englishintact.wordpress.com
Testimonials | Intact translation
https://englishintact.wordpress.com/testimonials
The following companies and individuals have been satisfied with my translations:. Amy provided an excellent standard of translation under pressure. A very professional colleague. We are delighted to have her on our team. Dawn Smith, Translation agency Managing Editor,. Amy a réalisé pour nous la traduction en anglais d’un manuel technique. Travail de qualité réalisé. Philippe Cabaz, Directeur, CYRUS INDUSTRIE. The translation I received from Amy was top quality, and well within. Assignment of Share Peop...
englishintactinfrench.wordpress.com
Appréciations | Intact translation
https://englishintactinfrench.wordpress.com/appreciations-clients
Les entreprises et individus cités ci-dessous ont été satisfaits avec mes traductions:. CYRUS INDUSTRIE, bureau d’étude spécialisé en systèmes de protection incendie. Amy a réalisé pour nous la traduction en anglais d’un manuel technique. Travail de qualité réalisé. Es délais très courts. Je ferai à nouveau appel à ses services à la prochaine occasion. Michael Koziarski, Software Consultant. Http:/ www.koziarski.com. The translation I received from Amy was top quality, and well within. Amy Cheshire trans...
bennolan.com
Ben Nolan - Positional audio
http://www.bennolan.com/2014/04/17/positional-audio.html
I like to make software that is. A big part of the VR experience (especially in a headset like the oculus rift) is the ability to talk to other users. With the rift on, you can’t see the keyboard, and text overlays look a bit manky anyway (since DK1 is so low resolution), so being able to naturally talk to people is a great idea. So I’d like to have voice chat in my scene-server project. Auto connect to anyone nearby. UI for ‘click to talk’. I may be available to work on Rails and Javascript projects, em...
bennolan.com
Ben Nolan - SceneVR, multiuser 3D
http://www.bennolan.com/2014/12/10/scenevr-multiuser-3d.html
I like to make software that is. SceneVR, multiuser 3D. Is my node.js webgl project that lets you easily create 3d scenes that you can experience with multiple people at once. It uses node.js and websockets to provide a server. The server loads html-like. It’s an open source (bsd licensed) project and is up on github. Folder on my macbook has had lots of activity over the past 6 months, but it was only during a holiday to visit Rissa. Currently SceneVR is pre-release. I’ve got a milestone set up in g...
bennolan.com
Ben Nolan - Herenow retrospective
http://www.bennolan.com/2014/05/27/herenow-retrospective.html
I like to make software that is. I’ve been teaching myself mobile development for the past 6 months, and last week, I decided to put aside my full time project and instead try and build and release something quickly, to get experience with the whole app store submission process, and also to write an app with all the knowledge I’d gained over the previous 6 months (my previous project looks like a total nightmare). What I came up with was herenow. A few things I discovered:. IOS is easier to make pretty.
bennolan.com
Ben Nolan - Herenow feature requests
http://www.bennolan.com/2014/09/25/herenow-feature-requests.html
I like to make software that is. I’ve been given a bunch of feedback on Herenow. I thought I’d make a blog post to list the main feature requests that my friends and other users have given me. You can reply to that person and say ‘awww damn thanks for the recommendation the blue cheese aoili was amazing yo’. Less battery usage on iOS. Open messages from notifications. If you get a notification while you’re driving, when you click on the notification, it doesn’t show you the relevant message, it shows you...
bennolan.com
Ben Nolan - With - Quantified Self App
http://www.bennolan.com/2014/05/20/with---quantified-self-app.html
I like to make software that is. With - Quantified Self App. So I’m getting closer to releasing With. I was reading DHHs post. About hybrid apps, where you use native navigation and display content using webviews, and since it was slow going trying to write a purely native version of With, I decided to go hybrid. I’ve been trying to keep my function signatures the same across iOS and Android, so I can. Grinding out the release. I may be available to work on Rails and Javascript projects, email.
bennolan.com
Ben Nolan - AOC 4k Monitor
http://www.bennolan.com/2014/08/08/aoc-4k-monitor.html
I like to make software that is. I bought one of the new AOC 4K Monitors (a u2868pqu). It’s a great monitor, and available for only $800 in New Zealand. I ordered mine from mightyape and it arrived the next day. I tired an equivalent monitor on my 11 air and it wouldn’t even power up, so no go with the HD3000. I ordered a gaming pc (from pbtech. I may be available to work on Rails and Javascript projects, email. Or Ruby on Rails.
bennolan.com
Ben Nolan - Deploying node.js apps
http://www.bennolan.com/2014/08/11/deploying-node.js-apps.html
I like to make software that is. Deploying node.js apps. I’ve got a few node.js apps kicking around on my computer that I’ve been wanting to deploy for a while, but I’d never got around to it. Happily, I decided to try and deploy the asset-server. I was looking for sam minnee. Article on deploying using git, but couldn’t find it, so instead I went for the easy answer:. Git archive gzip bundle.tar.gz. AFAICT, this takes the current master branch and archives it up. It to my production server, untar it to.
shadowfoot.com
Webstock 2011 - The Conference, Day 1
http://shadowfoot.com/footprints/webstock-2011-the-conference-day-1
Wanderings in Virtu and Verity. This isn't me, it's bits of me. the bits I'm willing to share, the ephemeral marks left after traversing the web and life; nothing more, nothing less. Laquo; Cluttered and Distracted. Christchurch Earthquake ». Webstock 2011 - The Conference, Day 1. In addition to the workshops. I was able to attend the Webstock. Webstock is the mostest bestest scientifically proven amazingest conference ever. In the history of the world. Fact. Warning: Long post follows. Day 2 to come.
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