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Kilobolt Studios is an independent gaming studio best known for its mobile game TUMBL: FallDown and its series of tutorials on Game Development.

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Kilobolt - Home | kilobolt.com Reviews
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Kilobolt Studios is an independent gaming studio best known for its mobile game TUMBL: FallDown and its series of tutorials on Game Development.
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Kilobolt - Home | kilobolt.com Reviews

https://kilobolt.com

Kilobolt Studios is an independent gaming studio best known for its mobile game TUMBL: FallDown and its series of tutorials on Game Development.

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kilobolt.com kilobolt.com
1

Kilobolt - Day 7: More Control Flow

http://www.kilobolt.com/day-7-more-control-flow.html

Unit 1: Beginning Java. Day 1: Setting Up. Day 2: Java Basics. Day 3: More Basics. Day 4: Java Math. Day 5: More Math. Day 6: If. else. Day 7: More Control Flow. Day 9: More on Looping. Day 10: Inheritance, Interface. Day 11: Threads and Graphics. Unit 2: Creating a Game I. Day 2: Basic Framework. Day 3: Taking User Input. Day 4: Enter the Robot. Day 5: Background and Sprites. Day 6: Adding Enemies. Day 7: Shooting Bullets. Day 10: Painting the Tilemap. Unit 3: Creating a Game II. Day 2: Setting up libGDX.

2

Kilobolt - Day 6: If... else...

http://www.kilobolt.com/day-6-if-else.html

Unit 1: Beginning Java. Day 1: Setting Up. Day 2: Java Basics. Day 3: More Basics. Day 4: Java Math. Day 5: More Math. Day 6: If. else. Day 7: More Control Flow. Day 9: More on Looping. Day 10: Inheritance, Interface. Day 11: Threads and Graphics. Unit 2: Creating a Game I. Day 2: Basic Framework. Day 3: Taking User Input. Day 4: Enter the Robot. Day 5: Background and Sprites. Day 6: Adding Enemies. Day 7: Shooting Bullets. Day 10: Painting the Tilemap. Unit 3: Creating a Game II. Day 2: Setting up libGDX.

3

Kilobolt - Day 1: Foundations

http://www.kilobolt.com/day-1-foundations.html

Unit 1: Beginning Java. Day 1: Setting Up. Day 2: Java Basics. Day 3: More Basics. Day 4: Java Math. Day 5: More Math. Day 6: If. else. Day 7: More Control Flow. Day 9: More on Looping. Day 10: Inheritance, Interface. Day 11: Threads and Graphics. Unit 2: Creating a Game I. Day 2: Basic Framework. Day 3: Taking User Input. Day 4: Enter the Robot. Day 5: Background and Sprites. Day 6: Adding Enemies. Day 7: Shooting Bullets. Day 10: Painting the Tilemap. Unit 3: Creating a Game II. Day 2: Setting up libGDX.

4

Kilobolt - Day 8: Looping

http://www.kilobolt.com/day-8-looping.html

Unit 1: Beginning Java. Day 1: Setting Up. Day 2: Java Basics. Day 3: More Basics. Day 4: Java Math. Day 5: More Math. Day 6: If. else. Day 7: More Control Flow. Day 9: More on Looping. Day 10: Inheritance, Interface. Day 11: Threads and Graphics. Unit 2: Creating a Game I. Day 2: Basic Framework. Day 3: Taking User Input. Day 4: Enter the Robot. Day 5: Background and Sprites. Day 6: Adding Enemies. Day 7: Shooting Bullets. Day 10: Painting the Tilemap. Unit 3: Creating a Game II. Day 2: Setting up libGDX.

5

Create an Android Game From Scratch (or port your existing game) - Kilobolt

http://www.kilobolt.com/create-an-android-game-from-scratch-or-port-your-existing-game.html

Unit 1: Beginning Java. Day 1: Setting Up. Day 2: Java Basics. Day 3: More Basics. Day 4: Java Math. Day 5: More Math. Day 6: If. else. Day 7: More Control Flow. Day 9: More on Looping. Day 10: Inheritance, Interface. Day 11: Threads and Graphics. Unit 2: Creating a Game I. Day 2: Basic Framework. Day 3: Taking User Input. Day 4: Enter the Robot. Day 5: Background and Sprites. Day 6: Adding Enemies. Day 7: Shooting Bullets. Day 10: Painting the Tilemap. Unit 3: Creating a Game II. Day 2: Setting up libGDX.

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Lektion 1 - Einrichten der Programme Archives - Basteldroid

http://www.basteldroid.de/category/android-app-programmierung/grundlagen-der-programmierung/kapitel-1-java-grundlagen/lektion-1-einrichten-der-programme

Eigene Android App programmieren, einfach und nachvollziehbar. Kapitel 1 Java Grundlagen. Lektion 1 – Einrichten der Programme. Lektion 2.1 – Grundlegendes zu JAVA. Lektion 2.2 – unser erstes Programm. Lektion 3 – weitere Grundlagen. Lektion 4 – Java Mathe. Lektion 5 – Java Mathe 2. Lektion 6 IF ELSE. Lektion 7 – Mehr Kontrolle. Lektion 8 – Schleifen – Looping. Lektion 9 – noch mehr Loops. Lektion 10 – Inheritance und Interface. Lektion 11 – Themen und Grafiken. Kapitel 2 Erstellen eines Spiels. Lektion ...

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Kapitel 1 Java Grundlagen - Basteldroid

http://www.basteldroid.de/grundlagen-der-programmierung/kapitel-1-java-grundlagen

Eigene Android App programmieren, einfach und nachvollziehbar. Kapitel 1 Java Grundlagen. Lektion 1 – Einrichten der Programme. Lektion 2.1 – Grundlegendes zu JAVA. Lektion 2.2 – unser erstes Programm. Lektion 3 – weitere Grundlagen. Lektion 4 – Java Mathe. Lektion 5 – Java Mathe 2. Lektion 6 IF ELSE. Lektion 7 – Mehr Kontrolle. Lektion 8 – Schleifen – Looping. Lektion 9 – noch mehr Loops. Lektion 10 – Inheritance und Interface. Lektion 11 – Themen und Grafiken. Kapitel 2 Erstellen eines Spiels. Lektion ...

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Grundlagen der Programmierung - Basteldroid

http://www.basteldroid.de/grundlagen-der-programmierung

Eigene Android App programmieren, einfach und nachvollziehbar. Kapitel 1 Java Grundlagen. Lektion 1 – Einrichten der Programme. Lektion 2.1 – Grundlegendes zu JAVA. Lektion 2.2 – unser erstes Programm. Lektion 3 – weitere Grundlagen. Lektion 4 – Java Mathe. Lektion 5 – Java Mathe 2. Lektion 6 IF ELSE. Lektion 7 – Mehr Kontrolle. Lektion 8 – Schleifen – Looping. Lektion 9 – noch mehr Loops. Lektion 10 – Inheritance und Interface. Lektion 11 – Themen und Grafiken. Kapitel 2 Erstellen eines Spiels. Lektion ...

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Programmierung - Basteldroid

http://www.basteldroid.de/android-app-programmierung

Eigene Android App programmieren, einfach und nachvollziehbar. Kapitel 1 Java Grundlagen. Lektion 1 – Einrichten der Programme. Lektion 2.1 – Grundlegendes zu JAVA. Lektion 2.2 – unser erstes Programm. Lektion 3 – weitere Grundlagen. Lektion 4 – Java Mathe. Lektion 5 – Java Mathe 2. Lektion 6 IF ELSE. Lektion 7 – Mehr Kontrolle. Lektion 8 – Schleifen – Looping. Lektion 9 – noch mehr Loops. Lektion 10 – Inheritance und Interface. Lektion 11 – Themen und Grafiken. Kapitel 2 Erstellen eines Spiels. Lektion ...

basteldroid.de basteldroid.de

Kapitel 2 Erstellen eines Spiels - Basteldroid

http://www.basteldroid.de/grundlagen-der-programmierung/kapitel-2-erstellen-eines-spiels

Eigene Android App programmieren, einfach und nachvollziehbar. Kapitel 1 Java Grundlagen. Lektion 1 – Einrichten der Programme. Lektion 2.1 – Grundlegendes zu JAVA. Lektion 2.2 – unser erstes Programm. Lektion 3 – weitere Grundlagen. Lektion 4 – Java Mathe. Lektion 5 – Java Mathe 2. Lektion 6 IF ELSE. Lektion 7 – Mehr Kontrolle. Lektion 8 – Schleifen – Looping. Lektion 9 – noch mehr Loops. Lektion 10 – Inheritance und Interface. Lektion 11 – Themen und Grafiken. Kapitel 2 Erstellen eines Spiels. Lektion ...

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Unit 1: Beginning Java. Day 1: Setting Up. Day 2: Java Basics. Day 3: More Basics. Day 4: Java Math. Day 5: More Math. Day 6: If. else. Day 7: More Control Flow. Day 9: More on Looping. Day 10: Inheritance, Interface. Day 11: Threads and Graphics. Unit 2: Creating a Game I. Day 2: Basic Framework. Day 3: Taking User Input. Day 4: Enter the Robot. Day 5: Background and Sprites. Day 6: Adding Enemies. Day 7: Shooting Bullets. Day 10: Painting the Tilemap. Unit 3: Creating a Game II. Day 2: Setting up libGDX.

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