blep.blogspot.com
javier santana - blog: 02/01/2011 - 03/01/2011
http://blep.blogspot.com/2011_02_01_archive.html
Javier santana - blog. Montar una empresa, desde cero. Hace ya unos años que vengo leyendo y escuchando que lo de montar una empresa de base tecnológica en España es una utopía, que si no dan dinero, que si el papeleo, la burocracia, los socios, la competencia y la madre que lo parió. Bien, pongamos que vas a montar una empresa de tecnología y vas a vender un producto o servicio. Partamos de dos supuestos:. Realmente necesitas 200k€ para probar? Tranquilo, cuando factures un poco y la gente vea que funci...
morethangamers.com
MoreThanGamers
http://morethangamers.com/landingpage2/redprofesional.php
Hello and welcome to the Joyride documentation page. Desde esta sección queremos agradecer a todas las instituciones que nos han apoyado, ayudado, o simplemente creido y confiado en nosotros. Asociación de videojuegos de Elche. Make your game in 48h. Grow Up Launching School S.L. es la primera escuela de creatividad e innovación multinivel, basada en el método Learning by doing. Grow Up School S.L. Share your identity with your contacts #easy and #4ever. Bringing the best games to the coolest platforms.
zitronensaft.blogspot.com
Zitronensaft: March 2009
http://zitronensaft.blogspot.com/2009_03_01_archive.html
Student, ex-erasmus and independent game developer. Monday, March 9. Fracture is not the title of an internet porn flick, though I must admit it'd make a good one. Anyways. Today I finally got my free copy of Lucas Art's Fracture for Xbox 360 from the very Xavi Robles from Eurogamer.es. Well, EG, Edge and 1UP gave it a 4. so nothing much else to add. Published by Julio Gorgé. Links to this post. Monday, March 2. Airport Mania available on the App Store! Download Airport Mania for your iPhone / iPod Touch.
zitronensaft.blogspot.com
Zitronensaft: Back from Games Convention 2008
http://zitronensaft.blogspot.com/2008/08/back-from-games-convention-2008.html
Student, ex-erasmus and independent game developer. Monday, August 25. Back from Games Convention 2008. Published by Julio Gorgé. Subscribe to: Post Comments (Atom). Mac iPhone PC game development and porting. Back from Games Convention 2008.
zitronensaft.blogspot.com
Zitronensaft: July 2009
http://zitronensaft.blogspot.com/2009_07_01_archive.html
Student, ex-erasmus and independent game developer. Tuesday, July 14. DOID Mag #2 now available. The second number of DOID Magazine is finally available for download at DOID's website. Many thanks go to all those who contributed to this release. Published by Julio Gorgé. Links to this post. Subscribe to: Posts (Atom). Mac iPhone PC game development and porting. DOID Mag #2 now available.
zitronensaft.blogspot.com
Zitronensaft: Mobile phones: a brief history of the models I have owned
http://zitronensaft.blogspot.com/2008/10/mobile-phones-brief-history-of-models-i.html
Student, ex-erasmus and independent game developer. Sunday, October 26. Mobile phones: a brief history of the models I have owned. I was still in high school when I got my first mobile phone as a christmas present. One of my friends pushed me into a swimming pool while I was carrying it on my pocket. 160;looking for a new mobile phone, I came across the Nokia 5210 on a magazine and fell in love with its rubberized design. It is now resting somewhere in the Pyrenees. Published by Julio Gorgé.
zitronensaft.blogspot.com
Zitronensaft: DOID Mag #2 now available
http://zitronensaft.blogspot.com/2009/07/doid-mag-2-now-available.html
Student, ex-erasmus and independent game developer. Tuesday, July 14. DOID Mag #2 now available. The second number of DOID Magazine is finally available for download at DOID's website. Many thanks go to all those who contributed to this release. Published by Julio Gorgé. Subscribe to: Post Comments (Atom). Mac iPhone PC game development and porting. DOID Mag #2 now available.
zitronensaft.blogspot.com
Zitronensaft: Half braggging, half marketing
http://zitronensaft.blogspot.com/2009/02/half-braggging-half-marketing.html
Student, ex-erasmus and independent game developer. Sunday, February 8. Half braggging, half marketing. This is how my workspace at Lemon Team. Cool, isn't it? Published by Julio Gorgé. May be, it isn't so cool, but I prefer wire keyboards and mouses. Nice environment, but you are missing a second monitor ;). Other than that, looks really good! Vicente: Thanks, although I'd rather have a single bigger screen than a dual setup. Subscribe to: Post Comments (Atom). Mac iPhone PC game development and porting.
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