texture-sedja.html
Progress on working on games. Tuesday, November 23, 2010. Week 8: Texture: Sedja. Subscribe to: Post Comments (Atom). Week 8: Texture: Sedja. Week 8: Animation: Sedja Rigged. Week 8: Animation: Thoth Bones. Week 7: Sedja Unwrapped. Week 5: Programming: AI. View my complete profile. Simple template. Powered by Blogger.
joelninotp.blogspot.com
Game Team Production: Week 9: Programming: Enemy AI
http://joelninotp.blogspot.com/2010/12/week-9-programming-enemy-ai.html
Progress on working on games. Monday, December 6, 2010. Week 9: Programming: Enemy AI. Var enemyaggro : GameObject;. Var player2 : GameObject;. Var enemyState = "String";. Var health= 100;. Var localChase =false;. Var firstX=Vector3(0.0, 0.0, 0.0);. Var lastPositionPlayer= Vector3(0.0, 0.0, 0.0);. Var returnTimer=0.0;. Var lookingTimer=0.0;. Var enemyPrefab : GameObject;. EnemyState = "idle";. Function Update () {. Function OnCollisionStay (collision : Collision) {. Function startLocalChase () {.
joelninotp.blogspot.com
Game Team Production: Week 5: Programming: AI
http://joelninotp.blogspot.com/2010/11/week-5-programing.html
Progress on working on games. Wednesday, November 10, 2010. Week 5: Programming: AI. Var enemyaggro : GameObject;. Var player2 : GameObject;. Var enemyState = "String";. Var health= 100;. Var localchase =false;. Var playerLastX=0.0;. Var playerLastZ=0.0;. Var playerLastY=0.0;. Var firstX=0.0;. EnemyState = "idle";. FirstX=transform.position.x;. Function Update () {. Function OnCollisionStay (collision : Collision) {. If (collision.gameObject.tag = "Player") {. Transform.LookAt(player2.transform);.
joelninotp.blogspot.com
Game Team Production: Week 10: Programming
http://joelninotp.blogspot.com/2010/12/week-10-programming.html
Progress on working on games. Tuesday, December 14, 2010. Think and braingstorming this week for boss battle coding. Subscribe to: Post Comments (Atom). Week 9: Programming: Enemy AI. View my complete profile. Simple template. Powered by Blogger.
joelninotp.blogspot.com
Game Team Production: Week 1: Programming: Level Sedja
http://joelninotp.blogspot.com/2011/01/week-1-programming-level-sedja.html
Progress on working on games. Tuesday, January 18, 2011. Week 1: Programming: Level Sedja. Added new player controller. Sedja needs to push Horus back. Subscribe to: Post Comments (Atom). Week 2 HW: Animation. Week 1: Programming: Critique Notes. Week 1: Programming: Level Sedja. Week 1: Animation: Pot Breakage. View my complete profile. Simple template. Powered by Blogger.
joelninotp.blogspot.com
Game Team Production: Sliding Platform Code
http://joelninotp.blogspot.com/2011/03/sliding-platform-code.html
Progress on working on games. Sunday, March 27, 2011. Var movingbox: GameObject;. Var isup = true;. Function Update () {. Movingbox.rigidbody.transform.Translate(Vector3.left * 2* Time.deltaTime);. If (isup = false){. Movingbox.rigidbody.transform.rotation.y = 360;. If (isup = true){. Movingbox.rigidbody.transform.rotation.y = 0;. If (movingbox.rigidbody.transform.position.x. If (movingbox.rigidbody.transform.position.x =256.31){. Subscribe to: Post Comments (Atom). Meeting March 26, 2011.
joelninotp.blogspot.com
Game Team Production: Week 6: Programming
http://joelninotp.blogspot.com/2010/12/week-6-programming.html
Progress on working on games. Tuesday, December 14, 2010. Var health= 100;. Function OnGUI () {. GUILabel(Rect(Screen.width - 100, 10, 200, 50),"Enemy Health: " health);. Subscribe to: Post Comments (Atom). Week 9: Programming: Enemy AI. View my complete profile. Simple template. Powered by Blogger.
joelninotp.blogspot.com
Game Team Production: Meeting March 26, 2011
http://joelninotp.blogspot.com/2011/03/meeting-march-26-2011.html
Progress on working on games. Saturday, March 26, 2011. Meeting March 26, 2011. When enemies die, use particles instead of death animation. Sliding platforms instead of falling platforms. Fire Puzzle: spinning fire line(mario style), that never turns off,. Cat Switch needs to be remodeled. Subscribe to: Post Comments (Atom). Meeting March 26, 2011. Week 11 - Assignment 10. Week 10 - Assignment 9. Week 9 - Assignment 8. Week 8 - Assignment 7. View my complete profile.
joelninotp.blogspot.com
Game Team Production: Week 1: Programming: Critique Notes
http://joelninotp.blogspot.com/2011/01/week-1-programming-critique-notes.html
Progress on working on games. Tuesday, January 18, 2011. Week 1: Programming: Critique Notes. Attacked animation when sedja is attacked. Sedja needs to jump back every so often. Sedja can't fall over, either increase the mass or create some kind of platform collider. Sedja needs a collider on head. Sedja needs to be bigger. Horus needs to get knocked back when he is hit. Subscribe to: Post Comments (Atom). Week 2 HW: Animation. Week 1: Programming: Critique Notes. Week 1: Programming: Level Sedja.
joelninotp.blogspot.com
Game Team Production: Week 11: Animation
http://joelninotp.blogspot.com/2010/12/week-11-animation.html
Progress on working on games. Tuesday, December 14, 2010. Subscribe to: Post Comments (Atom). Week 9: Programming: Enemy AI. View my complete profile. Simple template. Powered by Blogger.