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THE ●●●●ANDS , TEXAS, 77381

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UNITED STATES

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Marc Huet Games | marchuetgames.com Reviews

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Dev Blog

Lost Forest 4: Simple AI. December 17, 2014. I’m usually content to use Unity’s built-in Navmesh system for pathfinding, but it won’t work in this case because navmeshes can’t be created at runtime. Thankfully there’s an existing pathfinding system, A* Pathfinding Project. Lost Forest 3: Rigidbody vs Character Controller. September 23, 2014. The primary advantage of Rigidbodies is that they allow you to apply forces to an object and apply gravity for you. No actors in my game should need to use gravi...

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Lost Forest | Dev Blog

http://blog.marchuetgames.com/category/lost-forest

Category Archives: Lost Forest. Lost Forest 4: Simple AI. December 17, 2014. I’m usually content to use Unity’s built-in Navmesh system for pathfinding, but it won’t work in this case because navmeshes can’t be created at runtime. Thankfully there’s an existing pathfinding system, A* Pathfinding Project. Lost Forest 3: Rigidbody vs Character Controller. September 23, 2014. The primary advantage of Rigidbodies is that they allow you to apply forces to an object and apply gravity for you. No actors in ...

blog.marchuetgames.com blog.marchuetgames.com

September | 2014 | Dev Blog

http://blog.marchuetgames.com/2014/09

Monthly Archives: September 2014. Lost Forest 3: Rigidbody vs Character Controller. September 23, 2014. The primary advantage of Rigidbodies is that they allow you to apply forces to an object and apply gravity for you. No actors in my game should need to use gravity, but if height variation becomes part of the terrain at a later point I can always add it in later. The only use for physics forces would be for weapon knockback, but I can easily write in knockback as a coroutine. Lost Forest 2: Sword Combat.

blog.marchuetgames.com blog.marchuetgames.com

June | 2014 | Dev Blog

http://blog.marchuetgames.com/2014/06

Monthly Archives: June 2014. Lost Forest 1: The Walk. June 24, 2014. One of my pet peeves in games is seeing my avatar’s feet obviously skate and slide over the ground because the walk animation is out of sync with the movement speed and direction. To avoid this in Lost Forest I’ve attempted to create a simple walk cycle dynamically. I’ve chosen to give my character detached hands and feet for the sake of simplifying the animation process as well as aesthetics. Lost Forest 0: The beginning. June 20, 2014.

blog.marchuetgames.com blog.marchuetgames.com

mbhuet@gmail.com | Dev Blog

http://blog.marchuetgames.com/author/mbhuetgmail-com

All posts by mbhuet@gmail.com. Lost Forest 4: Simple AI. December 17, 2014. I’m usually content to use Unity’s built-in Navmesh system for pathfinding, but it won’t work in this case because navmeshes can’t be created at runtime. Thankfully there’s an existing pathfinding system, A* Pathfinding Project. Lost Forest 3: Rigidbody vs Character Controller. September 23, 2014. The primary advantage of Rigidbodies is that they allow you to apply forces to an object and apply gravity for you. No actors in m...

blog.marchuetgames.com blog.marchuetgames.com

December | 2014 | Dev Blog

http://blog.marchuetgames.com/2014/12

Monthly Archives: December 2014. Lost Forest 4: Simple AI. December 17, 2014. I’m usually content to use Unity’s built-in Navmesh system for pathfinding, but it won’t work in this case because navmeshes can’t be created at runtime. Thankfully there’s an existing pathfinding system, A* Pathfinding Project. Lost Forest 4: Simple AI. Lost Forest 3: Rigidbody vs Character Controller. Lost Forest 2: Sword Combat. Lost Forest 1: The Walk. Lost Forest 0: The beginning. Proudly powered by WordPress.

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Digital Media at Georgia Tech — AlumniAlumni - Digital Media at Georgia Tech

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PhD in Digital Media. MS in Digital Media. Faculty & Staff. Labs and Research Groups. Centers & Affiliations. Faculty & Staff. Engin Erdogan MS IDT 2005. Where are you from? I’m from Terme, a small town on the Black Sea coast of Turkey. Where do you live now? I live in NYC. What have you been doing since you graduated? After graduating in 2005, I worked. Kate Farina MS DM 2014. Where are you from? Before moving to Atlanta to attend GaTech, I lived in NYC for almost ten years. Where do you live now? I am ...

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Descargarlo de http:/ www.soft-gest.net Soft-GestERP el programa de gestión preferido de la pequeña empresa. Soft-GestERP es un programa capaz de dar solución informática a todas las áreas de la pequeña empresa y dispone de las ventajas de los programas estándar con las particularidades de los programas hechos a medida. La facilidad de su manejo permite una …. Bienvenido a ourXdbu. puesdes decargar la última version en sourceforge. Descargarlo de http:/ www.soft-gest.net. Puesdes decargar la última versi...

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