pimpmyvideogame.com
Pimp My Video Game!
http://www.pimpmyvideogame.com/fp.html
I was the Game Designer for Freaky Pets. Currently the game is not released and only few details have been announced about the game so far so I cannot go into detail, but I will describe some of my job duties on this game. Software Used: Photoshop, Unity 3D, Maya, Flash, Premiere, Excel, Word. You can also check out the official website here:. Design meeting for new feature. I would document and pitch a new feature. If approved I would then detail out the document along with interface design.
pimpmyvideogame.com
Pimp My Video Game!
http://www.pimpmyvideogame.com/lol.html
Software Used: Photoshop, Maya, Flash, Proprietary, Excel. Below is a short video of some reference work I did for the League of Legends. League of Legends is available now for the PC. Also check out the offical website: www.LeagueOfLegends.com.
pimpmyvideogame.com
Pimp My Video Game!
http://www.pimpmyvideogame.com/mm.html
Melvin's Meltdown was a puzzle game release December 2008 and was one of the first titles to come out on the XBOX Indie Arcade. Melvin's Meltdown took about 2-3 months to make and it was a very fun experience. It was entered into the 2008 Microsoft DREAM. BUILD. PLAY. competition and finished in the top 20. Below is a short video explaining a little bit of the game design and footage of the game in action! You can also check out our page on the XBOX LIVE website:. Melvin's Meltdown on XBOX!
pimpmyvideogame.com
Pimp My Video Game!
http://www.pimpmyvideogame.com/ld.html
Multiplayer Map I created using the Unreal 3 engine. Inspired by Disney's Indiana Jones Adventure in Disneyland. This map was made in roughly 25 hours (2 days). Software Used: Unreal 3.
pimpmyvideogame.com
Pimp My Video Game!
http://www.pimpmyvideogame.com/index.html
pimpmyvideogame.com
Hire me to Pimp YOUR Video Game!
http://www.pimpmyvideogame.com/resume.html
pimpmyvideogame.com
Pimp My Video Game!
http://www.pimpmyvideogame.com/lms.html
On LMS I am in charge of setting milestones, contracts, marketing, art direction, and the most important job, communicating design to the programmer and the rest of the team. I also do level designs and story writing/review. LMS is being built in XNA for XBOX Live. We are following all procedures and specifications in order to be released on XBOX LIVE.