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Johnny Constellation - Reach for the Stars

Johnny Constellation needs to collect stars near the Sun but his ship is out of control. Draw lasers with your finger to bounce Johnny around the sola

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Johnny Constellation needs to collect stars near the Sun but his ship is out of control. Draw lasers with your finger to bounce Johnny around the sola
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Johnny Constellation - Reach for the Stars | johnnyconstellation.com Reviews

https://johnnyconstellation.com

Johnny Constellation needs to collect stars near the Sun but his ship is out of control. Draw lasers with your finger to bounce Johnny around the sola

LINKS TO THIS WEBSITE

gameconn.blogspot.com gameconn.blogspot.com

Norman Tran's Blog: April 2009

http://gameconn.blogspot.com/2009_04_01_archive.html

Blogging my experiences while fumbling my way down the path of life. Thursday, April 30, 2009. If I even have any regular readers who are outside my close circle of friends, you must be wondering why I haven't been posting much lately. Well, I've been working my ass off to get a collaborative blog up called GamesPlusBlog. For now, it's just a blog with a few writers. We're still ironing out the design and functionality but hopefully, it'll grow. Wednesday, April 15, 2009. Wednesday, April 8, 2009. Before...

gameconn.blogspot.com gameconn.blogspot.com

Norman Tran's Blog: The Math Behind Vision Cones in Unity 3D

http://gameconn.blogspot.com/2013/01/the-math-behind-vision-cones-in-unity-3d.html

Blogging my experiences while fumbling my way down the path of life. Tuesday, January 8, 2013. The Math Behind Vision Cones in Unity 3D. Lately, I've been tinkering with with an early Unity 3D prototype of a top-down action game and I figured I should implement vision cones to add a stealth element to dealing with the enemies. My initial solution was to stick a cube collider in front of enemies to represent their vision. 2 Figure out whether the player is standing in the subsection of the circle around t...

gameconn.blogspot.com gameconn.blogspot.com

Norman Tran's Blog: Transitioning to Box2D 2.1: b2Fixtures

http://gameconn.blogspot.com/2010/02/transitioning-to-box2d-21-b2fixtures.html

Blogging my experiences while fumbling my way down the path of life. Monday, February 8, 2010. Transitioning to Box2D 2.1: b2Fixtures. My game development team got a bit of a shot a few weeks ago when found that our ActionScript 3.0 physics engine, Box2D had released the Alpha version for their 2.1 update called 2.1a. Strangely, the C version of Box2D has yet to release this update. One of the many changes in Box2D 2.1a are the new b2Fixtures. Fixtures replace b2ShapDef's from 2.0. Note that all the size...

gameconn.blogspot.com gameconn.blogspot.com

Norman Tran's Blog: June 2012

http://gameconn.blogspot.com/2012_06_01_archive.html

Blogging my experiences while fumbling my way down the path of life. Sunday, June 24, 2012. C# Delegates, Destructors, and Garbage Collection. Just this past week, I've encountered a very specific memory leak in Unity 3D that could happen just generally coding in C# as well. Basically the leak involves subscribing to a delegate in a class' Constructor and then unsubscribing to that delegate in the class's Deconstructor. Here's the gist of what I was trying to do. The problem was that the GC saw that this...

gameconn.blogspot.com gameconn.blogspot.com

Norman Tran's Blog: January 2010

http://gameconn.blogspot.com/2010_01_01_archive.html

Blogging my experiences while fumbling my way down the path of life. Monday, January 25, 2010. Phils second Flixel Jam. For those interested, here are links to our source code. As well as our current build. Here are some things weve learned:. Monday, January 18, 2010. Getting started with Git Part 2: Branching and Tracking. Part 1 of Getting started with Git can be found here. Saturday, January 9, 2010. Getting started with Git. Ive used SVN before so I didnt think much about learning Git. Ironically...

gameconn.blogspot.com gameconn.blogspot.com

Norman Tran's Blog: January 2011

http://gameconn.blogspot.com/2011_01_01_archive.html

Blogging my experiences while fumbling my way down the path of life. Sunday, January 30, 2011. Global Game Jam 2011 Post Mortem. Ah, my second Global Game Jam in a row. You can play our game Shadowless here. Sure, half the team was also trying to run the our GGJ location while making the game, but we also made some mistakes in the game's development. Here are a few things I learned this year:. 1 Design discussions should only go as far as what you can build now. Were not answered. In the end, all tha...

gameconn.blogspot.com gameconn.blogspot.com

Norman Tran's Blog: March 2009

http://gameconn.blogspot.com/2009_03_01_archive.html

Blogging my experiences while fumbling my way down the path of life. Wednesday, March 25, 2009. SXSW in tow, pt 3. Let's talk about the image above. During last year's SXSW I overheard a friend's awe at the crowd in 6th street. I never made it there last year so I was unprepared to witness it on Saturday night. Imagine a downtown street as dense with people as a crowded bar. Imagine it being so crowded that someone decided they needed to chain their bike to the sign post above. Last year the party hosted...

gameconn.blogspot.com gameconn.blogspot.com

Norman Tran's Blog: Global Game Jam 2010: Post Mortem

http://gameconn.blogspot.com/2010/02/global-game-jam-2010-post-mortem.html

Blogging my experiences while fumbling my way down the path of life. Tuesday, February 2, 2010. Global Game Jam 2010: Post Mortem. I had a great time at last weekend's Global Game Jam 2010. Team Mound of Awesome managed to pump out a Flash stealth game in the 32 hours we had UT. The final build can be found here. For more games from the Austin location, check out the GGJ site. This year's theme at our location was Deception involving a Man, a Plan, and/or a Canal. Our game ended up being this:. Is it an ...

gameconn.blogspot.com gameconn.blogspot.com

Norman Tran's Blog: February 2010

http://gameconn.blogspot.com/2010_02_01_archive.html

Blogging my experiences while fumbling my way down the path of life. Sunday, February 28, 2010. Flixel Jam 2 Post Mortem. Last weeks Flixel Game Jam. Came and went successfully. I have to admit, we didnt get as far at this Jam as we did in the last Flixel Jam. You can check out the fruits of our labor here. Monday, February 8, 2010. Transitioning to Box2D 2.1: b2Fixtures. I actually stumbled into downloading the new version while looking for a way to create multi-shape bodies. I figured the examples ...

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Williamson Family Adventures

Thursday, February 17, 2011. Valentines Day in the LeBaron Family. I am trying to get my design blog up and as I was doing it I decided that I would rather work on this one that we have been talking about for months. So enjoy. Here are a few pictures of what happened in the LeBaron Family on Valentines. =). This is Maverick's Valentine he gave everyone this year. Grandma LeBaron sent some sugar cookies for Mavrick to try and he loved them! He didn't stop to take a breathe! I had never been before.

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Johnny Conqueroo

Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Who Do You Trust? Washed Up was recorded, produced, engineered, performed, and written by Johnny Conqueroo in a basement. Washed Up is comprised of various influences and inspirations from the last year and a half. This album is our time capsule. Released December 25, 2016. Grant Curless: guitar, vocals, lap steel, synth, organ, claps, background vocals and whistling. Feeds for this album.

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Johnny Conqueroo — Johnny Conqueroo

JOHNNY CONQUEROO WASHED UP. Johnny Conqueroo tour dates.

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NOTICE: This domain name expired on 3/18/2018 and is pending renewal or deletion. Please check back soon to see if the site is available.

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Иван Тарасов

November 25th, 2015. Здравствуйте мои старые и новые знакомые, обитающие здесь, а не вконтакте и не на других сервисах. Здесь я планрую подавать признаки жизни по необходимости уведомления о моем здравии и благополучии. Так исторически сложилось, что большинство моих знакомых висит в Дайри или вконтакте или на худой конец на фейсбуке. ЖЖ давно превратилось в безыдейную флудильню. Поэтому я даже не знаю что сюда выкладывать - если есть идеи - пишите. PSА еще эта тварь до сих пор тормозит! October 9th, 2016.

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Johnny Constellation - Reach for the Stars

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Johnny Consultant

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Lo studio si occupa di progettazione di nuovi edifici, di qualsiasi tipologia e volume, di quartieri e di interni, oltre che di ristrutturazioni. Ogni progetto viene seguito dal suo concepimento fino alla consegna dellopera finita. Ci si avvale di collaboratori interni ed esterni, di specialisti preparati per le tecnologie e materiali sempre in evoluzione, e per la direzione dei lavori. Johnny Conte architetto - to top.

johnnycontino.com johnnycontino.com

Johnny Contino - Freelance Commercial and Narrative Voiceover Artist in Baltimore, Maryland

VOICE-OVER • COMMERCIALS • NARRATIONS. I am Johnny Contino, freelance voiceover and narration voice artist! I started out in RADIO BROADCASTING and moved into the VOICEOVER FREELANCE market. Mid and South Atlantic Auto Industry advertising for 20 years. Clients like the MARYLAND DEPARTMENT of TRANSPORTATION, AUTO DEALERS, BANKS, LAWN and GARDEN SUPPLIERS and various TELEPHONE ON-HOLD CLIENTS. Many FURNITURE DEALERS, AUTO DEALERS and POLITICAL CANDIDATES. For INTER-CONTINENTAL HOTELS and RESORTS.

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Contact me for your FREE estimate! Call us now at 856-417-3200. FOR 24 HOUR EMERGENCY REPAIRS - CALL 610-316-9789. Johnny is a convenient and affordable resource to call when you are in need of commercial maintenance. He can handle your projects from start to finish, drawing on his experience with thousands of commercial repair jobs. Your time is valuable and your job needs to be done right! Johnny Can Do…and more! Doors, Windows,& Decks. Installation of fixtures and Circuits. Exterior siding and Capping.

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