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Life After Earth - Game Concept Progression

This blog will follow the progression of my digital game concept that I am currently working on during the second year of my Game Design degree at Norwich University College of the Arts.

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Life After Earth - Game Concept Progression | lifeafterearthgameconcept.blogspot.com Reviews
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This blog will follow the progression of my digital game concept that I am currently working on during the second year of my Game Design degree at Norwich University College of the Arts.
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Life After Earth - Game Concept Progression | lifeafterearthgameconcept.blogspot.com Reviews

https://lifeafterearthgameconcept.blogspot.com

This blog will follow the progression of my digital game concept that I am currently working on during the second year of my Game Design degree at Norwich University College of the Arts.

INTERNAL PAGES

lifeafterearthgameconcept.blogspot.com lifeafterearthgameconcept.blogspot.com
1

Life After Earth - Game Concept Progression: Life After Earth - Project Evaluation (FGA6)

http://lifeafterearthgameconcept.blogspot.com/2009/06/life-after-earth-project-evaluation.html

Thursday, 4 June 2009. Life After Earth - Project Evaluation (FGA6). I decided to abandon my original aim of creating a fully playable level for my game using the Unreal Editor 3. Instead I used a simple combination of Silo, Maya and Photoshop to create my game level. It was aim, once the level was set up, to have a camera moving through the level to record a virtual tour style movie for my exhibition show reel. Subscribe to: Post Comments (Atom). View my complete profile.

2

Life After Earth - Game Concept Progression: Life After Earth - Finn Newton

http://lifeafterearthgameconcept.blogspot.com/2009/05/life-after-earth-finn-newton.html

Saturday, 23 May 2009. Life After Earth - Finn Newton. It took the best part of a day but my Finn Newton character mesh is now fully textured and I have rendered some stills of him against the game level backdrops. It is now up for me to decide whether I have enough time to rig and animate him before my project deadline but I am satisfied with how he looks at this point . . . Subscribe to: Post Comments (Atom). View my complete profile. Life After Earth - Finn Newton. Life After Earth - Space Crops!

3

Life After Earth - Game Concept Progression: Life After Earth - The Finished Level!

http://lifeafterearthgameconcept.blogspot.com/2009/06/life-after-earth-finished-level.html

Wednesday, 3 June 2009. Life After Earth - The Finished Level! Before I made the big leap from the drawing board to actually going about making my game level, I had no idea the amount of time and effort it would require! But here it is, the finished level, Evolutionfields Farm in the evening . . . Subscribe to: Post Comments (Atom). I am currently studying for a degree in Games Art and Design at Norwich University College of the Arts. View my complete profile. Life After Earth - Project Evaluation (FGA6).

4

Life After Earth - Game Concept Progression: Life After Earth - Space Crops!

http://lifeafterearthgameconcept.blogspot.com/2009/05/life-after-earth-space-crops.html

Thursday, 21 May 2009. Life After Earth - Space Crops! Of course this futuristic 'space farm' level wouldn't really be a farm without it's crops! I have modelled and textured three different varieties that will feature in the level. Before I had finished modelling all three variations, I set up a small scene showing two of the crop varieties in the dirt to give a feel of how they will look in the game level . . . Subscribe to: Post Comments (Atom). View my complete profile. Life After Earth - Finn Newton.

5

Life After Earth - Game Concept Progression: June 2009

http://lifeafterearthgameconcept.blogspot.com/2009_06_01_archive.html

Thursday, 4 June 2009. Life After Earth - Project Evaluation (FGA6). I decided to abandon my original aim of creating a fully playable level for my game using the Unreal Editor 3. Instead I used a simple combination of Silo, Maya and Photoshop to create my game level. It was aim, once the level was set up, to have a camera moving through the level to record a virtual tour style movie for my exhibition show reel. Wednesday, 3 June 2009. Life After Earth - The Finished Level! Below is my first original, ro...

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Life After Earth - Game Concept Progression

Thursday, 4 June 2009. Life After Earth - Project Evaluation (FGA6). I decided to abandon my original aim of creating a fully playable level for my game using the Unreal Editor 3. Instead I used a simple combination of Silo, Maya and Photoshop to create my game level. It was aim, once the level was set up, to have a camera moving through the level to record a virtual tour style movie for my exhibition show reel. Wednesday, 3 June 2009. Life After Earth - The Finished Level! Below is my first original, ro...

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