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polygonal - Blog of Michael Baczynski

Blog of Michael Baczynski

http://lab.polygonal.de/

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polygonal - Blog of Michael Baczynski | lab.polygonal.de Reviews

https://lab.polygonal.de

Blog of Michael Baczynski

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1

Bitwise gems – fast integer math

http://lab.polygonal.de/2007/05/10/bitwise-gems-fast-integer-math

Bitwise gems – fast integer math. Bitwise operators are very fast in AS3, so here is a small collection of code snippets which can speed up certain computations. I won’t explain what bit operators are and how to use them, rather pointing to an excellent article hosted on gamedev.net: ‘Bitwise Operations in C’. If you know any good tricks that are not included here, feel free to leave a comment or send me an email. All benchmarks were done in AS3. Left bit shifting to multiply by any power of two. Var t:i...

2

Motor flash physics development update

http://lab.polygonal.de/motor_physics

Motor flash physics development update. What I have done the last days:. 8211; contact point calculations. 8211; two collision response models (simple & fast physical accurate). 8211; different integrators (Euler, Verlet, Mid-Point, RK4). 8211; basic forces (gravity, spring, attractor, repulsor.). 8211; dynamic and static friction. I’ll post some new demos the next day, but here is a small preview: Scene A. August 14, 2006. May 30, 2016. 11 thoughts on “Motor flash physics development update”. Also, AFAI...

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Flash | Hook - Labs

http://labs.byhook.com/tag/flash

Scripts, Tools and Methods Developed at Hook. Is a digital production company that develops interactive content for industry leading agencies and their brands. For more information visit www.byhook.com. 42 Posts since November, 2009. Google Hangouts AS3 Bridge and Testbed. Posted on July 9th, 2012 by Jake. Posted on September 26th, 2011 by Parker. Go Go Gadget Flow. Posted on May 25th, 2011 by Parker. And how that can be used to build an flexible flow. Alchemy Series Part 5: Revenge of the Thiz. Part 2 o...

yoambulante.com yoambulante.com

YoAmbulante.com - Elastic Collisions Inspiration...

http://www.yoambulante.com/en/labs/elastic_collision.php

Date: 11 Apr, 2010, actionscript: 3 FP10. Blog - last entries. Leaving the comfort zone. Let's nuke the planet and fix problems. Having a pee on a plant. One more cocaine story. Taking an Adobe ACE Exam. My hometown Cali, Colombia. The eighth wonder (Oitava maravilha). Labs - last experiments. Acoustic recording and play back. From Fruity Loops to Actionscript. The word is 'interpolation'. The mystery of parallel lines. Music - last records. Antiguas calles (Antigua sangre). Cali (remix versión). It is s...

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YoAmbulante.com - Balloon algorithm

http://www.yoamb.com/en/labs/balloon.php

Balloon algorithm in actionscript 3. Date: 03 Oct, 2009, actionscript: 3 FP9. Blog - last entries. Leaving the comfort zone. Let's nuke the planet and fix problems. Having a pee on a plant. One more cocaine story. Taking an Adobe ACE Exam. My hometown Cali, Colombia. The eighth wonder (Oitava maravilha). Labs - last experiments. Acoustic recording and play back. From Fruity Loops to Actionscript. The word is 'interpolation'. The mystery of parallel lines. Music - last records. Cali (remix versión). At th...

blog.hexagonstar.com blog.hexagonstar.com

H1DD3N.R350URC3 » sascha

http://blog.hexagonstar.com/author/admin

Turn-based glory and pixel pleasure. Game Music: Gunbird (ガンバード). April 15th, 2011. Everybody who knows Shoot’em’ups probably knows Gunbird. This is a classic that doesn’t need much explanation and as so often with this game genre it’s soundtrack is outstanding and Gunbird’s music is a particularly brilliant aural feast so it shouldn’t be missed in any listing about game music. Let’s listen Gunbird – Trick Tramp Train …. Game Music: RayForce (1994). April 6th, 2011. Game Music: Thunder Force IV. The only...

labs.byhook.com labs.byhook.com

Hangouts | Hook - Labs

http://labs.byhook.com/tag/hangouts

Scripts, Tools and Methods Developed at Hook. Is a digital production company that develops interactive content for industry leading agencies and their brands. For more information visit www.byhook.com. 42 Posts since November, 2009. Google Hangouts AS3 Bridge and Testbed. Posted on July 9th, 2012 by Jake. 94) Facebook "Like" Button in. 67) Ogg Vorbis Encoder Deco. 60) Flash Mouse Wheel Support. 40) Facebookery, the Flash an. 35) Digital Sheep: Air For An. 29) Facebook Canvas App OAuth. I Like to Play.

labs.byhook.com labs.byhook.com

Vector Metaballs | Hook - Labs

http://labs.byhook.com/2011/09/26/vector-metaballs

Scripts, Tools and Methods Developed at Hook. Is a digital production company that develops interactive content for industry leading agencies and their brands. For more information visit www.byhook.com. Posted on September 26th, 2011 by Parker. Metaballs, everyone’s favorite computer-generated globby blobs , have been around for a while. They’re the product of a rush of innovation in computer graphics during the 1980′s by the likes of Ken Perlin. Download the source for all of these demos here. Pro-tip: ...

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Email Subscription | Hook - Labs

http://labs.byhook.com/email-subscription

Scripts, Tools and Methods Developed at Hook. Is a digital production company that develops interactive content for industry leading agencies and their brands. For more information visit www.byhook.com. Please enter your information below to subscribe to Hook Labs. New posts will automatically be sent to your inbox. 94) Facebook "Like" Button in. 67) Ogg Vorbis Encoder Deco. 60) Flash Mouse Wheel Support. 40) Facebookery, the Flash an. 35) Digital Sheep: Air For An. 29) Facebook Canvas App OAuth.

labs.byhook.com labs.byhook.com

WebGL | Hook - Labs

http://labs.byhook.com/tag/webgl

Scripts, Tools and Methods Developed at Hook. Is a digital production company that develops interactive content for industry leading agencies and their brands. For more information visit www.byhook.com. 42 Posts since November, 2009. Posted on February 27th, 2013 by Parker. Conway’s Game of Life. The demo above is a WebGL. Implementation of a generic cellular automaton, with some slight deviations to make it extra trippy. 94) Facebook "Like" Button in. 67) Ogg Vorbis Encoder Deco. I Like to Play.

labs.byhook.com labs.byhook.com

Javascript | Hook - Labs

http://labs.byhook.com/tag/javascript

Scripts, Tools and Methods Developed at Hook. Is a digital production company that develops interactive content for industry leading agencies and their brands. For more information visit www.byhook.com. 42 Posts since November, 2009. Posted on February 27th, 2013 by Parker. Conway’s Game of Life. The demo above is a WebGL. Implementation of a generic cellular automaton, with some slight deviations to make it extra trippy. Google Hangouts AS3 Bridge and Testbed. Posted on July 9th, 2012 by Jake. Posted on...

labs.byhook.com labs.byhook.com

Video Chat | Hook - Labs

http://labs.byhook.com/tag/video-chat

Scripts, Tools and Methods Developed at Hook. Is a digital production company that develops interactive content for industry leading agencies and their brands. For more information visit www.byhook.com. 42 Posts since November, 2009. Google Hangouts AS3 Bridge and Testbed. Posted on July 9th, 2012 by Jake. 94) Facebook "Like" Button in. 67) Ogg Vorbis Encoder Deco. 60) Flash Mouse Wheel Support. 40) Facebookery, the Flash an. 35) Digital Sheep: Air For An. 29) Facebook Canvas App OAuth. I Like to Play.

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polygonal - Blog of Michael Baczynski

I’ve just uploaded a new version of my data structures library. For Haxe to haxelib. Please note that the new version requires Haxe 3.3.0-rc.1. And might not even compile using an older version like 3.2.x. Many thanks go to Simon Krajewski and Hugh Sanderson for fixing countless Haxe bugs related to my library :). In addition to the flash target, the cpp target now fully supports the. Meta, greatly improving performance. Da ( dense array ) has been replaced with a new. I’m now using dox. When talking abo...

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