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Computer Game Design at DSU: Project Arcana

Computer Game Design at DSU: Project Arcana. Friday, February 1, 2013. A Slightly Different Path. Next I will begin working on Optimizing and texturing the room objects that will fill our Cathedral. Wednesday, November 7, 2012. Working with Feedback and UV Unwrapping. Century Gothic revival Cathedrals. Later I will continue talking about my progress with UV’s in 3DS max and Unity. Wednesday, October 24, 2012. Creating Harmony in Puzzles using Mechanics and Knowledge. Monday, October 15, 2012. The first s...

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Computer Game Design at DSU: Project Arcana | landonankerarcana.blogspot.com Reviews
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Computer Game Design at DSU: Project Arcana. Friday, February 1, 2013. A Slightly Different Path. Next I will begin working on Optimizing and texturing the room objects that will fill our Cathedral. Wednesday, November 7, 2012. Working with Feedback and UV Unwrapping. Century Gothic revival Cathedrals. Later I will continue talking about my progress with UV’s in 3DS max and Unity. Wednesday, October 24, 2012. Creating Harmony in Puzzles using Mechanics and Knowledge. Monday, October 15, 2012. The first s...
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Computer Game Design at DSU: Project Arcana | landonankerarcana.blogspot.com Reviews

https://landonankerarcana.blogspot.com

Computer Game Design at DSU: Project Arcana. Friday, February 1, 2013. A Slightly Different Path. Next I will begin working on Optimizing and texturing the room objects that will fill our Cathedral. Wednesday, November 7, 2012. Working with Feedback and UV Unwrapping. Century Gothic revival Cathedrals. Later I will continue talking about my progress with UV’s in 3DS max and Unity. Wednesday, October 24, 2012. Creating Harmony in Puzzles using Mechanics and Knowledge. Monday, October 15, 2012. The first s...

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1

Computer Game Design at DSU: Project Arcana: Script Please

http://www.landonankerarcana.blogspot.com/2012/09/script-please.html

Computer Game Design at DSU: Project Arcana. Monday, September 24, 2012. Subscribe to: Post Comments (Atom). Week 3: how to summon a demon. Week 2: Building a Rich Immersive World in One Roo. Week 1: Organization and the Start of Agile Develo. Introduction: author and goals of this blog. I am a Computer Game Design Student at Dakota State University. View my complete profile. Awesome Inc. template. Powered by Blogger.

2

Computer Game Design at DSU: Project Arcana: Week 3: how to summon a demon

http://www.landonankerarcana.blogspot.com/2012/09/week-3-how-to-summon-demon.html

Computer Game Design at DSU: Project Arcana. Monday, September 24, 2012. Week 3: how to summon a demon. The first step from a programing standpoint is to set up a system that would be able to detect what demon the player was attempting to summon without explicitly telling the game. To do this I started creating demon profiles that would allow for many types of correspondences to be considered. An example of the Mars spirit would be:. From 11-15 would be other correspondences. Week 3: how to summon a demon.

3

Computer Game Design at DSU: Project Arcana: November 2012

http://www.landonankerarcana.blogspot.com/2012_11_01_archive.html

Computer Game Design at DSU: Project Arcana. Wednesday, November 7, 2012. Working with Feedback and UV Unwrapping. Century Gothic revival Cathedrals. Later I will continue talking about my progress with UV’s in 3DS max and Unity. Subscribe to: Posts (Atom). Working with Feedback and UV Unwrapping. I am a Computer Game Design Student at Dakota State University. View my complete profile. Awesome Inc. template. Powered by Blogger.

4

Computer Game Design at DSU: Project Arcana: The Art of Picking up

http://www.landonankerarcana.blogspot.com/2012/10/the-art-of-picking-up.html

Computer Game Design at DSU: Project Arcana. Monday, October 8, 2012. The Art of Picking up. Subscribe to: Post Comments (Atom). Creating Harmony in Puzzles using Mechanics and Kn. Week 7: Art Iteration and Presentation Perpetratio. The Art of Picking up. I am a Computer Game Design Student at Dakota State University. View my complete profile. Awesome Inc. template. Powered by Blogger.

5

Computer Game Design at DSU: Project Arcana: September 2012

http://www.landonankerarcana.blogspot.com/2012_09_01_archive.html

Computer Game Design at DSU: Project Arcana. Monday, September 24, 2012. Week 3: how to summon a demon. The first step from a programing standpoint is to set up a system that would be able to detect what demon the player was attempting to summon without explicitly telling the game. To do this I started creating demon profiles that would allow for many types of correspondences to be considered. An example of the Mars spirit would be:. From 11-15 would be other correspondences. Subscribe to: Posts (Atom).

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Computer Game Design at DSU: Project Arcana

Computer Game Design at DSU: Project Arcana. Friday, February 1, 2013. A Slightly Different Path. Next I will begin working on Optimizing and texturing the room objects that will fill our Cathedral. Wednesday, November 7, 2012. Working with Feedback and UV Unwrapping. Century Gothic revival Cathedrals. Later I will continue talking about my progress with UV’s in 3DS max and Unity. Wednesday, October 24, 2012. Creating Harmony in Puzzles using Mechanics and Knowledge. Monday, October 15, 2012. The first s...

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