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LuaGame

Thu, 05/08/2008 - 20:50 brett. I finally found some time today and converted LuaGame to using OpenGL as the backend. This has a number of advantages:. Both normal blits and animation frames now support rotation and scaling. The dependence upon SDL gfx has been removed. It's actually getting close to a release (once I do more documentaiton). Look forward to seeing an alpha release in the next couple days. Mon, 04/28/2008 - 15:58 brett. That's all for now. Fri, 08/17/2007 - 22:24 brett. It's actually been ...

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LuaGame | luagame.org Reviews
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Thu, 05/08/2008 - 20:50 brett. I finally found some time today and converted LuaGame to using OpenGL as the backend. This has a number of advantages:. Both normal blits and animation frames now support rotation and scaling. The dependence upon SDL gfx has been removed. It's actually getting close to a release (once I do more documentaiton). Look forward to seeing an alpha release in the next couple days. Mon, 04/28/2008 - 15:58 brett. That's all for now. Fri, 08/17/2007 - 22:24 brett. It's actually been ...
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1 luagame
2 demos
3 documentation
4 downloads
5 license
6 user login
7 username
8 password
9 request new password
10 hooray for opengl
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luagame,demos,documentation,downloads,license,user login,username *,password *,request new password,hooray for opengl,it's significantly faster,brett's blog,to post comments,not dead yet,progression,luagame 2 0,site launch
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LuaGame | luagame.org Reviews

https://luagame.org

Thu, 05/08/2008 - 20:50 brett. I finally found some time today and converted LuaGame to using OpenGL as the backend. This has a number of advantages:. Both normal blits and animation frames now support rotation and scaling. The dependence upon SDL gfx has been removed. It's actually getting close to a release (once I do more documentaiton). Look forward to seeing an alpha release in the next couple days. Mon, 04/28/2008 - 15:58 brett. That's all for now. Fri, 08/17/2007 - 22:24 brett. It's actually been ...

INTERNAL PAGES

luagame.org luagame.org
1

Not Dead Yet | LuaGame

http://www.luagame.org/node/12

Mon, 04/28/2008 - 15:58 brett. Nope, LuaGame is not dead, and neither am I. As it turns out, I now know enough OpenGL to make it LuaGame's backend. Also, LuaGame 1.0 is going to effectively be LuaGame 2.0. That's all for now.

2

Progression | LuaGame

http://www.luagame.org/node/9

Fri, 08/17/2007 - 22:24 brett. Shortly after attempting to do a conversion of LuaGame to OpenGL, I scrapped it. Nothing was quite working as it should have. I didn't (and still don't) have good experience yet with programming OpenGL, so that probably contributed to it. I may go back to it at a later date, but for now, OpenGL support is going to have to wait until SDL 2.0 (it'll be the backend).

3

Site Launch | LuaGame

http://www.luagame.org/node/1

Sun, 05/13/2007 - 16:23 brett. Unfortunately, there is no public repository at this time, and the initial development release isn't coming for a few weeks. In the meantime, a logo and perhaps a site design are needed.

4

Downloads | LuaGame

http://www.luagame.org/node/4

No stable releases yet. No development releases yet. Development snapshots are available in http:/ www.luagame.org/files/luagame/snapshot. These are built every night if the development repository has been updated since the last build. At this time, only Linux builds are available, although Windows builds will eventually be available. The repository is hosted at http:/ repo.or.cz. The gitweb page is at http:/ repo.or.cz/w/luagame.git. To grab a copy of the repository, run:.

5

Demos | LuaGame

http://www.luagame.org/node/11

These are the included demos that are currently part of LuaGame. Click on an image to see a larger version. This is a board game that I decided to implement one night. The yin-yang is the cursor and rotates slowly. When a piece is clicked (during the appropriate player's turn) the available moves are highlighted on the board. Shine On Forever, Shine On Benevolent Sun. The version included with LuaGame is an enhancement upon the original version.

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brettlajzer.com - Brett Plays Old Games:

http://www.brettlajzer.com/archive/5

Brett Plays Old Games:. Deus Ex: Invisible War. Brett Plays Old Games:. Deus Ex: Invisible War. This is the first in a series of posts where I play and review old games that were possibly high-profile at the time they were released but have since faded. The majority of these games will be PC games because there are a lot of old PC games that most modern gamers haven’t played, and I happen to love PC games. Bayonetta: 01.21.2010 22:17. Best game ever. Enough said. But it’s slow going right now. Part of th...

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brettlajzer.com - about

http://www.brettlajzer.com/about.html

About : brettlajzer.com. There's not that much to say; I'm into programming, video games, and a bunch of random stuff which I'll probably post about at some point or another. See my project wiki. For dumb stuff that I thought was neat enough to post on the internet, Photos. For photos I've taken, and subscribe to my rss. Feed to get up to the minute updates on the homepage content (updated whenever).

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brettlajzer.com - Optimizing my Haskell Raytracer

http://www.brettlajzer.com/32

Optimizing my Haskell Raytracer : brettlajzer.com. Optimizing my Haskell Raytracer: 02.25.2012 18:35. The first optimization I did was to put strictness annotations. On the Doubles in the vector type. What started off as:. Data Vec3f = Vec3f Double Double Double deriving(Eq,Show). Data Vec3f = Vec3f! This resulted in a. In overall run time. Nothing drastic, but still a very significant difference. Run time versus the original. Code / Full Disclosure. You can download the code here: raytracer.zip. The abo...

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brettlajzer.com - SimCity 2000 DOS Data Formats

http://www.brettlajzer.com/36

SimCity 2000 DOS Data Formats : brettlajzer.com. SimCity 2000 DOS Data Formats: 02.28.2015 13:15. Understanding the SC2000.DAT file is the meat of this post. The GOG version of the game also includes a SC2000SE.DAT file. This is actually a modified ISO of what’s on the Special Edition CD-ROM (it doesn’t include the Windows version, sadly). ISOs are boring and very documented, so we’ll ignore it. Struct Entry { char filename[12]; uint16 t someNumber; uint16 t otherNumber; };. The data file is 2.5mb. I tri...

brettlajzer.com brettlajzer.com

brettlajzer.com - photoing in troy

http://www.brettlajzer.com/35

Photoing in troy : brettlajzer.com. Photoing in troy: 07.16.2014 22:25. I went on a photo walk with some friends from work over the weekend and ended up with about 30 decent images. They’re all up on my photo gallery.

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brettlajzer.com - SimCity 2000 DOS Data Formats

http://www.brettlajzer.com/index.php

SimCity 2000 DOS Data Formats : brettlajzer.com. SimCity 2000 DOS Data Formats: 02.28.2015 13:15. Understanding the SC2000.DAT file is the meat of this post. The GOG version of the game also includes a SC2000SE.DAT file. This is actually a modified ISO of what’s on the Special Edition CD-ROM (it doesn’t include the Windows version, sadly). ISOs are boring and very documented, so we’ll ignore it. Struct Entry { char filename[12]; uint16 t someNumber; uint16 t otherNumber; };. The data file is 2.5mb. I tri...

brettlajzer.com brettlajzer.com

brettlajzer.com - photos, updates, random stuff

http://www.brettlajzer.com/34

Photos, updates, random stuff : brettlajzer.com. Photos, updates, random stuff: 06.07.2014 15:27. I got a new camera and had started messing around with flickr again, but I realized after a few weeks of posting photos to it that I should probably find a suitable web gallery, install it here, and put my photos there. So, that’s exactly what I did. And it’s pretty competent, supoorting both themes and extensions (And multiple users if you’re into that). Now has a new location.

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brettlajzer.com - fun with idTech4

http://www.brettlajzer.com/33

Fun with idTech4 : brettlajzer.com. Fun with idTech4: 12.03.2012 23:27. So I got bored tonight and started screwing around with a feature of the idTech4 engine.

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LuaGame

Thu, 05/08/2008 - 20:50 brett. I finally found some time today and converted LuaGame to using OpenGL as the backend. This has a number of advantages:. Both normal blits and animation frames now support rotation and scaling. The dependence upon SDL gfx has been removed. It's actually getting close to a release (once I do more documentaiton). Look forward to seeing an alpha release in the next couple days. Mon, 04/28/2008 - 15:58 brett. That's all for now. Fri, 08/17/2007 - 22:24 brett. It's actually been ...

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