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Lithmeria: The Endless Siege

You are not logged in. (Login). Armies march, heroes rise, navies sail and from the fog of war, a unique world emerges. Lithmeria is a place where anything is possible. Where dreams are forged by blade, coin, spell, ship, and stealth. Will you rise to command your faction's army? Will you stand at the helm of a mighty dreadnought as it cuts through the waves and the ships of your foes with equal ease? Upon Lithmeria, the choice will be yours! 8 classes with 22 specializations to choose from.

http://www.lithmeria.com/

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Lithmeria: The Endless Siege | lithmeria.com Reviews
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You are not logged in. (Login). Armies march, heroes rise, navies sail and from the fog of war, a unique world emerges. Lithmeria is a place where anything is possible. Where dreams are forged by blade, coin, spell, ship, and stealth. Will you rise to command your faction's army? Will you stand at the helm of a mighty dreadnought as it cuts through the waves and the ships of your foes with equal ease? Upon Lithmeria, the choice will be yours! 8 classes with 22 specializations to choose from.
<META>
KEYWORDS
1 races »
2 oceansingers
3 hybrids
4 imperials
5 ephemerals
6 touched
7 tinkers
8 classes »
9 towerguard
10 champion
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races »,oceansingers,hybrids,imperials,ephemerals,touched,tinkers,classes »,towerguard,champion,phantom,marauder,arcanist,caller,mediator,shaman,cities »,new caledra,lerythe,rhylium,tathraci,deities »,ailnoxis,argeth,grym,hykrael,nagenth,vihar,history
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Lithmeria: The Endless Siege | lithmeria.com Reviews

https://lithmeria.com

You are not logged in. (Login). Armies march, heroes rise, navies sail and from the fog of war, a unique world emerges. Lithmeria is a place where anything is possible. Where dreams are forged by blade, coin, spell, ship, and stealth. Will you rise to command your faction's army? Will you stand at the helm of a mighty dreadnought as it cuts through the waves and the ships of your foes with equal ease? Upon Lithmeria, the choice will be yours! 8 classes with 22 specializations to choose from.

INTERNAL PAGES

lithmeria.com lithmeria.com
1

Races of Lithmeria

http://www.lithmeria.com/races.php?race=oceansinger

You are not logged in. (Login). Spending your life in safety while fearing every little shadow is no way to live.". Shansa, Voice of the Waves. Art Design by Website Magic.

2

Cities of Lithmeria

http://www.lithmeria.com/cities.php

You are not logged in. (Login). This page will be up after the launch of Lithmeria. Art Design by Website Magic.

3

Lithmeria Help

http://www.lithmeria.com/help.php

You are not logged in. (Login). The Timeline of Lithmerian History. 1000 BQ: Before recorded history. 600 BQ: The Great Crossing. 563 BQ: Emergence of Imperials upon Aspalaria. 562 BQ: Estimated birth of the Grandmagus. 559 BQ: Archmage Josech Vylaust. 558 BQ: Archmage Velrynne Adalis. 530 BQ: Rise of the Grandmagus. 483 BQ: Caledra founded. 448 BQ: Caledra sacked by the dragon Adarrdanothos, He Who Consumes. 443 BQ: New Caledra is founded east of Caledra. Paragon of Wind, Aradis Sedell. 69 BQ: The Tinke...

4

Deities of Lithmeria

http://www.lithmeria.com/deities.php?deity=ailnoxis

You are not logged in. (Login). The Forgefist, The Crucible of Fire. Fire, Blacksmiths, Trials. SUBJECT TARGET TO CRUCIBLE. By invoking the power of Ailnoxis upon a person, a deadly fire wracks the target. Although the fire is easily healed, those who suffer through the entire duration emerge with a Resolve of Fire, as the fire that once hurt them now strikes out against those who attempt to strike down one who bears The Forgefist's favor. Art Design by Website Magic.

5

Races of Lithmeria

http://www.lithmeria.com/races.php

You are not logged in. (Login). When designing races we had a few major design goals:. Firstly, all races can succeed as all classes, because we want to see people choose their race because they like the roleplay potential, not because it's the best for their class. Secondly, about half the races each lean toward a specific faction; some are more faction-oriented, while there are those races equally common throughout the world. Click the thumbnail images on the right to see descriptions of each race!

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greywhind.wordpress.com greywhind.wordpress.com

Leges Motus Progress – AI and Player Update Setup | The NPChronicles

https://greywhind.wordpress.com/2011/08/27/leges-motus-progress-ai-and-player-update-setup

Thoughts from a game developer on the fun and intricate process of programming games. Leges Motus Progress – AI and Player Update Setup. I have been very remiss in posting updates about Leges Motus for the last few months, and for that, I apologize. The game has been moving forward slowly since late May, but it should be picking up some more speed again soon. Our artist ( http:/ www.stevensugar.com/. Has sent us a few new concept pieces, and we expect to get him working on making final in-game art soon.

kooneiform.wordpress.com kooneiform.wordpress.com

Kooneiform | writing + text + games | Page 2

https://kooneiform.wordpress.com/page/2

Posted November 9, 2012. Lately I’ve been playing a lot of online chess. At the same time I’ve been messing around with new mud ideas. I like chess, and I like muds, so naturally I ask myself — can a mud play more like chess? However injecting chance into chess is really a minor point. What are some of the qualities of chess that might work in a mud? You start off equal to your opponent. You have a variety of pieces with different moves. This is the essence of chess. One problem doing this in a text ...

warlordatwill.wordpress.com warlordatwill.wordpress.com

Player Stuff Moved | Warlord at Will

https://warlordatwill.wordpress.com/2011/03/08/player-stuff-moved

A play-by-play account of a dungeons and dragons experience. Dungeon Crawl; Sarcophagi Interlude. So, since I’m not DMing for awhile and last game we realized we had a 6-man group now and need a dedicated healer instead of an off-healer, I’m switching to Shaman and doing the post-game write-ups. Since I want to be able to. The write-ups with my group, I moved the “player perspective” posts over to http:/ rt2r.wordpress.com/. And will be doing the write-ups there while I continue to use. From 8-bit to dx11.

warlordatwill.wordpress.com warlordatwill.wordpress.com

Conan | Warlord at Will

https://warlordatwill.wordpress.com/characters/conan

A play-by-play account of a dungeons and dragons experience. Created Using Wizards of the Coast D&D Character Builder = = =. Conan, level 2. Str 20, Con 16, Dex 10, Int 10, Wis 8, Cha 11. Str 18, Con 14, Dex 10, Int 10, Wis 8, Cha 11. Endurance 8, Athletics 12, Intimidate 6. Acrobatics, Arcana 1, Bluff 1, Diplomacy 1, Dungeoneering, Heal, History 1, Insight, Nature 2, Perception, Religion 1, Stealth, Streetwise 1, Thievery. Adventurer’s Kit, Greataxe, Hide Armor, Deathcut Hide Armor 1. From 8-bit to dx11.

greywhind.wordpress.com greywhind.wordpress.com

Leges Motus Progress – 2D Particle Effects, GL_POINT_SPRITE | The NPChronicles

https://greywhind.wordpress.com/2011/11/27/leges-motus-progress-particle-effects-continued

Thoughts from a game developer on the fun and intricate process of programming games. Leges Motus Progress – 2D Particle Effects, GL POINT SPRITE. A few days ago, I posted. Void GLESContext: draw bound point sprites(const float vertices[], int n, int size x, int size y, const float colors[]) {. LM gl(Enable, (LM GL(POINT SPRITE) );. LM gl(TexEnvi, (LM GL(POINT SPRITE), LM GL(COORD REPLACE), LM GL(TRUE) );. Set the size of all the point sprites. LM gl(PointSize, (max(size x,size y) );. Which would allow s...

greywhind.wordpress.com greywhind.wordpress.com

What do you do to revitalize a slowing project? | The NPChronicles

https://greywhind.wordpress.com/2013/02/23/what-do-you-do-to-revitalize-a-slowing-project

Thoughts from a game developer on the fun and intricate process of programming games. What do you do to revitalize a slowing project? The following draft of a post has been sitting around since early 2012, and I had never published it. Since I think it still contains some potentially useful ideas, though some of the Leges Motus-specific details are a bit out-of-date, I have decided to publish it as-is, without being edited to reflect the time gap. Hopefully it will be useful to someone. 2 You have to be ...

greywhind.wordpress.com greywhind.wordpress.com

Leges Motus Progress: Pathfinding with Ray Casting and A* | The NPChronicles

https://greywhind.wordpress.com/2011/03/30/leges-motus-progress-pathfinding-with-ray-casting-and-a

Thoughts from a game developer on the fun and intricate process of programming games. Leges Motus Progress: Pathfinding with Ray Casting and A*. Here is a screenshot of our pathfinding system in progress – you can see the line showing the calculated path to the goal:. A test version of the Leges Motus pathfinding system. Finally, once we have the graph, a standard A* algorithm can be used to find the paths. This is the most standard part of the process. We have also added a non-standard extra weighting t...

warlordatwill.wordpress.com warlordatwill.wordpress.com

Ty | Warlord at Will

https://warlordatwill.wordpress.com/characters/ty

A play-by-play account of a dungeons and dragons experience. Created Using Wizards of the Coast D&D Character Builder = = =. Ty Nolan, level 1. Occupation – Criminal ( 2 to Stealth). Str 8, Con 11, Dex 18, Int 13, Wis 18, Cha 10. Str 8, Con 11, Dex 16, Int 13, Wis 16, Cha 10. Religion 6, Acrobatics 9, Perception 11, Stealth 11. Arcana 1, Bluff, Diplomacy, Dungeoneering 4, Endurance, Heal 4, History 1, Insight 4, Intimidate, Nature 6, Streetwise, Thievery 4, Athletics -1. Leave a Reply Cancel reply.

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Lithmeria: The Endless Siege

You are not logged in. (Login). Armies march, heroes rise, navies sail and from the fog of war, a unique world emerges. Lithmeria is a place where anything is possible. Where dreams are forged by blade, coin, spell, ship, and stealth. Will you rise to command your faction's army? Will you stand at the helm of a mighty dreadnought as it cuts through the waves and the ships of your foes with equal ease? Upon Lithmeria, the choice will be yours! 8 classes with 22 specializations to choose from.

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