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Matthew Klundt | Game developer, programmer, cinematographer.

Game developer, programmer, cinematographer. Skip to primary content. Skip to secondary content. Write Fight: Ludum Dare 32. April 30, 2015. March 7, 2013. Tilemaps in games help save resources by reusing a limited number of tiles, often just to the edge of visibility on screen. My first creation of the FTilemap class didn’t include this important functionality, but I’ve corrected that now. You … Continue reading →. Adding iCade to Unity. March 3, 2013. February 23, 2013. FParallaxContainer is a new clas...

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Matthew Klundt | Game developer, programmer, cinematographer. | mattfoxgames.com Reviews
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Game developer, programmer, cinematographer. Skip to primary content. Skip to secondary content. Write Fight: Ludum Dare 32. April 30, 2015. March 7, 2013. Tilemaps in games help save resources by reusing a limited number of tiles, often just to the edge of visibility on screen. My first creation of the FTilemap class didn’t include this important functionality, but I’ve corrected that now. You … Continue reading →. Adding iCade to Unity. March 3, 2013. February 23, 2013. FParallaxContainer is a new clas...
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1 matthew klundt
2 main menu
3 woodhead
4 burgle
5 sprite something
6 posted on
7 reply
8 posted in
9 games
10 leave a reply
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matthew klundt,main menu,woodhead,burgle,sprite something,posted on,reply,posted in,games,leave a reply,clipping ftilemaps,futile,fparallaxcontainer,sifteo prototype,tagged,drawing,ipad,iphone,pixel,replies,gameplay,ipod,introducing woodhead,game,puzzle
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Matthew Klundt | Game developer, programmer, cinematographer. | mattfoxgames.com Reviews

https://mattfoxgames.com

Game developer, programmer, cinematographer. Skip to primary content. Skip to secondary content. Write Fight: Ludum Dare 32. April 30, 2015. March 7, 2013. Tilemaps in games help save resources by reusing a limited number of tiles, often just to the edge of visibility on screen. My first creation of the FTilemap class didn’t include this important functionality, but I’ve corrected that now. You … Continue reading →. Adding iCade to Unity. March 3, 2013. February 23, 2013. FParallaxContainer is a new clas...

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mattfoxgames.com mattfoxgames.com
1

iOS | Matthew Klundt

http://mattfoxgames.com/tag/ios

Game developer, programmer, cinematographer. Skip to primary content. Skip to secondary content. Sprite Something 2.02 Submitted. September 17, 2012. Version 2.02 has been submitted to Apple, and includes a huge number of improvements and bug fixes. I’m really happy with how much better it has become with this update. 8211; dramatic drawing speed improvement for iPad 3. 8211; iPhone 5 ready. 8211; cut/copy uses system clipboard and can be used across documents. 8211; color palettes cached. 8211; button a...

2

Matthew Klundt | Matthew Klundt

http://mattfoxgames.com/author/mattfox

Game developer, programmer, cinematographer. Skip to primary content. Skip to secondary content. Author Archives: Matthew Klundt. March 7, 2013. Tilemaps in games help save resources by reusing a limited number of tiles, often just to the edge of visibility on screen. My first creation of the FTilemap class didn’t include this important functionality, but I’ve corrected that now. FCamObject cam = new FCamObject();. Create map, clip to the screen. FTilemap map = new FTilemap("YourImage");. March 3, 2013.

3

Clipping FTilemaps | Matthew Klundt

http://mattfoxgames.com/2013/03/07/clipping-ftilemaps

Game developer, programmer, cinematographer. Skip to primary content. Skip to secondary content. March 7, 2013. Tilemaps in games help save resources by reusing a limited number of tiles, often just to the edge of visibility on screen. My first creation of the FTilemap class didn’t include this important functionality, but I’ve corrected that now. FCamObject cam = new FCamObject();. Create map, clip to the screen. FTilemap map = new FTilemap("YourImage");. MapclipNode = cam;. MapclipToScreen = true;.

4

drawing | Matthew Klundt

http://mattfoxgames.com/tag/drawing

Game developer, programmer, cinematographer. Skip to primary content. Skip to secondary content. Sprite Something 2.02 Submitted. September 17, 2012. Version 2.02 has been submitted to Apple, and includes a huge number of improvements and bug fixes. I’m really happy with how much better it has become with this update. 8211; dramatic drawing speed improvement for iPad 3. 8211; iPhone 5 ready. 8211; cut/copy uses system clipboard and can be used across documents. 8211; color palettes cached. 8211; button a...

5

pixel | Matthew Klundt

http://mattfoxgames.com/tag/pixel

Game developer, programmer, cinematographer. Skip to primary content. Skip to secondary content. Sprite Something 2.02 Submitted. September 17, 2012. Version 2.02 has been submitted to Apple, and includes a huge number of improvements and bug fixes. I’m really happy with how much better it has become with this update. 8211; dramatic drawing speed improvement for iPad 3. 8211; iPhone 5 ready. 8211; cut/copy uses system clipboard and can be used across documents. 8211; color palettes cached. 8211; button a...

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terriblegames.com terriblegames.com

Terrible Games Presskit

http://terriblegames.com/press

Based in Aberdeen, South Dakota. May 1, 2010. Press / Business Contact:. We make games and tools for game makers. We try to inject a bit of humor and wit into the games we create. Terrible Games consists of Matthew Klundt and Terrance Kritmen, banding together to create a humerous and fun RPG for iOS. The RPG has not yet been finished, but a tool created for the production of the RPG was released on the App Store. Winner of no awards." -. Nice try, dear.". By Rami Ismail ( Vlambeer.

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