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Game Development

Sunday, April 13, 2014. C 11 Variadic Templates. In recent news, I've been revisiting my programming roots and tinkering with some of the latest C 11 has to offer. There are many new awesome. Features, including variadic templates. These templates give you the ability to define an arbitrary list of types in your template parameters. This removes the need to define N template parameters using specialization. Consider the following naive example tcontainer:. Syntax. Here is a very basic example:. Personall...

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Game Development | mattbolt.blogspot.com Reviews
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Sunday, April 13, 2014. C 11 Variadic Templates. In recent news, I've been revisiting my programming roots and tinkering with some of the latest C 11 has to offer. There are many new awesome. Features, including variadic templates. These templates give you the ability to define an arbitrary list of types in your template parameters. This removes the need to define N template parameters using specialization. Consider the following naive example tcontainer:. Syntax. Here is a very basic example:. Personall...
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7 was kind of
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Game Development | mattbolt.blogspot.com Reviews

https://mattbolt.blogspot.com

Sunday, April 13, 2014. C 11 Variadic Templates. In recent news, I've been revisiting my programming roots and tinkering with some of the latest C 11 has to offer. There are many new awesome. Features, including variadic templates. These templates give you the ability to define an arbitrary list of types in your template parameters. This removes the need to define N template parameters using specialization. Consider the following naive example tcontainer:. Syntax. Here is a very basic example:. Personall...

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Game Development: June 2010

http://mattbolt.blogspot.com/2010_06_01_archive.html

Thursday, June 24, 2010. I have run into an annoying issue involving Adobe AIR versions 1.5.X and 2.0. While I am aware that there are some differences (security wise) between the playerglobal APIs and the airglobal APIs, I wouldn't have guessed that what I'm about to describe to be the "valid" behavior. Using Flash CS, create a SWF with a document class: Foo. For the sake of example, I created an animated MovieClip and placed it on the stage. Use Loader: loadBytes() to load the SWF binary.

2

Game Development: A Heap of Voxels

http://mattbolt.blogspot.com/2012/11/a-heap-of-voxels.html

Thursday, November 1, 2012. A Heap of Voxels. I'm a little late to the Voxel engine party, and it may not be the "cool" thing to do anymore, but it's definitely an interesting topic, so perhaps there is still some buzz floating around. I've been playing around with procedural mesh generation in Unity3D and thought I'd have a go at building a little Voxel "engine." I will make references to MineCraft (how could I not? But consider claims relative to C#, Mono, and Unity3D; not Java. Thread it to Death.

3

Game Development: April 2012

http://mattbolt.blogspot.com/2012_04_01_archive.html

Sunday, April 22, 2012. After Two Years: AS3 Vector. T Review. Let me start off initially by saying that this post is pretty much a rant with examples. On a given day, I complain a lot, mostly about complainers (not including myself), objectively stupid people, or arrogant people/organizations who make stupid choices (the mythical programming unicorns to which all evil code emerges). Or here's a quick rundown:. Vector, let's write a static helper function that accepts a * parameter:. There's no type chec...

4

Game Development: April 2011

http://mattbolt.blogspot.com/2011_04_01_archive.html

Monday, April 25, 2011. Just committed a fairly large update which you can see/read here:. I did manage to fix the issue where reflections were showing up on all sides of a scene object:. Next, I'm going to be working on some new types of objects, lights, and externally loaded scenes. Feel free to fork the project and contribute: https:/ github.com/mbolt35/javaray. Sunday, April 17, 2011. JavaRay: Ray Tracing in Java. It supports both ambient and diffuse lighting. I plan on adding:. Made a few updates to...

5

Game Development: August 2010

http://mattbolt.blogspot.com/2010_08_01_archive.html

Wednesday, August 25, 2010. Flex Logging Framework for C# (Silverlight Compatible). I've taken some time and created a logging framework in C# that is very similar (in fact, uses close to identical logic in some cases) to that of flex. It's super flexible and easy to use. You'll find the source at: http:/ github.com/mbolt35/OpenSource/tree/master/silverlight. The Bolt.AS3.Logging. Package contains the necessary classes/interfaces and logging targets. I've also created a very basic example here:. This lin...

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jobemakar.wordpress.com jobemakar.wordpress.com

Referencing Classes Outside of Your Project in Visual Studio | Jobe Makar's Blog

https://jobemakar.wordpress.com/2010/09/13/referencing-classes-outside-of-your-project-in-visual-studio

Jobe Makar's Blog. Ramblings of a Flash game programmer. Laquo; FITC San Francisco 2010 is Gonna Rock! Referencing Classes Outside of Your Project in Unity. Referencing Classes Outside of Your Project in Visual Studio. September 13, 2010 by jobemakar. Right-click on your project (or on a directory in your project) and choose Add Existing Item. Then browse to find one or more source files, select them and…. On September 13, 2010 at 9:14 am. I had never seen that little arrow before🙂. Address never made p...

asvguy.com asvguy.com

Why will Premium Flash Player Features Kill Flash? | ASVGuy::SWFBlog

http://asvguy.com/2012/03/why-will-premium-flash-player-features-kill-flash.html

By Burak KALAYCI of Manitu Group on Flash, SWF format and who knows what…. ASV is 11 Today. And Then Premium Features Arrived… ». Why will Premium Flash Player Features Kill Flash? March 10, 2012. SWF file format, the format for Flash files, is proprietary. Flash has been criticized for this by many, including late Steven P. Jobs. But SWF format has been open. Since 1998 with the initial release of SWF specifications. And this is what we all said against. But Adobe software can make use of the. Software ...

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And Then Premium Features Arrived… | ASVGuy::SWFBlog

http://asvguy.com/2012/04/and-then-premium-features-arrived.html

By Burak KALAYCI of Manitu Group on Flash, SWF format and who knows what…. Why will Premium Flash Player Features Kill Flash? ASV 12. ». And Then Premium Features Arrived…. April 5, 2012. On March 28, 2012, Adobe announced and introduced. Flash Player Premium Features for Gaming, with Flash Player 11.2 and AIR 3.2. Also Roadmap for Flash Runtimes. Was updated. (BTW, the problem with the road-map is that it’s just. What has the cat dragged in? 8216; – Mike Chambers). In summary, it looks as if only big ga...

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Game Development

Sunday, April 13, 2014. C 11 Variadic Templates. In recent news, I've been revisiting my programming roots and tinkering with some of the latest C 11 has to offer. There are many new awesome. Features, including variadic templates. These templates give you the ability to define an arbitrary list of types in your template parameters. This removes the need to define N template parameters using specialization. Consider the following naive example tcontainer:. Syntax. Here is a very basic example:. Personall...

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August 23, 2016. That's What Love Will Make You Do" Midwest Tour 2016. August 1, 2016. Prince - 1999 (Hazel Green WI). November 11, 2015. Live in the Poster Room @ The Fillmore SF. August 1, 2016. Halfway through the Midwest small town tour. 7 shows! Madison, Neilsville, Hazel Green, Platteville, Verona, Platteville, Madison Here’s a clip from the show at Sandy Hook Tavern. February 19, 2016. Winter Tour 2016 Announcement! September 4, 2015. April 8, 2015. San Francisco Residency Gig. April and May.

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mattboltoncairns | Just the words of a bloke who is putting his hand up

Just the words of a bloke who is putting his hand up. Mon Apr 23rd: Remind me why I am doing this again? April 23, 2012. Yeah I know, I’ve been slack again and haven’t been punching out a blog a day like I said I was going to. To be brutally honest, the days are so looooong right now, I’ve been hitting the hay pretty early to try and prepare for the next day! Things have settled down a little at the Showgrounds Pre Poll mainly due to one particular person NOT being there! 8221; It truly did look like the...

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Ignoring your opinion since 1983. Wednesday, December 29, 2010. Brian Laws has been fired from Burnley. It is true. In a move that was in the "We all saw this coming" section of the news the - now former - Clarets manager was asked to step down from the role. A statment will be made by the club tomorrow. Wanted our manager and he wanted them. So we appointed Laws. Tuesday, November 30, 2010. And the Video for below. Why won't it Snow. Oh, and apologies for the absence (did ya miss me? This is due to hous...

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