greywhind.wordpress.com
Leges Motus Progress – AI and Player Update Setup | The NPChronicles
https://greywhind.wordpress.com/2011/08/27/leges-motus-progress-ai-and-player-update-setup
Thoughts from a game developer on the fun and intricate process of programming games. Leges Motus Progress – AI and Player Update Setup. I have been very remiss in posting updates about Leges Motus for the last few months, and for that, I apologize. The game has been moving forward slowly since late May, but it should be picking up some more speed again soon. Our artist ( http:/ www.stevensugar.com/. Has sent us a few new concept pieces, and we expect to get him working on making final in-game art soon.
kooneiform.wordpress.com
Kooneiform | writing + text + games | Page 2
https://kooneiform.wordpress.com/page/2
Posted November 9, 2012. Lately I’ve been playing a lot of online chess. At the same time I’ve been messing around with new mud ideas. I like chess, and I like muds, so naturally I ask myself — can a mud play more like chess? However injecting chance into chess is really a minor point. What are some of the qualities of chess that might work in a mud? You start off equal to your opponent. You have a variety of pieces with different moves. This is the essence of chess. One problem doing this in a text ...
warlordatwill.wordpress.com
Player Stuff Moved | Warlord at Will
https://warlordatwill.wordpress.com/2011/03/08/player-stuff-moved
A play-by-play account of a dungeons and dragons experience. Dungeon Crawl; Sarcophagi Interlude. So, since I’m not DMing for awhile and last game we realized we had a 6-man group now and need a dedicated healer instead of an off-healer, I’m switching to Shaman and doing the post-game write-ups. Since I want to be able to. The write-ups with my group, I moved the “player perspective” posts over to http:/ rt2r.wordpress.com/. And will be doing the write-ups there while I continue to use. From 8-bit to dx11.
warlordatwill.wordpress.com
Conan | Warlord at Will
https://warlordatwill.wordpress.com/characters/conan
A play-by-play account of a dungeons and dragons experience. Created Using Wizards of the Coast D&D Character Builder = = =. Conan, level 2. Str 20, Con 16, Dex 10, Int 10, Wis 8, Cha 11. Str 18, Con 14, Dex 10, Int 10, Wis 8, Cha 11. Endurance 8, Athletics 12, Intimidate 6. Acrobatics, Arcana 1, Bluff 1, Diplomacy 1, Dungeoneering, Heal, History 1, Insight, Nature 2, Perception, Religion 1, Stealth, Streetwise 1, Thievery. Adventurer’s Kit, Greataxe, Hide Armor, Deathcut Hide Armor 1. From 8-bit to dx11.
greywhind.wordpress.com
Leges Motus Progress – 2D Particle Effects, GL_POINT_SPRITE | The NPChronicles
https://greywhind.wordpress.com/2011/11/27/leges-motus-progress-particle-effects-continued
Thoughts from a game developer on the fun and intricate process of programming games. Leges Motus Progress – 2D Particle Effects, GL POINT SPRITE. A few days ago, I posted. Void GLESContext: draw bound point sprites(const float vertices[], int n, int size x, int size y, const float colors[]) {. LM gl(Enable, (LM GL(POINT SPRITE) );. LM gl(TexEnvi, (LM GL(POINT SPRITE), LM GL(COORD REPLACE), LM GL(TRUE) );. Set the size of all the point sprites. LM gl(PointSize, (max(size x,size y) );. Which would allow s...
greywhind.wordpress.com
What do you do to revitalize a slowing project? | The NPChronicles
https://greywhind.wordpress.com/2013/02/23/what-do-you-do-to-revitalize-a-slowing-project
Thoughts from a game developer on the fun and intricate process of programming games. What do you do to revitalize a slowing project? The following draft of a post has been sitting around since early 2012, and I had never published it. Since I think it still contains some potentially useful ideas, though some of the Leges Motus-specific details are a bit out-of-date, I have decided to publish it as-is, without being edited to reflect the time gap. Hopefully it will be useful to someone. 2 You have to be ...
greywhind.wordpress.com
Leges Motus Progress: Pathfinding with Ray Casting and A* | The NPChronicles
https://greywhind.wordpress.com/2011/03/30/leges-motus-progress-pathfinding-with-ray-casting-and-a
Thoughts from a game developer on the fun and intricate process of programming games. Leges Motus Progress: Pathfinding with Ray Casting and A*. Here is a screenshot of our pathfinding system in progress – you can see the line showing the calculated path to the goal:. A test version of the Leges Motus pathfinding system. Finally, once we have the graph, a standard A* algorithm can be used to find the paths. This is the most standard part of the process. We have also added a non-standard extra weighting t...
warlordatwill.wordpress.com
Ty | Warlord at Will
https://warlordatwill.wordpress.com/characters/ty
A play-by-play account of a dungeons and dragons experience. Created Using Wizards of the Coast D&D Character Builder = = =. Ty Nolan, level 1. Occupation – Criminal ( 2 to Stealth). Str 8, Con 11, Dex 18, Int 13, Wis 18, Cha 10. Str 8, Con 11, Dex 16, Int 13, Wis 16, Cha 10. Religion 6, Acrobatics 9, Perception 11, Stealth 11. Arcana 1, Bluff, Diplomacy, Dungeoneering 4, Endurance, Heal 4, History 1, Insight 4, Intimidate, Nature 6, Streetwise, Thievery 4, Athletics -1. Leave a Reply Cancel reply.
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