udacity.com
Introduction to Parallel Programming With CUDA | Udacity
https://www.udacity.com/course/cs344
Udacity Talks Episode 5 with Anand Rajaraman. RSVP Now. Intro to Parallel Programming. Using CUDA to Harness the Power of GPUs. Approx. 3 months. Learn by doing exercises. Approx. 3 months. Learn the fundamentals of parallel computing with the GPU and the CUDA programming environment! Why It’s Important to Think Parallel. Third Pillar of Science. Why Take This Course? We expect students to have a solid experience with the C programming language and basic knowledge of data structures and algorithms. Proje...
ewencp.org
Publications - Ewen Cheslack-Postava
https://ewencp.org/pubs
Object Discovery for Virtual Worlds. Stanford University Doctoral Dissertation, 2013. Defense slides pdf with notes. Instance-Aware Simplification of 3D Polygonal Meshes. IEEE International Conference on Multimedia and Expo, 2015. System Architecture Support for Green Enterprise Computing. International Green Computing Conference, 2014. Behram F. T. Mistree. Unsupervised Conversion of 3D models for Interactive Metaverses. IEEE International Conference on Multimedia and Expo, 2012. Michael J. Freedman.
skitten.org
» Siggraph 2014 google calendars skitten
http://skitten.org/2014/07/siggraph-2014-google-calendars
Larr; Siggraph 2015 Google calendars. Siggraph 2013 google calendars. Siggraph 2014 google calendars. July 3, 2014. To add to your google calendars, cut and paste the blah@group.calendar.google.com address for the calendar into the Add a friend’s calendar box in the Other calendars list on the left side of the google calendar page. Let me know if you see any errors. The schedule can change, and I endeavor to update these when I see changes. 72fnpqucdp76krclc22qu8fmj4@group.calendar.google.com. Siggraph 2...
reedbeta.com
VR And Multi-GPU – Nathan Reed's coding blog
http://www.reedbeta.com/blog/2014/04/03/vr-and-multi-gpu
Laquo; Deferred Texturing. Artist-Friendly HDR With Exposure Values. April 3, 2014 · Coding. Middot; 5 comments. The second coming of VR will be a great thing for the GPU hardware industry. With the requirements for high resolution, good AA, high framerates and low latency, successful VR applications will need substantial GPU horsepower behind them. The PS4 GPU has 1.84 Tflop/s available. 2460×1230 (extrapolated from the recommendation of 1820×910 for the DK1. The NVIDIA Titan Black offers 5.1 Tflop/s.
vxlab.csc.ncsu.edu
Visual Experience Lab: Collaborators
http://vxlab.csc.ncsu.edu/p/collaborators.html
We are interested in visual technologies that move us: how digitally created imagery affects human emotion, thinking and behavior. Our work spans computer graphics, human-computer interfaces, visualization, psychology and design. NC State, Communications. Mobiles, user experience. NC State, Industrial Design. Design tools, creativity and games. NC State, Art and Design. Mobiles, visual communication and user experience. NC State, Computer Science. Visualization, aesthetics and perception.