thecomputergamer.blogspot.com
The Computer Gamer: Who owns Who? PC Gaming Companies
http://thecomputergamer.blogspot.com/2012/03/who-owns-who-pc-gaming-companies.html
PC gaming; still alive. Thursday, March 01, 2012. This page is Out of Date, please see the newest infographic. PC developers only listed, so many developers will be missing (such as Sony devs). Must have developed a PC game in the last 5 years, some developers that made PC games, have converted to console/mobile market only. Graphic based on ownership only, not publishing deals. If parent company is in the name, it is not displayed, such as EA Sports, EA Canada, etc. Individual companies are not listed.
thecomputergamer.blogspot.com
The Computer Gamer: Computer Gaming 500 - The Worst
http://thecomputergamer.blogspot.com/2015/07/computer-gaming-500-worst.html
PC gaming; still alive. Wednesday, July 08, 2015. Computer Gaming 500 - The Worst. Computer Gaming 500 is an ongoing series about my experiences totaling 500 titles; see intro for more info. To kick off the list of 500; lets look at the very worst. Back to the Future. Though for me, this was one of those game swaps I mentioned in the intro. Going into this game I was a huge fan of the "sims" god games genera. Although The Sims. Sounded a bit different; I was confident developer Maxis could pull it off...
thecomputergamer.blogspot.com
The Computer Gamer: Comparing Digital Download PC Game Stores
http://thecomputergamer.blogspot.com/2011/10/comparing-digital-download-pc-game.html
PC gaming; still alive. Monday, November 21, 2011. Comparing Digital Download PC Game Stores. Note: All international companies have US/int downloads available. Specific games may still require accounts for different venders, even tough the game was not purchased via that particular site. Owned by: Valve; USA, Wa. Online required for Gameplay: Sometimes. Cloud and local save sessions: yes. DRM in service: Yes. Client patches games: Yes. Owned by: Gamestop; USA, Tx. Online required for Gameplay:Yes. Notes...
thecomputergamer.blogspot.com
The Computer Gamer: 2010 PC Co-op Games
http://thecomputergamer.blogspot.com/2010/01/2010-pc-co-op-games.html
PC gaming; still alive. Wednesday, January 20, 2010. 2010 PC Co-op Games. Coop lists for a different year. Edit: We indeed saw a decrease in coop releases, down to 14 for 2010 (from 21 in '09). 9 titles slipped to the following year; 3 games were empty promises; while 2 went MIA.]. Must be online or LAN, no split screens. Must involve 2 or more human players. Players work along a progressive storyline, campaign, or various goals. Does not have to be the same as single player campaign. TPS - 2 player.
thecomputergamer.blogspot.com
The Computer Gamer: The List - April 2015
http://thecomputergamer.blogspot.com/2015/04/the-list-april-2015.html
PC gaming; still alive. Monday, April 13, 2015. The List - April 2015. PC games worthy of mention for this month, ordered by my interest. (Monthly US releases are only estimated, game may end up. All hype and really suck. This has taken way too long to hit the PC, but the improvments and TLC put into the PC version just may make it worth it, and for console owneers, want to pick it up on PC. Subscribe to: Post Comments (Atom). Buy from Amazon.com. 2015 PC Coop Games. 2014 PC Coop Games. 2013 PC Coop Games.
desarrollo.conexionenlared.com
Links - Copyright CELR 2013
http://desarrollo.conexionenlared.com/links.php
Set de trabajo CELR. En esta seccion ire incluyendo el acceso a paginas web que seguro ampliaran la informacion que aqui os muestro, obviamente esta relacionado con Commodore, Amiga, Consolas SEGA e IBM. Casi todos son webs en en ingles que es el idioma en el mas informacion hay, por supuesto, ire añadiendo tambien en español. Si hay algun link que no funcione agradeceria me los hicierais saber atraves del formulario de contacto. Más información.
dailly.blogspot.com
The life of a Games Programmer: Improving the runner
http://dailly.blogspot.com/2014/01/improving-runner.html
The life of a Games Programmer. My personal thoughts and musings. Wednesday, January 01, 2014. So, I thought it might be fun to look back at some of the changes we've made to the runner, why, and what impact it's had on performance. Back when we started, the main complaint with Game Maker was that it was too slow, and that for more complex games, it just didn't cut it. This is clearly not the case any more, so what's really changed? Couple this with the new texture pages, and if you were just drawing spr...