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M.A.I.O. (Maio's Artificial Intelligence Organization)

MAIO (Maio's Artificial Intelligence Organization). A view on my discoveries and experience working with game AI with insight on projects, and research I have done. Thursday, April 24, 2014. AI Post Mortem (Game: Modulo Attack). All of the Systems! Enemy AI or Bust. Incorporating of utility systems into the nodes of the behavior tree were unnecessary because no one used it and it was easier and better to just use priority ordering for the trees so that would have made it less confusing from the lua inter...

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M.A.I.O. (Maio's Artificial Intelligence Organization) | justinmaio.blogspot.com Reviews
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MAIO (Maio's Artificial Intelligence Organization). A view on my discoveries and experience working with game AI with insight on projects, and research I have done. Thursday, April 24, 2014. AI Post Mortem (Game: Modulo Attack). All of the Systems! Enemy AI or Bust. Incorporating of utility systems into the nodes of the behavior tree were unnecessary because no one used it and it was easier and better to just use priority ordering for the trees so that would have made it less confusing from the lua inter...
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1 overview
2 the cuts
3 building behaviors
4 communication
5 architecture changes
6 conclusion
7 posted by
8 justin maio
9 no comments
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M.A.I.O. (Maio's Artificial Intelligence Organization) | justinmaio.blogspot.com Reviews

https://justinmaio.blogspot.com

MAIO (Maio's Artificial Intelligence Organization). A view on my discoveries and experience working with game AI with insight on projects, and research I have done. Thursday, April 24, 2014. AI Post Mortem (Game: Modulo Attack). All of the Systems! Enemy AI or Bust. Incorporating of utility systems into the nodes of the behavior tree were unnecessary because no one used it and it was easier and better to just use priority ordering for the trees so that would have made it less confusing from the lua inter...

INTERNAL PAGES

justinmaio.blogspot.com justinmaio.blogspot.com
1

M.A.I.O. (Maio's Artificial Intelligence Organization): Utility Systems and Game AI

http://www.justinmaio.blogspot.com/2013/04/utility-systems-and-game-ai.html

MAIO (Maio's Artificial Intelligence Organization). A view on my discoveries and experience working with game AI with insight on projects, and research I have done. Saturday, April 20, 2013. Utility Systems and Game AI. So over the past month or so I have been talking with several people at Digipen about AI and I started to get a lot of blank stares when I brought up the term utility. I would mention that I used it in my game and the response I would get was "Utility? How does that work? The core concept...

2

M.A.I.O. (Maio's Artificial Intelligence Organization): Behavior Trees and HTN Planners

http://www.justinmaio.blogspot.com/2013/06/behavior-trees-and-htn-planners.html

MAIO (Maio's Artificial Intelligence Organization). A view on my discoveries and experience working with game AI with insight on projects, and research I have done. Sunday, June 30, 2013. Behavior Trees and HTN Planners. An example of what a tree might look like with all of these things is displayed here. Behavior Trees (In detail). Specialized Nodes (the others). Parallel nodes are ve. Ry similar to sequence nodes, but instead of waiting for an action to succeed or fail it simply executes all of the act...

3

M.A.I.O. (Maio's Artificial Intelligence Organization): April 2013

http://www.justinmaio.blogspot.com/2013_04_01_archive.html

MAIO (Maio's Artificial Intelligence Organization). A view on my discoveries and experience working with game AI with insight on projects, and research I have done. Saturday, April 20, 2013. Utility Systems and Game AI. So over the past month or so I have been talking with several people at Digipen about AI and I started to get a lot of blank stares when I brought up the term utility. I would mention that I used it in my game and the response I would get was "Utility? How does that work? The core concept...

4

M.A.I.O. (Maio's Artificial Intelligence Organization): AI Post Mortem (Game: Modulo Attack)

http://www.justinmaio.blogspot.com/2014/04/ai-post-mortem-game-modulo-attack.html

MAIO (Maio's Artificial Intelligence Organization). A view on my discoveries and experience working with game AI with insight on projects, and research I have done. Thursday, April 24, 2014. AI Post Mortem (Game: Modulo Attack). All of the Systems! Enemy AI or Bust. Incorporating of utility systems into the nodes of the behavior tree were unnecessary because no one used it and it was easier and better to just use priority ordering for the trees so that would have made it less confusing from the lua inter...

5

M.A.I.O. (Maio's Artificial Intelligence Organization): June 2013

http://www.justinmaio.blogspot.com/2013_06_01_archive.html

MAIO (Maio's Artificial Intelligence Organization). A view on my discoveries and experience working with game AI with insight on projects, and research I have done. Sunday, June 30, 2013. Behavior Trees and HTN Planners. An example of what a tree might look like with all of these things is displayed here. Behavior Trees (In detail). Specialized Nodes (the others). Parallel nodes are ve. Ry similar to sequence nodes, but instead of waiting for an action to succeed or fail it simply executes all of the act...

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jensenprogramming.com jensenprogramming.com

October | 2014 | Meta Ketchup

http://jensenprogramming.com/2014/10

Monthly Archives: October 2014. You are browsing the site archives by month. October 8, 2014 5:06 pm. Hard to believe that it’s been an entire year since this site went live. It’s also hard to believe that I haven’t made a post for. Where did all the time go? To put it simply, I’ve been extremely busy. I also help run DigiPen’s PAX booth this year. I was the producer and community manager for the booth. PAX was awesome, and our booth went really well. Directly after, classes started up. This year for my ...

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Asserts Part 2 | Meta Ketchup

http://jensenprogramming.com/2013/09/29/asserts-part-2

September 29, 2013 6:03 pm. Last week I did a posts on asserts where I went over the benefit of tossing asserts everywhere into your code. While asserts are extremely useful, their power is limited. We can make even better custom asserts that fit our needs. Lets take a look at the example we had last week. A function adds up all the players points int TotalPoints(int * pkills,int * pcombos,int * pdiff) { assert(pkills & pcombos & pdiff); return *pkills * pcombos * pdiff; }. Now then, is macro checks to s...

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Name Tag Game | Meta Ketchup

http://jensenprogramming.com/category/name-tag-game

Category Archives: Name Tag Game. Name Tag Game Part 1. February 1, 2014 8:00 am. Where the idea came from. For the past two summers I work at ProjectFUN. As one of the lead activities coordinators. I was brought on to help re-energize the activities that were held each day after the workshops. These activities were purely optional for the students, as their parents were allowed to pick them up any time from the start to the end of the activities. How I implemented NTG. Pen and Paper Games.

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Code Documentation Part 1 | Meta Ketchup

http://jensenprogramming.com/2013/10/06/code-documentation-part-1

Code Documentation Part 1. October 6, 2013 6:15 pm. Whenever you write code, you also want to have good documentation that goes along with it. The quality, location and amount of documentation depends entirely on whom the documentation is for and what type of environment you work in. In this post I’ll show documentation for personal use. Int rev(char * stringtorev) { if(! Stringtorev) return 1; int length = strlen(stringtorev); #ifdef DEBUG char * test = new char[length 1]; test[length] = '\0'; s...Strcm...

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Resume | Meta Ketchup

http://jensenprogramming.com/resume

Download (PDF, Unknown). Name Tag Game Part 1. Code Documentation Part 1. Pen and Paper Games. Galaxy Theme by PixelPetal.

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PAX | Meta Ketchup

http://jensenprogramming.com/category/pax

September 8, 2013 9:16 pm. This year I had the pleasure of going to PAX Prime 2013 and WOW it was cool. To be fair, I may have been spoiled a little bit with my exhibitors pass. The game that I had worked on for 8 months ( Return to the Sky. Had been chosen to be one of the 15 student games to be showcased at PAX Prime! I got an exhibitors pass for Friday and Monday ( Samir Patel. Got to use the pass Saturday and Sunday). What a cool day. Name Tag Game Part 1. Code Documentation Part 1.

jensenprogramming.com jensenprogramming.com

October | 2013 | Meta Ketchup

http://jensenprogramming.com/2013/10

Monthly Archives: October 2013. You are browsing the site archives by month. Code Documentation Part 1. October 6, 2013 6:15 pm. Whenever you write code, you also want to have good documentation that goes along with it. The quality, location and amount of documentation depends entirely on whom the documentation is for and what type of environment you work in. In this post I’ll show documentation for personal use. Int rev(char * stringtorev) { if(! Stringtorev) return 1; int length = strlen(stringtorev); ...

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Back from Canada! | Meta Ketchup

http://jensenprogramming.com/2014/01/29/back-from-canada

January 29, 2014 10:26 pm. I’ve been away for a while visiting my girlfriend up in Canada and was unable to update my blog. But I’m am back now and will hopefully have a post every week for a while! I already have a few posts lined up that will be released over the next few weeks about my experiences designing a Pen and Paper RPG for DigiPen! Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Next Post →. Name Tag Game Part 1. Code Documentation Part 1.

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Pen and Paper Games | Meta Ketchup

http://jensenprogramming.com/category/pen-and-paper-games

Category Archives: Pen And Paper Games. Name Tag Game Part 1. February 1, 2014 8:00 am. Where the idea came from. For the past two summers I work at ProjectFUN. As one of the lead activities coordinators. I was brought on to help re-energize the activities that were held each day after the workshops. These activities were purely optional for the students, as their parents were allowed to pick them up any time from the start to the end of the activities. How I implemented NTG. Pen and Paper Games.

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M.A.I.O. (Maio's Artificial Intelligence Organization)

MAIO (Maio's Artificial Intelligence Organization). A view on my discoveries and experience working with game AI with insight on projects, and research I have done. Thursday, April 24, 2014. AI Post Mortem (Game: Modulo Attack). All of the Systems! Enemy AI or Bust. Incorporating of utility systems into the nodes of the behavior tree were unnecessary because no one used it and it was easier and better to just use priority ordering for the trees so that would have made it less confusing from the lua inter...

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