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Norman Tran's Blog: April 2009
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Blogging my experiences while fumbling my way down the path of life. Thursday, April 30, 2009. If I even have any regular readers who are outside my close circle of friends, you must be wondering why I haven't been posting much lately. Well, I've been working my ass off to get a collaborative blog up called GamesPlusBlog. For now, it's just a blog with a few writers. We're still ironing out the design and functionality but hopefully, it'll grow. Wednesday, April 15, 2009. Wednesday, April 8, 2009. Before...
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Norman Tran's Blog: The Math Behind Vision Cones in Unity 3D
http://gameconn.blogspot.com/2013/01/the-math-behind-vision-cones-in-unity-3d.html
Blogging my experiences while fumbling my way down the path of life. Tuesday, January 8, 2013. The Math Behind Vision Cones in Unity 3D. Lately, I've been tinkering with with an early Unity 3D prototype of a top-down action game and I figured I should implement vision cones to add a stealth element to dealing with the enemies. My initial solution was to stick a cube collider in front of enemies to represent their vision. 2 Figure out whether the player is standing in the subsection of the circle around t...
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Norman Tran's Blog: Transitioning to Box2D 2.1: b2Fixtures
http://gameconn.blogspot.com/2010/02/transitioning-to-box2d-21-b2fixtures.html
Blogging my experiences while fumbling my way down the path of life. Monday, February 8, 2010. Transitioning to Box2D 2.1: b2Fixtures. My game development team got a bit of a shot a few weeks ago when found that our ActionScript 3.0 physics engine, Box2D had released the Alpha version for their 2.1 update called 2.1a. Strangely, the C version of Box2D has yet to release this update. One of the many changes in Box2D 2.1a are the new b2Fixtures. Fixtures replace b2ShapDef's from 2.0. Note that all the size...
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Norman Tran's Blog: June 2012
http://gameconn.blogspot.com/2012_06_01_archive.html
Blogging my experiences while fumbling my way down the path of life. Sunday, June 24, 2012. C# Delegates, Destructors, and Garbage Collection. Just this past week, I've encountered a very specific memory leak in Unity 3D that could happen just generally coding in C# as well. Basically the leak involves subscribing to a delegate in a class' Constructor and then unsubscribing to that delegate in the class's Deconstructor. Here's the gist of what I was trying to do. The problem was that the GC saw that this...
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Norman Tran's Blog: January 2010
http://gameconn.blogspot.com/2010_01_01_archive.html
Blogging my experiences while fumbling my way down the path of life. Monday, January 25, 2010. Phils second Flixel Jam. For those interested, here are links to our source code. As well as our current build. Here are some things weve learned:. Monday, January 18, 2010. Getting started with Git Part 2: Branching and Tracking. Part 1 of Getting started with Git can be found here. Saturday, January 9, 2010. Getting started with Git. Ive used SVN before so I didnt think much about learning Git. Ironically...
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Norman Tran's Blog: January 2011
http://gameconn.blogspot.com/2011_01_01_archive.html
Blogging my experiences while fumbling my way down the path of life. Sunday, January 30, 2011. Global Game Jam 2011 Post Mortem. Ah, my second Global Game Jam in a row. You can play our game Shadowless here. Sure, half the team was also trying to run the our GGJ location while making the game, but we also made some mistakes in the game's development. Here are a few things I learned this year:. 1 Design discussions should only go as far as what you can build now. Were not answered. In the end, all tha...
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Norman Tran's Blog: March 2009
http://gameconn.blogspot.com/2009_03_01_archive.html
Blogging my experiences while fumbling my way down the path of life. Wednesday, March 25, 2009. SXSW in tow, pt 3. Let's talk about the image above. During last year's SXSW I overheard a friend's awe at the crowd in 6th street. I never made it there last year so I was unprepared to witness it on Saturday night. Imagine a downtown street as dense with people as a crowded bar. Imagine it being so crowded that someone decided they needed to chain their bike to the sign post above. Last year the party hosted...
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Norman Tran's Blog: Global Game Jam 2010: Post Mortem
http://gameconn.blogspot.com/2010/02/global-game-jam-2010-post-mortem.html
Blogging my experiences while fumbling my way down the path of life. Tuesday, February 2, 2010. Global Game Jam 2010: Post Mortem. I had a great time at last weekend's Global Game Jam 2010. Team Mound of Awesome managed to pump out a Flash stealth game in the 32 hours we had UT. The final build can be found here. For more games from the Austin location, check out the GGJ site. This year's theme at our location was Deception involving a Man, a Plan, and/or a Canal. Our game ended up being this:. Is it an ...
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Norman Tran's Blog: February 2010
http://gameconn.blogspot.com/2010_02_01_archive.html
Blogging my experiences while fumbling my way down the path of life. Sunday, February 28, 2010. Flixel Jam 2 Post Mortem. Last weeks Flixel Game Jam. Came and went successfully. I have to admit, we didnt get as far at this Jam as we did in the last Flixel Jam. You can check out the fruits of our labor here. Monday, February 8, 2010. Transitioning to Box2D 2.1: b2Fixtures. I actually stumbled into downloading the new version while looking for a way to create multi-shape bodies. I figured the examples ...