amidos-games.com
amidos2006
http://amidos-games.com/author/amidos2006
Where ideas come to life. August 10, 2016. I attended IRDC last weekend. There was a talk by Brett Gildersleeve. The developer of Rogue Space Marine. The talk is called Real Time Synchronous Turn Systems in Roguelikes. It’s about analyzing the current turn base systems in Roguelike and comparing it to his game Rogue Space Marine. Asynchronous Turn Based System:. The player plays and after it finished each enemy play its turn. This is the most classic technique used in lots of games ( NetHack. The player ...
thegreendestiny.wordpress.com
The Green Destiny | AI, Games and Computer Science | Page 2
https://thegreendestiny.wordpress.com/page/2
AI, Games and Computer Science. Newer posts →. Posted by Sanjeev Satheesh. I am afraid I have to push the ‘Go Engines Analysis’ post to a later date. Commercial and Academic Research in Games. 8217;,’Does his nitrous never empty? 8217; And sometimes just plain ‘WTF! Instead, the NPCs ( Non Player Characters ) in the majority of games are controlled by finite state machines, lists of conditional statements, and the occasional A. 8211; Julian Togelius. How we learn to play the game? How Games interest us.
game.itu.dk
Members - Center for Computer Games Research
http://game.itu.dk/index.php/Members
From Center for Computer Games Research. Ida Kathrine Hammeleff Jørgensen. Rune Kristian Lundedal Nielsen. Gabriella Alves Bulhões Barros. Former Members And Visitors. Mark J. Nelson. Georgios N. Yannakakis. Héctor P. Martínez. University of Education Weingarten (Germany). Complutense University of Madrid (Spain). Universidad Politécnica de Madrid (Spain). University of Turku (Finland). Politecnico di Milano (Italy). Maurizio Garbarino, Politecnico di Milano (Italy). University of the West of England (UK).
cig2015.nctu.edu.tw
Publicity Chairs - IEEE CIG2015
http://cig2015.nctu.edu.tw/publicity-chairs
Updated Jul 14, 2016, 11:41 PM. Website Chairs and Secretary. Photo Gallery and Video. Photos on Aug. 31. Photos on Sept. 1. Photos on Sept. 2. IT University of Copenhagen. This website is supported by a grant from asap.nutn.edu.tw. Of Google Apps for Education. Website sceretaries are Ting-Tzu Lin and Geng-Ze Liang. Website designers are Che-Hao Chang, Hui-Ru Yang, Mei-Hui Wang, and TonTon.
game.itu.dk
Articles - Center for Computer Games Research
http://game.itu.dk/index.php/Articles
From Center for Computer Games Research. Selected recent articles by Center members. Alessandro Canossa, Staffan Björk, and Mark J. Nelson (2014). X-COM: UFO Defense vs. XCOM: Enemy Unknown Using gameplay design patterns to understand game remakes. In Proceedings of the 9th International Conference on the Foundations of Digital Games. Christoffer Holmgård, Antonios Liapis, Julian Togelius, and Georgios N. Yannakakis (2014). Generative agents for player decision modeling in games. Rilla Khaled, Mark J....
pcgames.fdg2010.org
Procedural Content Generation in Games
http://pcgames.fdg2010.org/index.html
Workshop on Procedural Content Generation in Games. Co-located with FDG 2010 – Monterey, California – June 18, 2010. The workshop on procedural content for computer games (PCG) was a one-day workshop held June 18, 2010, and attended by 35 people. The workshop focused on advancing the state of the art in computational techniques for creating content for computer games and virtual worlds. Proceedings for this workshop. Appear in the ACM Digital Library. Feb 24, 2010. April 5, 2010. April 9, 2010.
cig2014.de
accepted_papers [CIG 2014]
http://www.cig2014.de/doku.php/accepted_papers
CIG 2014 in Dortmund, Germany. IEEE Conference on C. August 26 - 29, 2014. Accepted Papers: Main Track (no abstracts). Garry Greenwood and Phillipa Avery. Does the Moran Process Hinder Our Understanding of Cooperation in Human Populations? Scott Watson, Wolfgang Banzhaf and Andrew Vardy. Automated Design for Playability in Computer Game Agents. Markus Guhe and Alex Lascarides. The Effectiveness of Persuasion in The Settlers of Catan. Joan Marc Llargues Asensio, Juan Peralta Donate and Paulo Cortez. Paolo...
conclave.cs.tsukuba.ac.jp
Claus Aranha @ Tsukuba University
http://conclave.cs.tsukuba.ac.jp/news.html
Claus Aranha @ Tsukuba University. Musing on testing and AI. 水 01 3月 2017. Recently I've been reading "Test-Driven Development by Example" to improve my understanding of how to write tests while developing packages. The book is extremely insightful and even fun to read, and It made me think the following tangent: Could tests be used as a guideline to drive a self-programming . Thinkering and Research (a response). 月 18 4月 2016. Go read that post and then come back. 木 14 4月 2016. In the first article.
conclave.cs.tsukuba.ac.jp
Claus Aranha @ Tsukuba University
http://conclave.cs.tsukuba.ac.jp//news.html
Claus Aranha @ Tsukuba University. Musing on testing and AI. 水 01 3月 2017. Recently I've been reading "Test-Driven Development by Example" to improve my understanding of how to write tests while developing packages. The book is extremely insightful and even fun to read, and It made me think the following tangent: Could tests be used as a guideline to drive a self-programming . Thinkering and Research (a response). 月 18 4月 2016. Go read that post and then come back. 木 14 4月 2016. In the first article.